MagicDuel

Bug fixes

What players found wrong in the realm, and what is true now that it is mended.

Every bug report is read and checked against the realm's own records, and a real fault is fixed. From time to time a round of fixes is told in the News, and every round is kept here, newest first. Found something wrong yourself? Tell Live Help in the game, or read how to report a bug.

395 reports fixed59 roundslatest 12 October 2026

The fifty-ninth round

1 report fixed, 12 October 2026 told in the News

One change that came out of the last round: a heat jar now rests after a heat device empties it, as every device always asked.

Items 1

  1. The fifty-ninth roundItems

    A heat jar rests after it is emptied

    Every heat jar has a cooldown, and every heat device checks it, but nothing had ever started it. It now starts each time a cauldron or another heat device empties the jar. Until the rest is over the jar cannot be filled or used again. For nearly every jar the rest is between 100 and 600 seconds, and the jar's window names it. Jars with no cooldown are as before.

    Reported by Else fixed 12 October 2026

The fifty-eighth round

5 reports fixed, 12 October 2026 told in the News

Five changes from reports sent on 12 October: heat jars that count their uses and explain their two numbers, Heat stones with their missing space, descriptions swept clean of old marks, and a proper welcome for an Egg.

Items 3

  1. The fifty-eighth roundItems

    A heat jar counts its uses

    The use count of a heat jar goes up by one each time the jar is filled with heat, and each time a cauldron or another heat device empties it. Until now a jar's count almost never moved. A jar has no limit of uses, so the count is only a record.

    Reported by Else fixed 12 October 2026rated +2

  2. The fifty-eighth roundItems

    A heat jar says what its two numbers mean

    A jar takes heat past its usable capacity on purpose. Stored heat fades by one each second, and a heat device accepts a jar only while it holds at least its usable capacity, so the heat above the mark is how long the jar stays ready. A device takes the usable capacity and the rest is lost. The jar's window now says so.

    Reported by Else fixed 12 October 2026

  3. The fifty-eighth roundItems

    Heat stones have their missing space

    Every Heat stone's description reads "the structure of this item". The 867 stones that said "thisitem" were corrected, and new stones are written correctly from the start.

    Reported by Marvolo fixed 12 October 2026rated +1

Profile 1

  1. The fifty-eighth roundProfile

    Descriptions are free of old stray marks

    Ten players' descriptions showed odd characters where a line break or an apostrophe had once been typed. All ten read cleanly now.

    Reported by Marvolo fixed 12 October 2026rated +2

Chat 1

  1. The fifty-eighth roundChat

    A tamed Egg is "an Egg"

    The chat line for a newly tamed creature says "an" before any name that starts with a vowel: an Egg, an Elemental Egg, an Imperial Aramor, an Unholy Priest.

    Reported by Marvolo fixed 12 October 2026rated +1

The fifty-seventh round

18 reports fixed, 12 October 2026 told in the News

Eighteen fixes from reports sent on 11 and 12 October: a Forge that no longer calls honest players cheats, a cloak that hides its wearer everywhere, a realm map with room for the newer scenes, reactions a phone can read, and a number of words set straight.

Forge 2

  1. The fifty-seventh roundForge

    The Forge no longer refuses honest offerings as cheating

    On 11 and 12 October the Forge refused eleven offerings of two players and named them as cheats in the chat, wrongly. Its check against trickery must now be sure in more ways than one before it refuses anyone. Every one of those refusals was undone: the fires, the credits, the markers and the public lines.

    Reported by Chewett fixed 12 October 2026rated +6

  2. The fifty-seventh roundForge

    A Forge guide promises only what the item does

    The guide the Forge sends with a new item could keep a promise that had been struck from the item itself, such as riding the heat veins on a charm that moves nobody. The guide is now corrected together with the description.

    Reported by Chewett fixed 12 October 2026rated +3

Spells and travel 2

  1. The fifty-seventh roundSpells and travel

    Invisibility hides its wearer on the Influences panel

    A player under Invisibility is no longer shown on the panel: not as the caster of a spell, not as its target, and not on their own lines. A spell cast from under the cloak stays the work of a hidden hand after the cloak ends.

    Reported by Chewett fixed 12 October 2026rated +5

  2. The fifty-seventh roundSpells and travel

    Dispel leaves your waiting curses of depletion alone

    A Dispel removed, in silence, every curse of depletion its target had lying in wait in the realm. It now clears only what is cast on a player. Found while checking a report.

    Reported by Seigheart fixed 12 October 2026

Screen and controls 2

  1. The fifty-seventh roundScreen and controls

    Newer scenes have their place on the realm map

    Thirteen newer scenes of the main realm had no spot on the map, so anyone standing in them was drawn in its top left corner: the hill garden, the Old Windmill and the scenes behind Sage's Keep among them. All are placed now, and the map draws no dot for a scene it cannot place.

    Reported by Chewett fixed 12 October 2026rated +4

  2. The fifty-seventh roundScreen and controls

    Empty heat orbs keep to the grid

    Empty orbs stood in a column by the Store button, apart from the others, and devices with more than twenty slots had no place for their highest slots. Every slot now has its own cell, the lit ones first, in tame and free mode alike.

    Reported by Syrian fixed 12 October 2026rated +3

Side panel 1

  1. The fifty-seventh roundSide panel

    The wish top list shows today's names

    A renamed player stood on the list under an old name, dots and stars included. The list now shows the name each player bears today.

    Reported by Chewett fixed 12 October 2026rated +3

Phones 1

  1. The fifty-seventh roundPhones

    On a phone the reactions can be read

    A tap on the reaction symbol went straight to the box for a new word, so what others had said could never be opened on a touch screen. The first tap now shows the words of others and a second tap opens the box, on the mood panel, announcements, documents, pets and fights.

    Reported by Seigheart fixed 12 October 2026rated +5

Fights 3

  1. The fifty-seventh roundFights

    Go back works in a battle character's ritual list

    Viewing a ritual and going back gave a browser error on every battle character. The ritual list is now a page the browser can return to.

    Reported by Syrian fixed 12 October 2026rated +4

  2. The fifty-seventh roundFights

    The wait between two attacks counts down

    The Too soon notice wrote its time once and stood still. It is a live clock now, and at zero the attack screen opens by itself.

    Reported by Syrian fixed 12 October 2026rated +3

  3. The fifty-seventh roundFights

    A won fight is told in a sentence that reads right

    The phrase "cut in pieces" could not sit in the line of a won fight. It is "cut down" now, and "clobbered" and "finished off" are spelled and said properly.

    Reported by Seigheart fixed 12 October 2026rated +1

Messages 1

  1. The fifty-seventh roundMessages

    A sent message does not come back as a draft

    Closing the window while a message was still being sent left its text in the box although it had been delivered. The game now checks whether it arrived: if it did the box is empty, and if it did not the text is given back.

    Reported by Syrian fixed 12 October 2026rated +3

Live Help 1

  1. The fifty-seventh roundLive Help

    Forum links in Live Help open the forum

    Live Help took the forum for a part of the game, so every forum link it gave ended in a Forbidden notice. The links now open the forum itself, in a new tab.

    Reported by Marvolo fixed 12 October 2026rated +4

Quests 1

  1. The fifty-seventh roundQuests

    No false warning for quest editors at the Well of Tears

    Choosing "look away" at the well opened an entries page that offered an Edit button and then warned the editor of an illegal action. The answer now opens the well's own entries, and the false warning is gone, there and in the other answers of that quest.

    Reported by Marvolo fixed 12 October 2026rated +4

Items 1

  1. The fifty-seventh roundItems

    The rain vessel minds its apostrophe

    "Its not raining" is "It's not raining" now, and the same slip is corrected in a handful of other messages, such as "It's not your turn" in a fight, and in the words on every Piece of Cake.

    Reported by Aelis fixed 12 October 2026rated +1

Creatures 3

  1. The fifty-seventh roundCreatures

    Its, not it's, in thirteen creature descriptions

    Elemental V and twelve other creature descriptions wrote "it's" where "its" was meant, twenty-nine times in all. Each one is corrected.

    Reported by Aelis fixed 12 October 2026rated +2

  2. The fifty-seventh roundCreatures

    The Gold Tear token and its cousins spell amount

    "ammount" is "amount" in the Gold Tear, Black Tear and Dark Sky tokens, in one shop description and in a few item messages.

    Reported by Aelis fixed 12 October 2026rated +1

  3. The fifty-seventh roundCreatures

    The Stardust token adds

    The Stardust token description said "Also ads one quarter". It adds now.

    Reported by Aelis fixed 12 October 2026rated +1

The fifty-sixth round

4 reports fixed, 11 October 2026 told in the News

Four fixes from reports sent on 11 October, all of them words: an attack screen that spells lose and fighters, a heading with its bold in the right place, a voting forum with one "the", and "already" spelled one way across the realm.

Fights 2

  1. The fifty-sixth roundFights

    The attack screen spells lose, fighters and plan

    The last screen before an attack, where the vitality for the fight is chosen, said "loose" for "lose", "fighers" and "didn't planned". It reads correctly now, in the card fight and in the battle characters' fights too. The same "loose" was corrected on three alliance pages.

    Reported by Aelis fixed 11 October 2026rated +2

  2. The fifty-sixth roundFights

    The attack heading is evenly spaced, with only the name in bold

    On the same screen the heading ran its first asterisks into the word Attacking and drew half of the line in bold. It now reads like every other attack heading: the asterisks, a space, Attacking, the name in bold, and the closing asterisks.

    Reported by Aelis fixed 11 October 2026rated +1

Screen and controls 1

  1. The fifty-sixth roundScreen and controls

    The Citizen Voting Forum reads cleanly

    The opening text of every land's Citizen Voting Forum said "a poll to join the the land" and that a pending vote "will not be able to voted on". It now says "to join the land" and that a pending vote "cannot be voted on until it has started".

    Reported by Aelis fixed 11 October 2026rated +1

Items 1

  1. The fifty-sixth roundItems

    Already is spelled one way everywhere

    The shared item racks said "Object allready owned". They now say "Objects already owned", and so does the weapon shop. The same misspelling was corrected in many other messages across the realm, for items, wishes, alliances, titles and achievements.

    Reported by Aelis fixed 11 October 2026rated +2

The fifty-fifth round

1 report fixed, 11 October 2026 told in the News

One fix from a report sent on 11 October: dragging a creature in the ritual window no longer selects the page.

Fights 1

  1. The fifty-fifth roundFights

    A creature drag in the ritual window selects nothing

    In the window where a ritual is built, dragging a creature to a slot also selected the text of the page beneath it, most of all in Firefox. The drag now carries only the creature.

    Reported by Chewett fixed 11 October 2026rated +4

The fifty-fourth round

3 reports fixed, 11 October 2026 told in the News

Three changes from reports sent on 11 October: a binding of its own for the Death Patrol, an illusion page that holds to its points, and a transfer notice that says what happened.

Spells and travel 2

  1. The fifty-fourth roundSpells and travel

    The Death Patrol has a binding of its own

    Movebind obeys No jump like every other drag, and that stays. The Death Patrol now holds a separate binding that pulls a bound player into, within and out of Necrovion whatever the No jump setting says, and does nothing anywhere else. It is held by the Patrol alone: it is not sold, forged or put into stones.

    Reported by Ledah fixed 11 October 2026

  2. The fifty-fourth roundSpells and travel

    The illusion page holds to its points

    The points an illusion may use had a small margin above the allowance the page shows. The limit is exact now, for the whole illusion and for each part of it.

    Reported by Chewett fixed 11 October 2026rated +5

Items 1

  1. The fifty-fourth roundItems

    A transfer code entered twice says so

    A transfer code entered again a few minutes after it had worked showed its success notice a second time, as if a second item had come. It now says the item was already taken with that code and nothing more was added.

    Reported by Aelis fixed 11 October 2026rated +2

The fifty-third round

2 reports fixed, 11 October 2026 told in the News

Two fixes from a report sent on 11 October: a lock made firmer on the Citizenship page and the windows that shared its fault, and a principle window that opens again.

Screen and controls 2

  1. The fifty-third roundScreen and controls

    A lock made firmer on the Citizenship page

    A fault on the Citizenship page let a link carry more than plain text into the page. It is closed, and the same fault was closed in the other windows and side pages that shared it.

    Reported by Chewett fixed 11 October 2026rated +8

  2. The fifty-third roundScreen and controls

    The window that explains a principle opens again

    The small window that explains one principle had stopped opening at all. It was found while checking the report above, and it draws its text again.

    Reported by Chewett fixed 11 October 2026

The fifty-second round

1 report fixed, 11 October 2026 told in the News

One correction, from a report sent on 11 October: a repair made earlier that day had bent the rule for walking, and the rule is back as it has always been.

Spells and travel 1

  1. The fifty-second roundSpells and travel

    A walk asks for what it has always asked

    A repair made earlier the same day let a walk begin with only the action points it takes after the cartography skill. The rule is older and stricter: you must hold the price before your skill, and the skill only lowers what is taken. The change stood for eleven minutes and was undone. The travel arrow now shows both numbers where they differ.

    Reported by Chewett fixed 11 October 2026rated +5

The fifty-first round

8 reports fixed, 11 October 2026 told in the News

Eight fixes from reports sent on 11 October: a travel arrow that tells the whole price of a step, teleports that cost nothing when a movelock stops them, a Movebind that keeps out of walled places, a Town Crier who knows your real land, and a cauldron that counts its recipes.

Spells and travel 3

  1. The fifty-first roundSpells and travel

    A travel arrow shows what you must hold, not only what the walk takes

    Cartography lowers the action points a walk takes, but not the points you must hold to begin it. The arrow showed only the lower number, so a player holding 23 was refused at an arrow that showed 19. Where the two differ, the arrow now shows both.

    Reported by Marvolo fixed 11 October 2026rated +4

  2. The fifty-first roundSpells and travel

    Movebind keeps out of walled places

    Movebind pulled its bound player wherever the caster walked, even into The Condemned, a place spells are walled away from and whose one way out asks for a hundred consecutive days. It now obeys the same wall as every other drag: the bound player stays put and follows again once the caster stands where a spell may reach. One other summoning spell had the same gap, which was closed.

    Reported by Else fixed 11 October 2026rated +6

  3. The fifty-first roundSpells and travel

    A teleport stopped by a movelock costs nothing

    The Paper Cabin and Oakfort teleports and the four chase spells were counted as cast when a movelock stopped them: the cast, the heat and the action points were spent, and chat told of a spell that worked. They are now refused before anything is taken. The casts lost to it were given back.

    Reported by Chewett fixed 11 October 2026rated +5

Screen and controls 3

  1. The fifty-first roundScreen and controls

    The Town Crier speaks for your real land

    Inside an illusion that lends another land, the Town Crier and his leaflet told of that land's votes. They now follow the land you truly belong to. No vote could be cast through an illusion.

    Reported by Seigheart fixed 11 October 2026rated +3

  2. The fifty-first roundScreen and controls

    Back leads back from the bestiary notice

    During an illusion, the notice shown for a creature that rests in the bestiary had a Back button that seemed dead once the bestiary had been opened and closed. It now goes straight to the creature list.

    Reported by Seigheart fixed 11 October 2026rated +3

  3. The fifty-first roundScreen and controls

    The reaction bubble on Judge the Sigils opens its word form

    On Judge the Sigils, a click on the bubble beside a sigil's name opened the word form and the sigil at once, and the sigil swept the form away. The bubble now opens only its form.

    Reported by Seigheart fixed 11 October 2026rated +4

Items 1

  1. The fifty-first roundItems

    Forged charms say what they did

    A forged charm that raises stats for a few hours answered every use with a line meant for a tipsy drink. Its pop-up now says what the item did and for how long. A word that had gone wrong in three forged descriptions was set right as well.

    Reported by Marvolo fixed 11 October 2026rated +3

Cauldrons 1

  1. The fifty-first roundCauldrons

    Cauldrons count their recipes

    No cauldron counted its uses, however much it cooked, so its details always showed 0. Each recipe that makes its result now adds one. Recipes made before the fix were never recorded, so the count starts from there.

    Reported by Else fixed 11 October 2026rated +3

The fiftieth round

1 report fixed, 11 October 2026 told in the News

One thing brought back from a report sent on 10 October: the pillars of the Gazebo of Equilibrium answer again, with new places and new sequences that nobody has been told.

Spells and travel 1

  1. The fiftieth roundSpells and travel

    The pillars of the Gazebo of Equilibrium answer again

    The five pillars of the Gazebo of Equilibrium can be tapped again. Five taps make a sequence, and a right one carries you to a far place. The old sequences open nothing; the new ones lead to new places and are not told to anyone.

    A wrong sequence takes all your action points and holds you in place. The pillars answer once in 15 minutes, never for a guest, and not while the Splinter of Balance stands among them. Waking them takes 30 action points and 11 exploring points.

    Reported by Syrian fixed 11 October 2026rated +3

The forty-ninth round

6 reports fixed, 11 October 2026 told in the News

Six fixes from reports sent on 10 and 11 October: three locks made firmer, on accounts, on alliance invitations and on bans, an OOC tick that stays put, profile links that know their owner, and a card ritual that brings its card fight with it.

Options 1

  1. The forty-ninth roundOptions

    Changing your email asks for your current password

    The Options page asks for your current password before it changes your email, as it does for a new password. The old address is told of the change, as before.

    Reported by Chewett fixed 11 October 2026rated +7

Profile 1

  1. The forty-ninth roundProfile

    No automatic check bans a player any more

    An old automatic safety check could ban a player, and say so in chat, with no person involved. It no longer bans anyone and no longer writes in chat: what it catches is turned away and noted for the staff, and a ban is decided by a person.

    Reported by Chewett fixed 11 October 2026rated +9

Alliance 1

  1. The forty-ninth roundAlliance

    An invitation's message is shown as plain words

    The customised message of an alliance invitation is shown as plain words on the page of the player who receives it, whatever is typed into it. Two other faults found in the same place were closed.

    Reported by Chewett fixed 11 October 2026rated +9

Chat 2

  1. The forty-ninth roundChat

    The OOC tick stays ticked

    The OOC Chat tick under the scene chat stays as you set it when the scene is drawn again after a fight, a step or a scene action. It lasts until you untick it or close the tab, and a new visit starts in character.

    Reported by Syrian fixed 11 October 2026rated +3

  2. The forty-ninth roundChat

    Profile links by a player's number fold into named links

    A profile link written with a player's number becomes a named link in chat, like the two forms the chat already knew. The chat guide lists it.

    Reported by samon fixed 11 October 2026rated +2

Fights 1

  1. The forty-ninth roundFights

    Picking a card ritual chooses the card fight

    When you attack a battle character, picking one of your card rituals in the list now chooses Card fight with it. Before, the fight stayed classic unless Card fight was ticked as well.

    Reported by samon fixed 11 October 2026rated +1

The forty-eighth round

3 reports fixed, 11 October 2026 told in the News

Three changes that came out of the last round: casting words now count only as whole words, the main page's small buttons stay inside a narrow window, and Guardian Army is described as it really works.

Spells and travel 1

  1. The forty-eighth roundSpells and travel

    Casting words count only as whole words

    A spell's casting words are now heard only when they stand by themselves in the chat line. Inside a longer word they do nothing: with the words "heal", the line "healing" is plain talk and casts nothing. Until now such a line cast the spell at a target named by the leftover letters.

    One thing changes for casters: a name glued to the words no longer casts. Leave a space, a comma or a dash between the words and the target. The rune beside the chat box follows the same rule, and the spell guide states it.

    Reported by Else fixed 11 October 2026

Screen and controls 1

  1. The forty-eighth roundScreen and controls

    The main page's small buttons stay inside a narrow window

    In a browser window narrower than about 1280 pixels, the small buttons at the top right of the main page (the two sizes, full size, design mode and reset) stood past the window's edge or under the tab of the side panels, where no scroll could reach them. In such a window they now stand on the page's own top edge, in view and clickable. Wider windows are unchanged.

    Reported by Syrian fixed 11 October 2026

Fights 1

  1. The forty-eighth roundFights

    Guardian Army says what it does

    The description of Guardian Army promised that the lent army defends its target when attacked. It never did: the lent army fights the target's own attacks in their place, as one army chosen at random, and a defender always fights with their own rituals. The spell's description and its line in the Influences panel now say so. Nothing in how the spell works has changed.

    Reported by Else fixed 11 October 2026

The forty-seventh round

8 reports fixed, 11 October 2026 told in the News

Eight fixes from reports sent on 10 October: a mute that hides everything a muted player does, a Town Crier who can be moved, spells that spend nothing when they reach nobody, and summoned armies that wait their turn.

Chat 1

  1. The forty-seventh roundChat

    A muted player is quiet all the way through

    Muting a player now hides the lines of their actions as well as their chat text: card picks, fight results and the lines written by their chat commands. This holds in the scene chat and in the small chat popup, and unmuting brings everything back.

    Reported by Chewett fixed 11 October 2026rated +4

Spells and travel 1

  1. The forty-seventh roundSpells and travel

    A spell that reaches nobody costs nothing

    Heal and seven other spells that take player names now look for those names before they do anything. If none of the names is a player, nothing is cast, no cast or heat is spent, and the caster is told which name was not found. Give Vitality and Distribute Vitality no longer take the giver's vitality when nobody receives it.

    Reported by Else fixed 11 October 2026rated +4

Fights 1

  1. The forty-seventh roundFights

    One summoned army at a time

    With two army spells active together, an attack stopped on an error until one of them ended. A second army spell is now refused while the first still lasts, before any cast or heat is spent, and it says which army is already there and for about how long.

    The Summon Army reward card and the spell's description now say plainly what it does: the summoned army fights your attacks in your place as one army chosen at random, your own rituals and creatures are not used, and the win and its rewards are not yours.

    Reported by Else fixed 11 October 2026rated +6

Screen and controls 4

  1. The forty-seventh roundScreen and controls

    The evolution window counts each branch once

    If the evolution window was closed before its final total appeared, every later visit counted all the gains again. Each branch is now remembered as soon as its own count ends, so the next visit counts only what was not yet shown. No points were lost or counted twice.

    Reported by Syrian fixed 11 October 2026rated +3

  2. The forty-seventh roundScreen and controls

    The Town Crier can be moved in design mode

    The Town Crier's words are a panel like the others now: in design mode they have a dashed box of their own, they can be dragged, and they stay where they were put after Save. Until moved, they stand where they always stood.

    Reported by Syrian fixed 11 October 2026rated +3

  3. The forty-seventh roundScreen and controls

    The main page's outline in design mode fits the page

    In design mode the white box of the main page is drawn around the whole page as it is seen, with its right border and the small buttons there. When the page is dragged to the side it stops while Save and Reset are still inside the window.

    Reported by Syrian fixed 11 October 2026rated +4

  4. The forty-seventh roundScreen and controls

    The Quest Log link shows only where its page opens

    The bottom bar offered a Quest Log link to some players whose page then refused them. The link now follows the same rule as the page, on the desktop bar and in the phone menu.

    Reported by Chewett fixed 11 October 2026rated +1

Free credits 1

  1. The forty-seventh roundFree credits

    The random game link skips a game whose site is gone

    The random game link on the free credits page could open a game whose own site answered only "Game not found". MagicDuel now leaves that game out of its choices, so the link opens one of the others.

    Reported by Chewett fixed 11 October 2026rated +3

The forty-sixth round

1 report fixed, 11 October 2026 told in the News

One fix from a report sent on 10 October: a lost fight is now settled as it was worked out, for the attacker too.

Fights 1

  1. The forty-sixth roundFights

    A lost attack is settled as it was worked out

    An attacker who loses a fight now really pays what the fight works out: a quarter of the winertia the fight was worth, what a curse or the winner's skill damage takes, and the loyalty penalty. It was always worked out and never taken; a losing defender has always paid.

    The loser of a fight whose worth fell below zero no longer gains winertia from it, and one line of the fight report now names the vitality a creature is really left with. The fights guide has two new parts: What a loss costs, and When the pool is negative.

    Reported by Else fixed 11 October 2026rated +5

The forty-fifth round

12 reports fixed, 11 October 2026 told in the News

Twelve fixes from reports sent on 9 and 10 October: a creatures page that takes the first click after Back, devices that say when a recipe is not theirs, a details window with all its controls in view, and a heat device that shows what it holds.

Screen and controls 5

  1. The forty-fifth roundScreen and controls

    The clock no longer covers the pin link

    On windows narrower than 1600 the two clock lines under the bars stand apart, so the word that pins or unpins the right panel can be read. The first row of the side panel page starts a little lower and is no longer under that word.

    Reported by Chewett fixed 11 October 2026rated +3

  2. The forty-fifth roundScreen and controls

    The heat device shows what it holds beyond its orbs

    When more heat is stored than the device has orbs to show, the store button shows how many orbs are hidden; they are used first. A store that is refused now says why and makes no sound.

    Reported by Fang Archbane fixed 11 October 2026rated +3

  3. The forty-fifth roundScreen and controls

    The first click after Back is accepted

    After opening a creature and coming back with the browser's Back button, the first click on the creatures page was refused. It is accepted now, there and on the other pages that had the same habit. The lower Distribute vitality button gives its answer beside itself instead of at the top of the page.

    Reported by Syrian fixed 11 October 2026rated +6

  4. The forty-fifth roundScreen and controls

    The player details window shows all its controls

    The details window beside the scene is taller, so the message, attack and mute controls are in view without a scrollbar, whatever is written on the panel.

    Reported by Chewett fixed 11 October 2026rated +4

  5. The forty-fifth roundScreen and controls

    One Role tags link in the admin links

    The admin links no longer repeat the Role tags link that the icon in the bar already gives.

    Reported by Chewett fixed 11 October 2026rated +1

Fights 1

  1. The forty-fifth roundFights

    Card fights work from inside an illusion

    A player inside an illusion that lends creatures can start a card fight and be challenged to one. The lent creatures were being passed over, so the army came up empty.

    Reported by Seigheart fixed 11 October 2026rated +3

Cauldrons 1

  1. The forty-fifth roundCauldrons

    A device says when a recipe is not its kind

    A cauldron or other mixing device asked for a recipe of a kind it does not take now answers in chat instead of staying silent, its panel lists such recipes apart, and each book of instructions names its kind. The shop card and the named cauldrons no longer promise every kind of recipe.

    Reported by Else fixed 11 October 2026rated +4

Companions 1

  1. The forty-fifth roundCompanions

    A vote from another account of the same player is refused

    A companion can no longer be thought well of from another account of its keeper. A few other small rewards that one account could earn for another are closed by the same rule.

    Reported by samon fixed 11 October 2026rated +6

Side panel 3

  1. The forty-fifth roundSide panel

    The writing box of a public log stands at the top

    The box for writing or changing a note is shown before the list of notes, so it is in view however long the log is. The counter of characters left works on a player with no notes yet.

    Reported by Chewett fixed 11 October 2026rated +4

  2. The forty-fifth roundSide panel

    The clue form says what its image line is for

    For clue authors: the line under each image box is now the complete line to put in a clue's long description. Pictures chosen in added upload slots are kept, a fourth picture is no longer passed over, and the two buttons stand below the image boxes.

    Reported by Chewett fixed 11 October 2026rated +2

  3. The forty-fifth roundSide panel

    The inventory panel has its Refresh link again

    The inventory side panel can be loaded again with one click. When a rest ends, the tile in the bottom strip turns ready at once instead of going on saying it is recharging.

    Reported by Chewett fixed 11 October 2026rated +3

Chat 1

  1. The forty-fifth roundChat

    A Mindpower 6 player can be muted from the details panel

    The details panel of a Mindpower 6 player has its mute chat button, like every other panel. A player's own panel no longer offers to mute oneself.

    Reported by Chewett fixed 11 October 2026rated +3

The forty-fourth round

3 reports fixed, 11 October 2026 told in the News

Three fixes from reports sent on 9 and 10 October: a lost attack that reads the right honour, bound spells that find their way again, and a creature that has its name at last.

Spells and travel 1

  1. The forty-fourth roundSpells and travel

    Spells bound to one character or place reach their target again

    Chase Khalazdad and the other spells that lead to one named character or one named place had answered No spell reaches that place since the rule about closed places came in. Such a spell now reaches its target when the target is inside the main realm, and the characters those chase spells follow stand inside the main realm again.

    Closed places such as Gateway Island stay closed to every spell, and a spell that lets you choose where it leads is held by the same walls as before.

    Reported by Marvolo fixed 11 October 2026rated +6

Fights 2

  1. The forty-fourth roundFights

    A lost attack reads your own honour, not your opponent's

    An attack lost against a player below -500 honour used to leave the attacker's Heat Scars exactly where they were. The fight now reads the attacker's own honour at that step, so such a loss moves your Heat Scars like any other lost attack.

    The fights guide says so in its part about the balance.

    Reported by Else fixed 11 October 2026rated +5

  2. The forty-fourth roundFights

    The Elucubratie of the 18th anniversary has its name

    This creature had never been given a name, and a fight with one in it showed two error lines at the top of the fight window. It is now called Elucubratie - 18th Anniversary Edition, with the description of the editions before it, and a creature without a name can no longer raise those errors.

    Reported by Chewett fixed 11 October 2026rated +2

The forty-third round

14 reports fixed, 11 October 2026 told in the News

Twelve fixes from reports sent on 9 and 10 October, and two more found while checking them: a cauldron that loads itself, notices that arrive properly dressed, chat marks that survive an enchantment, and a fort whose noticeboard tells the truth.

Chat 3

  1. The forty-third roundChat

    Asides, starred words and links keep their marks under a chat effect

    A line said while Enchanted, Drunk, coloured or in another language now keeps the grey of words in brackets, the blue of a starred word, spoilers and links. Before, the effect rebuilt the line from the bare words and every mark was lost. A more serious fault found in the same place was closed as well.

    Reported by Chewett fixed 11 October 2026rated +7

  2. The forty-third roundChat

    A command typed without its slash is held back like any other

    While an effect is on your words no chat command runs, and that now also holds for a command typed without a slash, such as SHUT UP and a name: the line is not spoken to the scene, and you are told why. Another fault found in the same place was closed as well.

    Reported by Chewett fixed 11 October 2026rated +5

  3. The forty-third roundChat

    A hidden global message carries no sender

    A global message sent as hidden no longer shows a crown, or anything else that leads back to the one who wrote it.

    Reported by Chewett fixed 11 October 2026rated +5

Fights 5

  1. The forty-third roundFights

    The wait between two attacks is told on a proper page

    When you attack the same player, alliance member or character again too soon, the wait is shown with its picture, a whole sentence and a Close button. The sentence no longer breaks off before its end.

    Reported by Chewett fixed 11 October 2026rated +3

  2. The forty-third roundFights

    An attack that cannot become a fight says so on a proper page

    When one side has no creature able to fight, the notice now names which side, on the usual page with its picture and a Close button, and no longer as loose lines at the top of the screen.

    Reported by Syrian fixed 11 October 2026rated +3

  3. The forty-third roundFights

    The notice of a removed ritual arrives on a proper page

    When a ritual is removed for holding too many creatures of one species, or forgotten for holding creatures of an illusion, the notice is shown on the usual page and no longer as black text with nothing behind it.

    Reported by Chewett fixed 11 October 2026rated +3

  4. The forty-third roundFights

    Unbind all inactive is on an apparition's attack screen

    Holders of the Unbind All Inactive feature now find its button on the attack screen of every apparition, as on a player's.

    Reported by Else fixed 11 October 2026rated +3

  5. The forty-third roundFights

    Unbind all inactive is on the Classic rituals page

    The same button now stands on the Classic rituals page of the Fights menu, beside New classic ritual.

    Reported by samon fixed 11 October 2026rated +2

Cauldrons 1

  1. The forty-third roundCauldrons

    A cauldron loads its ingredients by itself

    When the last ingredient is offered, the cauldron loads them at once and says so, and the steps can be spoken right away. The click on check status is no longer needed, and nobody is told to bring ingredients that are already there.

    Reported by Seigheart fixed 11 October 2026rated +4

Quests 1

  1. The forty-third roundQuests

    The Fort Game no longer shows its builder's notes

    The courtyard answers its three questions with Yes or No, and the notes and code lines left there for the builder are gone. No dialogue in the realm shows a placeholder in place of its value any more, and the fort's weekly turn keeps the progress marks it should.

    Reported by Seigheart fixed 11 October 2026rated +4

Side panel 2

  1. The forty-third roundSide panel

    Use ITC is back on an empty inventory

    A player who owns nothing again finds Full Details, Use ITC and Help at the top of the inventory panel, so a first item can be claimed by its code from there.

    Reported by Chewett fixed 11 October 2026rated +4

  2. The forty-third roundSide panel

    A side panel page that stops early keeps its parchment

    A side panel page shown as a window that has only a short line to say, such as having no access, is now drawn on its parchment like every other. Found while checking a report about the global message page.

    Found in the realmfixed 11 October 2026

Screen and controls 1

  1. The forty-third roundScreen and controls

    Skill damage has its picture and its explanation

    The Skill damage row of the profile now shows its own icon, a cracked bone, and opening the row tells what the skill is, where it comes from and what it does.

    Reported by Ledah fixed 11 October 2026rated +3

Phones 1

  1. The forty-third roundPhones

    A link in a side panel window opens in view

    When a side panel page is shown as a window, on a phone or with the panel closed, a link to the main page now closes that window, so the page it opens is seen at once. Found while checking the inventory report above.

    Found in the realmfixed 11 October 2026

The forty-second round

2 reports fixed, 11 October 2026 told in the News

Two spells found while answering the last round, both silent since their scenes were redrawn long ago, now show themselves again.

Spells and travel 2

  1. The forty-second roundSpells and travel

    Openlore lights Loreroot's hidden gate again

    While the spell lasts, the hidden gate into Loreroot glows among the trees, small gold sparks rising through it and fading as they climb, and anyone may pass through it for a single step.

    Found in the realmfixed 11 October 2026

  2. The forty-second roundSpells and travel

    The shade of Opennecro now slips between worlds

    The shade at Howling Gates stands still for a while, then breaks up as if seen through a failing glass, slips briefly into a nearby spot and returns. Following it still takes you through the gate for a single step.

    Found in the realmfixed 11 October 2026

The forty-first round

9 reports fixed, 10 October 2026 told in the News

Eight fixes from reports sent on 8 and 9 October, and one found while checking them: a forge that judged too quickly, a cauldron that forgot its lumber, a shade back at Howling Gates, and several smaller things set straight.

Forge 1

  1. The forty-first roundForge

    The Forge no longer mistakes the realm's own words in your papers for cheating

    A forge was refused as an attempt to cheat because of words the realm itself had written, copied into a player's papers. That no longer happens, and what the refusal took was given back.

    Reported by Syrian fixed 10 October 2026rated +6

Cauldrons 1

  1. The forty-first roundCauldrons

    Thin Wood Sheets really use up their Hardwood Lumber

    Hardwood Lumber could not be taken by any cauldron, and Thin Wood Sheets were made anyway. Lumber is now used up like any other ingredient and can be passed on with an item transfer code, and no cauldron finishes a batch unless every ingredient was really taken.

    Reported by Else fixed 10 October 2026rated +6

Spells and travel 2

  1. The forty-first roundSpells and travel

    Opennecro calls a shade to Howling Gates again

    While the spell lasts, a shade waits on the path in front of the gates, and following it takes you through for a single step.

    Reported by Marvolo fixed 10 October 2026rated +5

  2. The forty-first roundSpells and travel

    Growing bushes show their picture at every stage

    Two growing bushes at Tranquil Plains showed a broken image at one early stage of their growth until hovered. Their drawings are set right.

    Reported by redneck fixed 10 October 2026rated +3

Screen and controls 2

  1. The forty-first roundScreen and controls

    In Firefox the top bars no longer cover the clock

    The Vitale and Winertia bars sit side by side again in Firefox, so the server time, the Day and the Year below them can be read.

    Reported by samon fixed 10 October 2026rated +4

  2. The forty-first roundScreen and controls

    The hidden footer is gone from the game

    A footer that sat under the game's pages and could never be clicked has been removed.

    Reported by samon fixed 10 October 2026rated +3

Items 1

  1. The forty-first roundItems

    Game-written item descriptions end properly

    Over forty descriptions the game writes itself, from resources to crafted items and token vials, now end with a full stop, on every copy already held. Texts written by players stay as their authors wrote them.

    Reported by samon fixed 10 October 2026rated +2

Quests 1

  1. The forty-first roundQuests

    The Restrictions page says what the realm really does

    The page was rewritten against today's rules: Live Help for questions and bugs, how chat is kept, how alts are recognised, how disputes are settled. Its show and hide links work again.

    Reported by samon fixed 10 October 2026rated +3

Fights 1

  1. The forty-first roundFights

    A finished card fight against a battle character is no longer reported as aborted

    A card fight against a battle character that ended properly was then marked as aborted, with a note that nothing was awarded. It now ends as the fight it was.

    Found in the realmfixed 10 October 2026

The fortieth round

1 report fixed, 10 October 2026 told in the News

One fix from a report sent on 8 October: illusions cast on other players now end at their set time.

Spells and travel 1

  1. The fortieth roundSpells and travel

    An illusion cast on another player ends by itself at its set time

    A Loreroot Soldier, a frog, a mask or a new name cast on another player used to last until that player stopped it, whatever the triggers said. Each now ends at the time its spell gives it, even while the player is away, and the player can see on their illusion page how long is left. Illusions that had been stuck on players for a long time have ended.

    Reported by Else fixed 10 October 2026rated +5

The thirty-ninth round

6 reports fixed, 10 October 2026 told in the News

Six fixes from reports sent on 8 October: a road that goes where its arrow points again, altar offerings that no longer spring traps, soldiers of an illusion who find their swords, books that carry their true number, and two quieter windows.

Quests 1

  1. The thirty-ninth roundQuests

    The road to the Paper Cabin stays open while the Splinter of Ages waits

    At Clash of Ages the Splinter of Ages stood on the arrow of the road to the Paper Cabin, so every click on the way started a fight instead. It now stands to the side and both roads beside it are clear. The last apparition on Mt. Kelle'tha Summit was moved off a spot that should be clicked as well.

    Reported by Else fixed 10 October 2026rated +6

Spells and travel 1

  1. The thirty-ninth roundSpells and travel

    Fenths left at an altar never spring a depletion trap

    Taking the last fenths from an altar no longer warns of depletion and no longer springs a trap, since they are an offering that never grows back. A curse of depletion laid where only such offerings lie is now refused before it costs anything.

    Reported by Else fixed 10 October 2026rated +6

Fights 2

  1. The thirty-ninth roundFights

    A player inside an illusion always has the illusion's creatures to fight with

    A player turned into an illusion soldier who had no ritual of their own was found with no creatures at all, and an attack on them was refused. They now fight with the illusion's creatures, and the message names the side that has nothing to fight with.

    Reported by Else fixed 10 October 2026rated +5

  2. The thirty-ninth roundFights

    Unbinding a ritual on the attack screen no longer reloads the window

    Each unbind takes away one copy and only that row changes, so the window no longer flashes and a quick click can no longer fall through to the game behind it.

    Reported by Syrian fixed 10 October 2026rated +4

Items 1

  1. The thirty-ninth roundItems

    Bestiaries and Creature Shields show their true complexity

    Bestiaries and Creature Shields from the wish and evolution shops showed complexity 0. They now carry 2, as shop-made items do, and so does every copy already held. Cocktails mixed in a plain cauldron now count one step past their ingredients too.

    Reported by Aksel fixed 10 October 2026rated +4

Screen and controls 1

  1. The thirty-ninth roundScreen and controls

    Hover boxes leave no lines behind at any zoom

    With the browser zoomed out, the little hover boxes on the trophy wall and many other pages left thin traces of their border behind. They move cleanly now. A small testing marker in the top corner of many windows is no longer shown to players.

    Reported by Ledah fixed 10 October 2026rated +3

The thirty-eighth round

10 reports fixed, 10 October 2026 told in the News

Ten fixes from reports sent on 8 October: citizenship that counts the real people of a land, spells that say no and explain why, capitol windows that open only where they should, and one word that now agrees with itself.

Spells and travel 2

  1. The thirty-eighth roundSpells and travel

    Citizenship counts the people really belonging to a land

    A player wearing an illusion that dresses them as a soldier of a land used to count as a citizen of it, and an illusion with no land took a real citizen out of their own, in the list, the voter count and the score a vote must reach. Citizenship now counts everyone by the land they truly belong to, and names in the list stay as worn. A vote that moved a player inside an illusion is no longer undone when the illusion ends.

    Reported by Chewett fixed 10 October 2026rated +7

  2. The thirty-eighth roundSpells and travel

    Illusion spells refuse with a reason instead of pretending

    The Lorerootian Soldier reported success and spent a cast even when nobody it named could take the illusion. It now refuses and spends nothing. Every illusion spell now says why a cast did nothing: the target is already in an illusion, or no player has that name.

    Reported by Chewett fixed 10 October 2026rated +5

Screen and controls 6

  1. The thirty-eighth roundScreen and controls

    A place's window opens only where you could click it

    Opened from somewhere else, a place's window showed stray workings before its message. It now says plainly that you are no longer there, and it opens only for players who could have clicked it where they stand. Other faults found in the same place are closed.

    Reported by Chewett fixed 10 October 2026rated +7

  2. The thirty-eighth roundScreen and controls

    Heat loaders answer plainly

    Asked for a loader that is not there, the heat loader window showed errors and a misleading message. It now says there is nothing here to use, and it fills only loaders you could really click.

    Reported by Chewett fixed 10 October 2026rated +3

  3. The thirty-eighth roundScreen and controls

    The alliance details page explains itself

    Opened on its own, the page showed errors. It now says an alliance can only be seen from its own capitol. Two other faults found on the same pages are closed.

    Reported by Chewett fixed 10 October 2026rated +4

  4. The thirty-eighth roundScreen and controls

    The alliance list sits in one frame

    The alliance list at the capitols drew a second frame inside its window, doubling the border and pushing the content sideways, more so on a phone. It has one frame now.

    Reported by Chewett fixed 10 October 2026rated +3

  5. The thirty-eighth roundScreen and controls

    Alliance column headings no longer pose as buttons

    Alliance Name, Attacks and Defences on the alliance details page looked like buttons but did nothing. They now look like the column headings they are.

    Reported by Chewett fixed 10 October 2026rated +1

  6. The thirty-eighth roundScreen and controls

    Honour is spelled one way everywhere

    The profile, the introduction and about thirty other places said Honor while the rest of the realm said Honour. They all say Honour now.

    Reported by Aelis fixed 10 October 2026rated +2

Chat 1

  1. The thirty-eighth roundChat

    The golden spell rune leaves after the cast

    After a spell was cast from chat, its golden rune stayed in the chat box until you typed again. It now goes as soon as the line is sent, in every browser.

    Reported by Aelis fixed 10 October 2026rated +3

Items 1

  1. The thirty-eighth roundItems

    The item window asks for an item instead of warning

    Opened with no item, the item window showed a warning. It now says no item was chosen and asks you to open it again from your inventory.

    Reported by Chewett fixed 10 October 2026rated +1

The thirty-seventh round

8 reports fixed, 10 October 2026 told in the News

Eight fixes from reports sent on 8 October: a clock that now keeps time, side panels that keep their parchment, signs that point the right way, and a handful of words set straight.

Screen and controls 2

  1. The thirty-seventh roundScreen and controls

    The regeneration counter counts down by itself

    Left alone, the counter used to run down a few seconds and jump back to where it stood at the last page load, so only a refresh showed the true wait. It now counts down and rolls over to a fresh wait with no refresh, and the regeneration card around it shows the same true number.

    Reported by Seigheart fixed 10 October 2026rated +6

  2. The thirty-seventh roundScreen and controls

    Sunny weather leaves no error behind

    While the weather was sunny, snowy or frosty outside the winter months, the Influences box left an error behind each time the game loaded. It no longer does, and nothing else changes.

    Reported by Chewett fixed 10 October 2026rated +2

Side panel 2

  1. The thirty-seventh roundSide panel

    Side panels in the middle of the screen keep their parchment

    On smaller screens and phones a side panel opens in the middle of the screen. After a post or a refresh inside it, the Mood Panel and every other such page lost its background and became hard to read. They now keep it, and keep their phone layout too.

    Reported by Chewett fixed 10 October 2026rated +5

  2. The thirty-seventh roundSide panel

    A Guest Player's public log says why you cannot write there

    Writing a public log about one of the shared Guest Players seemed to do nothing. The page now says that Guest Players cannot receive public logs and offers no box to write in, and notes about them no longer show in the latest public logs list. Two other faults found on the same page are closed.

    Reported by Chewett fixed 10 October 2026rated +5

Items 4

  1. The thirty-seventh roundItems

    The Armoury says where pieces really come from

    An empty Armoury stand still sent players to weapon shops that no longer sell anything. It now says every piece is made from a blueprint at a smithing bench, by the role title that makes it. The profile guide and the bench in Wind's Sanctuary say the same now.

    Reported by Seigheart fixed 10 October 2026rated +3

  2. The thirty-seventh roundItems

    The Weaken Spell wish reads clean

    Four misspellings in the Weaken Spell wish are corrected, on the wish and on the evolution cards that copy it, together with the same kind of slips in ten other wishes.

    Reported by Chewett fixed 10 October 2026rated +1

  3. The thirty-seventh roundItems

    The Edit Grade 4 Clickable items wish is spelled right

    The wish and its evolution card now say generally.

    Reported by Chewett fixed 10 October 2026rated +1

  4. The thirty-seventh roundItems

    Attack Lock and Toad speak read properly

    Both wishes now name the target properly, and the toad says quacks.

    Reported by Chewett fixed 10 October 2026rated +1

The thirty-sixth round

5 reports fixed, 9 October 2026 told in the News

Five reports from 8 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more faults found while checking them were closed as well.

Companions 1

  1. The thirty-sixth roundCompanions

    Recruit card names sit on their cards

    At every recruit place, a longer creature name such as the Young Savage Knator wrapped onto a second line that hung below its card, off to the left. Each name now sits centred on the paper at the foot of its card, and a long name grows upwards on the card instead.

    Reported by Seigheart fixed 9 October 2026rated +3

Chat 2

  1. The thirty-sixth roundChat

    A repeated line earns evolution once

    A line said again in chat within the hour no longer earns anything toward evolution, so a phrase repeated every minute is rewarded once. A message sent again by PM within the hour works the same way.

    The chat also counted the hidden decorations of a line toward its length, so very short lines earned evolution. Only the words you type are counted now.

    Reported by Chewett fixed 9 October 2026rated +6

  2. The thirty-sixth roundChat

    Roleplay keeps its name and colour under an effect

    Under Enchanted, Drunk or a tongue, a roleplay line came out black, with its stars showing and without the name of the one who wrote it. It is blue again with your name in front, and the effect still plays on the words.

    Two other faults found in the same place were closed: a spell line now keeps its own shape whatever is on your words.

    Reported by Chewett fixed 9 October 2026rated +6

Quests 1

  1. The thirty-sixth roundQuests

    The clickable editor reads cleanly

    In the editor for clickable documents, the two notes under the writing boxes slid under the Pass words line. They have a line of their own now, and their spelling is right.

    Reported by Seigheart fixed 9 October 2026rated +2

Items 1

  1. The thirty-sixth roundItems

    The Dead Army wish is spelled right

    The Summon the dead army wish and the two evolution cards that offer it now say really and powerful. The thank-you line many spell wishes show after a purchase is spelled right too, and a few evolution cards that copied old shop texts now match the shop.

    Reported by Chewett fixed 9 October 2026rated +1

The thirty-fifth round

4 reports fixed, 7 October 2026 told in the News

Four reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more faults found while checking them were closed as well.

Screen and controls 2

  1. The thirty-fifth roundScreen and controls

    Tame heat orbs stand inside their own box

    In design mode the heat orbs' box showed the room of the free orbs, but tame orbs started well above its bottom edge, so half of them stood over its top and none reached the bottom of the screen. Tame orbs now fill their box from its bottom up, just above the book in the corner, and they go wherever you move the box.

    Reported by Syrian fixed 7 October 2026rated +4

  2. The thirty-fifth roundScreen and controls

    A switch that did nothing has left Options

    The Message sorting cloud switch no longer changed anything since the message window was rebuilt. It is gone from Options. The star filters, the stars on each conversation and the label filter it once turned on stay in the message window for everyone who holds the feature.

    Reported by Syrian fixed 7 October 2026rated +2

Chat 1

  1. The thirty-fifth roundChat

    Chat font size reaches the chat lines

    The Chat font size chosen in Options was put on the chat box, but every line inside it went back to the usual size, so the setting never showed. It now changes the lines in the scene chat, the dream chat and the cauldron chat.

    The thin golden divider beside the scene chat, which had quietly gone missing, is back as well.

    Reported by Syrian fixed 7 October 2026rated +4

Companions 1

  1. The thirty-fifth roundCompanions

    One press of Transfer takes a creature

    Pressing Transfer twice took the creature on the first press and then said the code could not be found. The button now greys out after the first press, and a code you have just used shows the same success again. A right code is answered at once, where it waited about three seconds.

    The item code page has the same guard now, and a few other faults found in the same place were closed. Three creatures that shared a code with another creature each have a code of their own.

    Reported by Chewett fixed 7 October 2026rated +5

The thirty-fourth round

6 reports fixed, 7 October 2026 told in the News

Six reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. The avatars one of the faults had taken away are back in their owners' vaults.

Evolution 1

  1. The thirty-fourth roundEvolution

    Infusion pays for a collection that grows

    Embedding a shard ability now earns an Infusion drop only when your collection of shard abilities reaches a size it has never had before. Changing which abilities sit where no longer counts as new.

    Reported by samon fixed 7 October 2026rated +9

Screen and controls 1

  1. The thirty-fourth roundScreen and controls

    Scene subtitles sit clear of the drawings

    In Firefox, and on mid-sized windows in every browser, the scene picture rose under the titles above it, so a scene's subtitle was drawn over rocks and walls. Every scene picture now starts just below its titles, in every browser and at every width.

    Reported by samon fixed 7 October 2026rated +4

Avatars 3

  1. The thirty-fourth roundAvatars

    Taking a face from the gallery keeps the one you wear

    Taking a face from the avatar gallery sent the avatar you were wearing back to the gallery, although the vault promises the worn avatar stays there. The new face now goes into your vault and you wear it, and the old one stays in your vault beside it. A full vault is told so before anything is charged.

    Reported by redneck fixed 7 October 2026rated +6

  2. The thirty-fourth roundAvatars

    A second avatar lost the same way is home

    The same fault had taken a gold avatar away a few minutes later. It is back in its owner's vault, under the code it had.

    Reported by redneck fixed 7 October 2026rated +2

  3. The thirty-fourth roundAvatars

    A long-held avatar back with its owner

    The same gallery fault sent an avatar held since 2017 back to the gallery. It is back in its owner's vault, ready to wear.

    Reported by Fang Archbane fixed 7 October 2026rated +3

Gathering 1

  1. The thirty-fourth roundGathering

    Tool icons beside the scene keep up with your tools

    The tool icons beside the scene kept the count they had when the scene was drawn, so a second use from an icon was refused until you moved or reloaded. After a use an icon now learns it at once, dims while the tool rests and brightens when it is ready.

    Reported by samon fixed 7 October 2026rated +5

The thirty-third round

10 reports fixed, 7 October 2026 told in the News

Ten reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more places with the same slips, found while checking them, were mended as well.

Screen and controls 2

  1. The thirty-third roundScreen and controls

    The regeneration card speaks realm time

    The card over the regeneration timer said when to be back in the browser's own language and clock, without naming either. It now gives realm time in English with the zone beside it. The cards over your influences give their start and end times the same way, and the card's realm clock will keep the right hour when the clocks change in October.

    Reported by Aelis fixed 7 October 2026rated +3

  2. The thirty-third roundScreen and controls

    The top menu buttons sit in the middle of their bar

    Auctions, Social, Other stuff and Help sat a little high in the top bar, in every browser. They now sit in its middle, and nothing else on the screen has moved.

    Reported by Aelis fixed 7 October 2026rated +1

Side panel 1

  1. The thirty-third roundSide panel

    Side panel titles clear of the progress circle

    On wide windows the progress circle hid the top of the centred titles in the side panel, on eleven pages. The pages in the panel now begin a little lower there, so every title reads whole.

    Reported by Aelis fixed 7 October 2026rated +3

Influences 1

  1. The thirty-third roundInfluences

    The first tap on the influences panel only opens it

    On a phone, the tap that opened the shut influences panel also opened the card of whichever influence slid under the finger, and that card then shut the panel again. The first tap now only opens the panel, and a second tap opens an influence's card.

    Reported by samon fixed 7 October 2026rated +4

Creatures 1

  1. The thirty-third roundCreatures

    A creature's page shows the mind power its next level needs

    The creature care guide promised that a creature's own page lists every rule of its next level, but the mind power rule was never shown there. It is now. The guide's list of the four rules also reads evenly, each line with its capital.

    Reported by Aelis fixed 7 October 2026rated +3

Avatars 1

  1. The thirty-third roundAvatars

    An animated avatar shows one figure at a time

    When an animated avatar played on a player's panel, its still picture stayed underneath, so wherever the figure moved the old pose showed through beside the new one. Only the moving picture shows while it plays now, and the still returns afterwards with the medals in their place.

    Reported by Syrian fixed 7 October 2026rated +3

Items 2

  1. The thirty-third roundItems

    Public inventory pictures tell their names

    The pictures at the top of another player's inventory named themselves only in a way phones never show. They now open the same card as the item list below, on a mouse over or on a tap.

    Reported by Chewett fixed 7 October 2026rated +3

  2. The thirty-third roundItems

    Public inventory items in order by name

    Inside each category of another player's inventory, the items came in no order at all. They are now listed by name, as in your own side panel inventory, and names written with either kind of apostrophe sort together in both lists.

    Reported by Chewett fixed 7 October 2026rated +1

Login 1

  1. The thirty-third roundLogin

    The scenes behind the login form show whole

    Every scene drawn behind the login form was trimmed at the top and bottom to fill its space. The space now takes the shape of whichever scene is drawn, so the whole drawing shows on every computer screen. On a phone the scene stays a soft wash behind the form.

    Reported by Chewett fixed 7 October 2026rated +3

New players 1

  1. The thirty-third roundNew players

    The adventure log page keeps its notice on the paper

    On the adventure log page the copyright notice hung off the bottom of the parchment, with a spelling slip, and the story frame always showed a scrollbar it did not need. The notice now sits on the paper, spelled right, and the story fits its frame.

    Reported by Chewett fixed 7 October 2026rated +2

The thirty-second round

8 reports fixed, 7 October 2026 told in the News

Eight reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more slips of the same kind, found while checking them, were mended as well.

Items 1

  1. The thirty-second roundItems

    Split resources show what you hold in all

    A resource kept in several piles showed the amount of one pile and the number of piles, so 8 shards read as 2. The public inventory, your own side panel, the inventory page and the item window now show the full amount with the number of piles beside it.

    Reported by Chewett fixed 7 October 2026rated +4

Forge 2

  1. The thirty-second roundForge

    A September forge made again, fairly

    One forge from September had counted its offered token vials as almost worthless and answered them with one more vial, two faults mended in early October. That forge was made again with its offerings restored and the same rolls of fate, and its maker received the item it should have given. The forge guide now says from which day token vials are no longer made.

    Reported by Else fixed 7 October 2026rated +1

  2. The thirty-second roundForge

    The Forge guide names the leash

    The guide's list of things the forge never makes said it makes nothing that moves another player. It now names the one exception: a leash, made only from that player's own personal things and never by chance.

    Reported by Seigheart fixed 7 October 2026rated +2

Phones 1

  1. The thirty-second roundPhones

    An animated avatar steps aside at once

    On a phone, an animated avatar kept playing over the next page after pressing more or tapping it. It now stops the moment its panel is hidden. The fight replay's switch to the results behaves the same way.

    Reported by samon fixed 7 October 2026rated +3

Side panel 1

  1. The thirty-second roundSide panel

    Achievements fill the whole panel

    The achievements list sat in a small fixed window of its own inside the side panel. It now fills the panel and scrolls with it. The public log had the same window and is free of it too, and the quest clickables list fits its panel so Maintain stays in reach.

    Reported by Chewett fixed 7 October 2026rated +3

Screen and controls 1

  1. The thirty-second roundScreen and controls

    Quest Voting shows only when there is a vote

    Quest Voting stayed in the top menu and opened an empty page, since no quest has been open for votes in years. It now shows only while a quest is open for votes.

    Reported by Chewett fixed 7 October 2026rated +1

Shops 2

  1. The thirty-second roundShops

    The Mechanical Movement Aid reads properly

    The Mechanical Movement Aid's shop description had two spelling slips. They are corrected, together with the same slips in the messages several powerups and creatures show once they are bought.

    Reported by Seigheart fixed 7 October 2026rated +1

  2. The thirty-second roundShops

    The Shield of Gold spells control

    The Shield of Gold's shop description misspelled control. It is corrected, and so is the same word in the message shown when outgoing message tracking is unlocked.

    Reported by Seigheart fixed 7 October 2026rated +1

The thirty-first round

10 reports fixed, 7 October 2026 told in the News

Ten reports from 6 and 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Several more faults found while checking them were closed as well.

Creatures 2

  1. The thirty-first roundCreatures

    Shard abilities travel with their creature

    When a creature changed hands, its shard abilities stayed with the previous keeper, so the new owner could not fight with them, see them or recycle them. They now travel with the creature, and every creature that had lost its abilities this way has them back. The creature's cards also say plainly when you simply have no shards of that kind to spend.

    Reported by samon fixed 7 October 2026rated +6

  2. The thirty-first roundCreatures

    The creature page stays at the code check

    Entering the code at the foot of a creature's page sent the page back to the top. It now stays where you typed, with the transfer code or a fresh picture in view. A wrong code now says so, and clicking the revealed code selects it again.

    Reported by Chewett fixed 7 October 2026rated +4

Messages 1

  1. The thirty-first roundMessages

    Send sends once

    A slow answer made Send look dead, and a second press sent the letter again as a new conversation. Send now shows Sending... until the letter has gone, and the same letter sent again within a minute is not delivered twice. After sending, the window opens the conversation instead of an empty page.

    Other faults found on the same path were closed as well.

    Reported by Syrian fixed 7 October 2026rated +6

Screen and controls 1

  1. The thirty-first roundScreen and controls

    A click below a window closes it

    The item window, the fight summary and the other windows of their kind closed on a click beside them but not below them. A click in the empty space below now closes them too; a click on the window itself still leaves it open.

    Reported by Syrian fixed 7 October 2026rated +3

Influences 1

  1. The thirty-first roundInfluences

    Regeneration lines tell the truth

    The Influences panel said Regenerates x1 faster for effects that leave regeneration as it was, and called some slowing effects faster. The panel and the card over the regeneration counter now show a line only when an effect really changes the pace, and say faster or slower as it really is.

    Reported by Chewett fixed 7 October 2026rated +3

Live Help 1

  1. The thirty-first roundLive Help

    Bug reports keep the code you quote

    A bug report filed through Live Help dropped anything shaped like a tag, and an unclosed one took the rest of the sentence with it. Reports now keep your words as you typed them, code included, and still show them safely as plain text.

    Reported by Chewett fixed 7 October 2026rated +5

Fights 2

  1. The thirty-first roundFights

    No empty brackets on the ritual page

    Making a ritual from your classic rituals showed a stray pair of empty brackets under Bind combat ritual. They now appear only when they hold something.

    Other faults found in the same place were closed as well.

    Reported by Chewett fixed 7 October 2026rated +5

  2. The thirty-first roundFights

    A neutral attack is not shown in red

    The Attack this player button turned red when a win would bring 0 honour, as if it cost some. It now turns red only when a win would cost honour, and a puzzling -0 honour now reads 0, here and on the attack screen.

    Reported by Chewett fixed 7 October 2026rated +3

Shops 2

  1. The thirty-first roundShops

    The shop spells its descriptions properly

    The Regeneration Ritual's description in the shop had several spelling slips. They are corrected, together with the same slips in many other shop descriptions: the other regeneration rituals, the concoctions, the token series and several features.

    Reported by Seigheart fixed 7 October 2026rated +1

  2. The thirty-first roundShops

    The Great Regeneration Ritual reads cleanly

    The Great Regeneration Ritual's description had several spelling slips and one sentence that did not hold together. It now reads cleanly.

    Reported by Seigheart fixed 7 October 2026rated +1

The thirtieth round

8 reports fixed, 7 October 2026 told in the News

Eight reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.

Screen and controls 1

  1. The thirtieth roundScreen and controls

    Design mode moves the Mood Panel and the heat orbs too

    In design mode the side panel with the Mood Panel and the heat orbs could not be moved; pressing them clicked them instead. Both now move like the other panels: the side panel stays open where you set it, and the orbs travel together by a small grip marked heat orbs and keep floating in their new place.

    Saving the layout no longer fixes panels you never touched to the size of that window, and a sliding panel saved while closed no longer comes back squeezed.

    Reported by Syrian fixed 7 October 2026rated +3

Combiners 1

  1. The thirtieth roundCombiners

    A refused combination keeps your chosen items in the box

    On every combiner where you pick the items yourself, a refused combination sent all the chosen items back out of the box. They now stay in it, so you can swap the one that was wrong; a mix that works still clears the box. The description is no longer read aloud again each time you press Combine.

    Reported by Syrian fixed 7 October 2026rated +4

Side panel 1

  1. The thirtieth roundSide panel

    Another player's inventory lines up

    In another player's inventory, the item list sat out of line with the row of pictures above it, so the two scrollbars did not meet, and a needless sideways scrollbar showed under the list. Both now line up and the sideways bar is gone.

    Reported by Syrian fixed 7 October 2026rated +3

Messages 2

  1. The thirtieth roundMessages

    Attaching a file shows its progress, and stays with its own letter

    A picture attached to a letter went up with no sign on the screen, so on a slow line it looked as if nothing happened. An upload now shows its progress until it lands, and Send waits for it.

    A file attached in one letter could also go out with the next letter written anywhere else. Every file now stays with the letter it was attached to.

    Reported by Sir Blut fixed 7 October 2026rated +6

  2. The thirtieth roundMessages

    Reply brings back an unsent letter

    Letters are saved as you write them, but the Reply button inside a conversation opened an empty box, so a letter left unsent looked lost. Reply now brings it back, in the same browser.

    Reported by Syrian fixed 7 October 2026rated +4

Research 1

  1. The thirtieth roundResearch

    Research and Connections follows you when you travel

    Left open while you moved to another place, Research and Connections kept showing the clues of the place you left. It now shows the clues of the place you arrive in, and refreshes only when you really change places.

    Reported by Syrian fixed 7 October 2026rated +4

Profile 1

  1. The thirtieth roundProfile

    The 15th birthday badge shows its number

    The badge for the 15th MagicDuel birthday had no 15th above its cake, unlike the birthdays before it. It now carries its number, in every size the game shows.

    Reported by Chewett fixed 7 October 2026rated +3

Shops 1

  1. The thirtieth roundShops

    The early promo drawings keep their shape

    On the shop's Previously featured page, the promo drawings of the early years were stretched to the height of the tallest drawing in their row. Each now shows at its true size and shape, centred in its row.

    Reported by Chewett fixed 7 October 2026rated +3

The twenty-ninth round

5 reports fixed, 7 October 2026 told in the News

Five reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.

Phones 1

  1. The twenty-ninth roundPhones

    The Primordials button shows its whole name on a phone

    In Firefox on a phone the last letter of Primordials sat on the edge of its button in the game menu. The menu buttons on a phone are now wide enough for every name.

    The Wishshop button that newer players see had words hiding under the button below it; it now fits on one line, and its note says when the shop opens.

    Reported by Aelis fixed 7 October 2026rated +2

Screen and controls 1

  1. The twenty-ninth roundScreen and controls

    Every page has room at the bottom to scroll its last line clear

    On a phone the last lines of a page, such as the Sky visibility line of a scene, sat partly under the menu bar and could not be scrolled up. Every page now has extra room at the bottom, on phones and on computers alike.

    Reported by Aelis fixed 7 October 2026rated +3

Creatures 1

  1. The twenty-ninth roundCreatures

    The creature tabular view setting works

    Switching on Creature tabular view in the settings changed nothing, because no page ever read it. With it on, the creatures page now shows each group as a table of picture, name, level, vitality, heat scars, wins, age and id, and organising and healing work on the rows as they do on the cards.

    Reported by Ledah fixed 7 October 2026rated +4

Profile 1

  1. The twenty-ninth roundProfile

    Every worn title shows its picture under Your Path

    On the Roles of the Realm page, a worn title that no keeper hands out, such as Veteran, showed an empty circle under Your Path. It now shows the same picture as on Your Titles.

    Reported by Ledah fixed 7 October 2026rated +3

Shops 1

  1. The twenty-ninth roundShops

    Wishpoints can be rated in return

    Rate this quest on the wish shop's list of points only said work in progress, and every unspent point was wrongly marked inactive. Now every wishpoint you received from a player can be rated with one to five stars, spent or not, and changed later; the giver never sees who rated what, and once three different players have rated the points someone gave, their average shows on their profile as Quest giving.

    Some reasons written on received wishpoints showed stray slashes before quotes; they are cleaned, and new ones are saved without them.

    Reported by Ledah fixed 7 October 2026rated +5

The twenty-eighth round

5 reports fixed, 7 October 2026 told in the News

Five reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. One of them reached a second page with the same fault, which was closed as well.

Screen and controls 1

  1. The twenty-eighth roundScreen and controls

    Scrolling on an iPad no longer reloads the game

    On an iPad every scroll reloaded the page, so the bottom half of every page could not be reached. On a phone or a tablet the game now redraws itself only when you turn the device.

    Reported by redneck fixed 7 October 2026rated +5

Phones 1

  1. The twenty-eighth roundPhones

    Every Erolin orb has its own place on a phone

    A phone had room for only twenty Erolin orbs, in a column that ran under the compass, and every orb past twenty sat in one hidden pile under the menu bar. All orbs now stand in a small grid along the left edge, clear of the compass, the store button and the bottom bar, drawn a little smaller when there are many.

    Reported by redneck fixed 7 October 2026rated +4

Companions 1

  1. The twenty-eighth roundCompanions

    Player collections show their pictures on older iPhones

    On older iPhones every picture in the Primordials player collections stayed an empty square. The pictures now load at once there, and the menagerie had the same fault and is fixed too.

    Reported by redneck fixed 7 October 2026rated +3

Profile 1

  1. The twenty-eighth roundProfile

    The profile no longer promises an avatar refund that never comes

    The note under the avatar on your own profile said an avatar goes back to the gallery, with its credit, after six months away. Nothing in the realm does that, and nothing has for many years, so the sentence is gone.

    Reported by Sir Blut fixed 7 October 2026rated +3

Side panel 1

  1. The twenty-eighth roundSide panel

    Flags and online marks line up with the names in the mood panel

    In the mood panel the small orange online mark sat a little too high and the flag hung out of its box. Both now sit on the middle of the name, in every row and every browser.

    Reported by Aelis fixed 7 October 2026rated +2

The twenty-seventh round

1 report fixed, 7 October 2026 told in the News

One report from 6 October, sent on the forum, checked against the realm's own records, fixed, and answered to the player who sent it. Other faults found in the same place were closed as well.

Staff tools 1

  1. The twenty-seventh roundStaff tools

    Staff tools open only to those with the access for them

    Every staff tool now needs its own permission, and the phone menu lists a staff tool only for those who hold it. Other faults found in the same place were closed as well.

    Reported by Ledah fixed 7 October 2026rated +10

The twenty-sixth round

4 reports fixed, 5 October 2026 told in the News

Four reports from 5 October, each checked against the realm's own records, fixed, and answered to the player who sent it. One of them turned out to reach five more entries of the same menu, which answer their clicks again as well.

Screen and controls 1

  1. The twenty-sixth roundScreen and controls

    Every entry of the game menu answers its click in Firefox

    In Firefox, on a computer and on a phone, an invisible part of the game menu lay over the middle of six of its entries, so clicking Quests, Alliance, Profile, Gear, Creatures or Primordials often did nothing. Every entry now opens what it names.

    Reported by Aelis fixed 5 October 2026rated +5

Scenes 2

  1. The twenty-sixth roundScenes

    The scene information keeps clear of the picture

    At the narrowest default width, the block of scene information reached into the left edge of the scene picture, where some scenes, such as The Marble Dale Park, draw close to the edge. It now keeps a clear margin in every scene.

    Reported by Aelis fixed 5 October 2026rated +3

  2. The twenty-sixth roundScenes

    Visits here is labelled like the lines beside it

    In the scene information, Visits here now has a bold label and a plain number, like every other line there.

    Reported by Aelis fixed 5 October 2026rated +1

Shops 1

  1. The twenty-sixth roundShops

    The House News slot wish is drawn in ink like the other wishes

    The drawing of the House News slot wish had a red wax seal, the only touch of colour among the wish drawings. The seal is now inked in grey, like the rest.

    Reported by Aelis fixed 5 October 2026rated +1

The twenty-fifth round

2 reports fixed, 5 October 2026 told in the News

One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it. A second fault, found while checking it, was closed as well.

Forge 1

  1. The twenty-fifth roundForge

    A leash can be forged for oneself, and two tries make one

    A player who offers their own personal things for a leash now gets a leash bound to themself. It cannot pull the one who holds it, so it pulls its maker to whoever they give it to.

    Two unfinished tries at a leash, joined in the Forge, now finish it: the Forge looks at what its own earlier creations were made of. The collar of the report was made into the leash it should have been.

    Reported by Blackshade Rider fixed 5 October 2026rated +5

Papers 1

  1. The twenty-fifth roundPapers

    Old notes read as they were written

    Notes saved on the Notes page before January 2012 showed as a jumble of letters. They now read as they were written, and the data download of your account carries your notes as text.

    Reported by Blackshade Rider fixed 5 October 2026

The twenty-fourth round

2 reports fixed, 5 October 2026 told in the News

One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it. A second fault in the same menu, found while checking it, was closed as well.

Screen and controls 2

  1. The twenty-fourth roundScreen and controls

    The game menu opens to the left on the right side

    Placed in the right half of the screen in design mode, the game menu now opens to the left so its entries stay in view. In the lower right corner it opens up and to the left together.

    Reported by Syrian fixed 5 October 2026rated +4

  2. The twenty-fourth roundScreen and controls

    The game menu keeps its look in Firefox

    The game menu's own look did not reach Firefox at all, and reached other browsers with one small part missing. Every browser now gets all of it.

    Reported by Syrian fixed 5 October 2026

The twenty-third round

31 reports fixed, 3 to 5 October 2026 told in the News

Twenty-nine reports from 4 and 5 October and one from 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Several of them led to older faults found in the same places, which were closed as well.

Messages 1

  1. The twenty-third roundMessages

    Letters bought with evolution points reach the inbox

    Scene clues, item lists and notes bought with evolution points, the stake notices of the item games and two older notices were filed where no inbox view looks, so the envelope lit up and the list stayed empty. They arrive in the normal inbox now, and the recent ones that went astray were moved there for their owners.

    Reported by Chewett fixed 5 October 2026rated +7

Items 3

  1. The twenty-third roundItems

    Angien Fenth capsules open again

    Eleven creature capsules damaged in 2020, ten Angien Fenth and one more, could not release their creature. All of them are repaired, and the way that damage was made is closed.

    Reported by Syrian fixed 5 October 2026rated +5

  2. The twenty-third roundItems

    Silver coins and other items read cleanly

    A stray backslash before apostrophes is gone from the text of 20,373 silver coins and about a hundred other items, and the last place that still wrote it is mended.

    Reported by samon fixed 5 October 2026rated +4

  3. The twenty-third roundItems

    The heat picture shows on capsule jars

    A forged heat jar that opens in the small item window now shows its heat picture under Step 1: Charge Heat, and so do the totem devices built the same way.

    Reported by redneck fixed 5 October 2026rated +3

Quests 1

  1. The twenty-third roundQuests

    The time shift gate asks for its three mechanisms

    The gate into the Second Labyrinth let anyone through. It now stays closed, and says so, until all three of its mechanisms are running at the same time.

    Reported by Chewett fixed 5 October 2026rated +6

Scenes 3

  1. The twenty-third roundScenes

    Three arrows name where they lead

    The arrows toward Storm Ferry, Laboratory Basement and The Laboratory now show their destination when you point at them.

    Reported by Chewett fixed 5 October 2026rated +2

  2. The twenty-third roundScenes

    The hut at Hill Garden Hub opens through its doorway

    The open doorway lights up and leads inside, not the post beside it, and a redrawn interior no longer moves the way in from outside. In the Needle Tunnel a doubled way out was removed and two overlapping ways were separated.

    Reported by Ledah fixed 5 October 2026rated +4

  3. The twenty-third roundScenes

    The resource note tells the truth

    Clicking a resource at a location now explains how that resource is gathered: with a gathering tool, or by hand from something in the scene. It no longer promises a free tool of every kind in the capitals.

    Reported by Seigheart fixed 5 October 2026rated +3

Chat 2

  1. The twenty-third roundChat

    Arrow keys are quiet where there is no way

    Pressing an arrow key toward a direction with no path no longer shows a message about an unknown command. A command you type yourself that does not exist still says so.

    Reported by Ledah fixed 5 October 2026rated +5

  2. The twenty-third roundChat

    The OOC Chat [?] explains itself on phones

    The [?] after OOC Chat opens the chat guide at the part about OOC, on phones as on computers, and tapping it no longer switches OOC on.

    Reported by Aelis fixed 5 October 2026rated +3

Creatures 2

  1. The twenty-third roundCreatures

    Code boxes start blank

    The code box for a creature's transfer code, the item trade code box and the old mobile login no longer offer what you typed there before.

    Reported by Chewett fixed 5 October 2026rated +3

  2. The twenty-third roundCreatures

    Vampiric aura says what it does

    The creature page and the Vampiric Aura card now say that the aura only takes vitality from an enemy creature with more vitality than yours in the same slot, and a fight log says so when it finds nothing to take.

    Reported by Ledah fixed 5 October 2026

Fights 2

  1. The twenty-third roundFights

    Skill vampire only takes from a stronger enemy

    In each stat where the enemy creature in the same slot is stronger, a share of the gap moves to your creature, as its description always said. Where your creature is the stronger one, it no longer gives part of its lead away. A creature with a negative skill vampire works the other way round.

    Reported by Ledah fixed 5 October 2026

  2. The twenty-third roundFights

    One frame for the window after a fight

    The fight window that opens right after a fight has a single frame, like the same fight opened from the battle log. The window after a battle with a quest character is mended too.

    Reported by Chewett fixed 5 October 2026rated +4

Live Help 1

  1. The twenty-third roundLive Help

    The Live Help send arrow works

    The arrow beside your message was hidden under the text field on every screen, so it looked faded and did nothing. It now sits on top and sends.

    Reported by Ledah fixed 5 October 2026rated +4

Avatars 1

  1. The twenty-third roundAvatars

    Animated avatars on phones return to their picture

    On a touch screen an animated avatar plays once and settles back on its own picture, instead of turning into a No image mark, in the auction list and everywhere else.

    Reported by Ledah fixed 5 October 2026rated +3

Alliance 1

  1. The twenty-third roundAlliance

    The alliance hall windows close properly

    The Exit button closes the alliance hall window in every capital, and joining a room now closes the window and refreshes the scene behind it.

    Reported by Seigheart fixed 5 October 2026rated +4

Phones 4

  1. The twenty-third roundPhones

    The game page stops growing on phones

    Scrolling up and down on a phone no longer makes the game page a little longer each time.

    Reported by Aelis fixed 5 October 2026rated +4

  2. The twenty-third roundPhones

    Dev and News counters clear when opened

    On the phone panel the Dev and News counters clear as soon as the list opens, and on a computer they clear however the list is closed.

    Reported by Aelis fixed 5 October 2026rated +3

  3. The twenty-third roundPhones

    Long scene names wrap on phones

    A long scene name now wraps onto a second line instead of hiding under the Influences box.

    Reported by Fang Archbane fixed 5 October 2026rated +4

  4. The twenty-third roundPhones

    Pages end where their content ends

    Short pages such as QDoc and Navigate no longer leave a long empty stretch below them on phones. On every screen, a page that loads after a long one no longer keeps the game as tall as that long page until a reload.

    Reported by Fang Archbane fixed 5 October 2026rated +5

Profile 2

  1. The twenty-third roundProfile

    Each principle stays whole on its line

    On your profile and the public one, a principle and its value are no longer split across two lines.

    Reported by Fang Archbane fixed 5 October 2026rated +1

  2. The twenty-third roundProfile

    Achievements keep their tiers in order

    The achievements page and the achievements list in a player's details keep each series together and in tier order, such as Flaw Finder I, II, III and IV.

    Reported by Chewett fixed 5 October 2026rated +3

Research 1

  1. The twenty-third roundResearch

    Research Depth checks say how far you are

    Every Research Depth check now shows your number and the number needed, such as 7 of 10 clues, and three messages that said the wrong thing are corrected.

    Reported by Chewett fixed 5 October 2026rated +4

Screen and controls 6

  1. The twenty-third roundScreen and controls

    The Town Crier can be read

    On a computer the Town Crier's words are now light on the dark bark above the scene, so a running land vote can be seen. One other small fault in the same place is closed.

    Reported by Chewett fixed 5 October 2026rated +3

  2. The twenty-third roundScreen and controls

    All five page-width buttons can be clicked

    The first of the page-width buttons under Shop sat under the edge of the page's top border. The buttons now sit in two small rows, clear of it, and all five work.

    Reported by redneck fixed 5 October 2026rated +4

  3. The twenty-third roundScreen and controls

    Moved panels stay above the main page

    In design mode a panel dropped onto the main page stays on top of it, also after saving.

    Reported by Syrian fixed 5 October 2026rated +4

  4. The twenty-third roundScreen and controls

    The middle narrow-page button works

    The middle minus button gives a narrower page where the scene, chat and details stack properly. If you used it, a reload is enough.

    Reported by Syrian fixed 5 October 2026rated +4

  5. The twenty-third roundScreen and controls

    The game menu opens upward low on the screen

    Placed in the lower half of the screen in design mode, the game menu now opens upward so its entries stay in view.

    Reported by Syrian fixed 5 October 2026rated +3

  6. The twenty-third roundScreen and controls

    Vitality and winertia bars move as one

    In design mode the two bars move as one piece, both show while you arrange them, and they stay where you saved them.

    Reported by Syrian fixed 5 October 2026rated +4

Credits 1

  1. The twenty-third roundCredits

    Card subscription renewals are recorded properly

    Each monthly renewal paid by card is recorded properly again on the game's side. Nobody lost anything.

    Reported by Blackshade Rider fixed 3 October 2026rated +10

The twenty-second round

1 report fixed, 5 October 2026 told in the News

One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it.

Cauldrons 1

  1. The twenty-second roundCauldrons

    Cauldron recipes are teamwork again

    Every cauldron recipe now needs more than one player, as it was always meant to. The one at the device starts and stops the recipe, and someone else standing there gives the ingredients and says the steps.

    Making recipes alone was allowed for a limited time in 2022 and had never been switched back.

    Reported by Chewett fixed 5 October 2026rated +10

The twenty-first round

16 reports fixed, 4 October 2026 told in the News

Sixteen reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.

Chat 2

  1. The twenty-first roundChat

    Selected chat text stays selected

    Text you select in scene chat now stays selected while you copy it: the chat redraws only when something new is said, and waits while you have text selected. The alliance and dream chats behave the same way now.

    Reported by Syrian fixed 4 October 2026rated +7

  2. The twenty-first roundChat

    Profile links with a space open the right player

    A profile link pasted into chat for a name with a space in it now opens that player's page and shows the whole name, instead of opening the page of someone whose name is the first word. Forum and wiki links with a space in them are mended too.

    Reported by Aelis fixed 4 October 2026rated +4

Screen and controls 2

  1. The twenty-first roundScreen and controls

    Design mode lets go when you release

    In design mode a panel stops moving the moment you release the mouse button, and finishing a move no longer presses the button you were moving. This happened in every browser.

    Reported by Syrian fixed 4 October 2026rated +4

  2. The twenty-first roundScreen and controls

    The main page can be moved in design mode

    In design mode the main page now stays under the pointer, moves exactly as far as you drag it and stops when you let go. If you saved a position while it was misbehaving, press r once to put it back.

    Reported by Syrian fixed 4 October 2026rated +5

Side panel 1

  1. The twenty-first roundSide panel

    Another player's inventory fits the panel

    The inventory you open from another player's profile fits the side panel, with one scrollbar for the pictures and one for the items, and a short list takes only the room it needs.

    Reported by Syrian fixed 4 October 2026rated +2

Spells and travel 2

  1. The twenty-first roundSpells and travel

    Only clicks that move you show an action point cost

    Hovering something in a scene shows an action point cost only when clicking it takes you somewhere, and the number shown is what you really pay. The Gazebo mailbox and nearly four hundred other clickables that never cost anything no longer show one.

    Reported by Syrian fixed 4 October 2026rated +4

  2. The twenty-first roundSpells and travel

    Location subtitles keep their rule

    A location subtitle can no longer be written with an active player's name in it: every way of changing one now checks, as the wish always said. Another fault found in the same place was closed as well.

    Reported by Else fixed 4 October 2026rated +6

Fights 1

  1. The twenty-first roundFights

    A first lost fight can be watched

    The page that greets a new player's first lost fight now has a See the fight button that opens that fight, so a newcomer can see how it went and why.

    Reported by samon fixed 4 October 2026rated +5

Items 2

  1. The twenty-first roundItems

    A piece made again starts full

    An armour piece made again from its drawing no longer picks up the wear of the copy that was cleared from the armoury in September. The two pieces that had inherited it were set full, and the wear left behind by every cleared piece was swept away.

    Reported by Else fixed 4 October 2026rated +4

  2. The twenty-first roundItems

    Water describes itself properly

    Every Water in the realm, and all water gathered from now on, reads: Water collected from a lake or fountain. Common water. Primary resource.

    Reported by samon fixed 4 October 2026rated +1

Cauldrons 3

  1. The twenty-first roundCauldrons

    Room to read in every cauldron

    The chat in every cauldron is taller and wider, scrolls back, and uses the chat font size you chose, and the side panel for friends, papers and spells is as wide as it is beside a scene. The dream world chat got the same room.

    Reported by Seigheart fixed 4 October 2026rated +3

  2. The twenty-first roundCauldrons

    One recipe at a time at a cauldron

    A recipe at a cauldron runs in only one window at a time: a second window or device is told it is already in progress, asking for it again says so, and a stop where nothing is running gives back ingredients a closed window had left marked as in use.

    Reported by Seigheart fixed 4 October 2026rated +5

  3. The twenty-first roundCauldrons

    The Next instruction counter counts real seconds

    The cauldron's Next instruction counter shows whole seconds from 8 down to 1 on a full 8 second cycle, instead of seconds and tenths run together.

    Reported by Seigheart fixed 4 October 2026rated +2

Profile 2

  1. The twenty-first roundProfile

    Every creature shard kind on your profile

    The Creature shards card on the Progress page shows the top three kinds with a View all button that opens the rest.

    Reported by Else fixed 4 October 2026rated +3

  2. The twenty-first roundProfile

    The progress window counts from what you last saw anywhere

    The progress window's count-up starts from what you last watched on any of your devices, not only on the one in your hand. The totals themselves were always right.

    Reported by Else fixed 4 October 2026rated +3

Forum 1

  1. The twenty-first roundForum

    Old gallery albums open without an error

    Old forum gallery albums whose pictures were lost years ago open properly again and say they hold no pictures, instead of showing a theme error.

    Reported by Aelis fixed 4 October 2026rated +3

The twentieth round

7 reports fixed, 4 October 2026 told in the News

Seven reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Chat 1

  1. The twentieth roundChat

    Blocked players stay blocked everywhere

    A player you block in your settings no longer reaches you through the chat popups on other pages, alliance chat, dream chat, the Acoustic Remains log or a buzz. Two smaller faults in the same popup are closed as well.

    Reported by Chewett fixed 4 October 2026rated +5

Login 1

  1. The twentieth roundLogin

    A new password signs out your other devices

    Changing your password now ends every other device signed in to your account at once, while the one you changed it on stays in. Being signed in on two devices at the same time is still allowed. A password with quotes or a backslash in it, set from Options, now works at login too.

    Reported by Ledah fixed 4 October 2026rated +3

Screen and controls 1

  1. The twentieth roundScreen and controls

    Tame orbs stay clear of the panels

    Tame Erolin orbs now go around the Server Time box, the game seal, your name and the other panels on the left, so every orb can be seen and clicked; on a small window they are drawn a little smaller. Orbs that light up while you play answer a click without reloading, and heat banked beyond your orb slots is no longer lost on the first restore.

    Reported by Ledah fixed 4 October 2026rated +5

Items 1

  1. The twentieth roundItems

    Every coin and note carries its two bars

    Coins and notes from the shop, the auction house, the evolution shop and the games had been made without their complexity bars since December 2024, which also made them worth a little less in the forge. They are made right now, every coin and note that missed its bars has them, and 41 other kinds of items with the same gap, from Grasan produce to token vials, were put right too. Hovering over the bars now says what they mean.

    Reported by Ledah fixed 4 October 2026rated +4

Creatures 2

  1. The twentieth roundCreatures

    A pimped Grasan keeps its working name

    A producing Grasan that is pimped now takes the Pimp name of its work, a Smelly Grasan becoming a Smelly Pimp, and goes on producing as before.

    Reported by Ledah fixed 4 October 2026rated +2

  2. The twentieth roundCreatures

    The Collect box says how much is ready

    A producing creature keeps all it makes until you collect, and one Collect takes it all. The Collect box now shows how much is waiting, and the page says how much you collected. A creature whose keeper holds several piles of its food now eats from one that is big enough.

    Reported by Ledah fixed 4 October 2026rated +3

Research 1

  1. The twentieth roundResearch

    A locked clue says why

    In the Research and Connections panel, a clue you cannot unlock yet now says why: the research depth it needs, or that today's unlock is already used. The small arrow beside a clue now opens it, on its question when you do not hold it yet, and the panel names the scene you stand in.

    Reported by Sephirah Caelum fixed 4 October 2026rated +3

The nineteenth round

9 reports fixed, 4 October 2026 told in the News

Nine reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Phones 2

  1. The nineteenth roundPhones

    Older iPhones move between scenes without an error

    On Safari older than iOS 16.4, every chat sound raised an error box, often when stepping back into a scene with more chat lines. Sounds play there without it now, and the side bar button, the triggers box, the buzz and the idle screen work again on those phones.

    Reported by redneck fixed 4 October 2026rated +5

  2. The nineteenth roundPhones

    The fights balance bar fits a phone

    On the Evo progress page the grey balance bar ran off the side of a phone screen. It fits and lines up now, and the yellow marker on the dark bar keeps its size for long fight records, on every screen and in the fight windows too.

    Reported by Nep fixed 4 October 2026rated +3

Items 1

  1. The nineteenth roundItems

    The triggers box really scrolls now

    The scrolling told in the last round never took: a small slip made the browser ignore it. It works now, so the lower parts of tall items such as the Ashrose Crucible and the Aramor Jar can be reached on a full size window.

    Reported by redneck fixed 4 October 2026rated +4

Avatars 2

  1. The nineteenth roundAvatars

    Animated avatars keep their picture after a hover

    When the cursor left an animated avatar, its picture could turn into No image. It now settles back to its still picture, on the auctions, in the vault, in the identities book and on profiles.

    Reported by redneck fixed 4 October 2026rated +4

  2. The nineteenth roundAvatars

    Wearing your own vault avatar costs the vault's price

    Wearing an avatar from your own vault through the Trade page cost 2 credits, where the vault's Wear button costs 1. It costs 1 either way now, and the credit overpaid was given back. The pages also say plainly that the avatar you wear stays in your vault, and a note about long absences that described something the game never did is gone.

    Reported by Blackshade Rider fixed 4 October 2026rated +3

Chat 1

  1. The nineteenth roundChat

    An empty player list says so

    When nobody can be shown in a scene, as when you are alone in night mode, the player list says No players to show instead of Loading players forever. Names of players who have left no longer linger there either.

    Reported by redneck fixed 4 October 2026rated +3

Places 2

  1. The nineteenth roundPlaces

    No pointer over empty scenery

    An invisible old picture frame at Loreroot Hidden Exit showed a clickable pointer and did nothing when clicked. It and eight more like it around the realm are plain scenery now.

    Reported by redneck fixed 4 October 2026rated +2

  2. The nineteenth roundPlaces

    The Fort Inneryard games have their own pictures

    The Fort Game, its second fort and the list of longest-held forts showed a stand-in cube. They are a war table, a campaign chest and a notice board now, standing on the courtyard floor and naming themselves on hover. One path in the Labyrinth that showed the same cube is a plain arrow.

    Reported by Seigheart fixed 4 October 2026rated +2

Combiners 1

  1. The nineteenth roundCombiners

    The Coin Mint takes Pure Gold

    The Pure Gold line asked for five separate pieces of Pure Gold, which nobody can hold, since Pure Gold gathers into one pile. One pile of at least 5 Pure Gold makes a Gold coin now; like every combiner, the mint uses the whole pile.

    Reported by Nep fixed 4 October 2026rated +5

The eighteenth round

17 reports fixed, 4 October 2026 told in the News

Seventeen reports from 3 and 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Places 6

  1. The eighteenth roundPlaces

    Arrows at the bottom of a scene answer again

    On phones the text box under a scene lay over its bottom edge and caught the taps meant for the travel arrows there; at Fort Inneryard the way down could not be used at all. On wide screens the chat line did the same to a smaller corner. Both now let the taps through, in every place.

    Reported by Fang Archbane fixed 4 October 2026rated +5

  2. The eighteenth roundPlaces

    The way back from Fictionist's Desk answers in full

    The arrow to Poets Passage was half covered by the same box on phones, and by the chat line on desktops. The same mend reached it.

    Reported by Fang Archbane fixed 4 October 2026rated +2

  3. The eighteenth roundPlaces

    The Garden Tools Hut shows its way out

    The hut's only exit was a stretch of floor that barely brightened when touched. It is a plain arrow now, leading back to Hill Garden Hub.

    Reported by Chewett fixed 4 October 2026rated +3

  4. The eighteenth roundPlaces

    The Coin Minting Facility belongs to Marind Bell

    The room had been left out of its land, so it read No Man's Land and standing in it did not count as standing in Marind Bell. It is part of Marind Bell now, like the rest of Willows Shop.

    Reported by Fang Archbane fixed 4 October 2026rated +3

  5. The eighteenth roundPlaces

    The Coin Minting Facility knows its sky

    Its sky read Unknown, please report. It reads No Visibility now, and eight more places people walk through have their sky set from their own drawings.

    Reported by Fang Archbane fixed 4 October 2026rated +2

  6. The eighteenth roundPlaces

    The Garden Tools Hut knows its sky

    It reads Light might enter now, which suits a wooden hut with its back door open.

    Reported by Chewett fixed 4 October 2026rated +2

Phones 1

  1. The eighteenth roundPhones

    Who's online is on phones

    The full panel opened from the bottom bar now lists Who's online under Other stuff, with the realm's status link that sat beside it on wide screens.

    Reported by Aelis fixed 4 October 2026rated +4

Cauldrons 2

  1. The eighteenth roundCauldrons

    A device short of one last thing takes it

    A device missing exactly one last item, such as a hearth that asks for a single Golemus dust, hid its list and said everything was loaded, so those hearths could never be filled. It shows what is missing now, and the heat lost while it refused was given back.

    Reported by Seigheart fixed 4 October 2026rated +5

  2. The eighteenth roundCauldrons

    Say stop to leave a recipe

    Stop, cancel or reset now ends whatever recipe a device is preparing, and when your words could mean two recipes it asks which one you mean. Recipe books show the words that start each recipe, and ingredients left marked as in use carry their own names again.

    Reported by redneck fixed 4 October 2026rated +5

Items 2

  1. The eighteenth roundItems

    Tall item windows scroll in the triggers box

    An item that opens in the triggers box could be taller than the box, with its buttons out of reach. It now scrolls inside the box.

    Reported by redneck fixed 4 October 2026rated +5

  2. The eighteenth roundItems

    Code boxes forget old codes

    The boxes for creature and item transfer codes, wishpoint codes, play card codes and the Magic CTC no longer offer codes you typed before.

    Reported by Chewett fixed 4 October 2026rated +2

Evolution shop 1

  1. The eighteenth roundEvolution shop

    The names offered for your tools stay put

    The five names offered for a personal tool or manual changed with every visit and dropped the one you chose. They are kept now until you take the card, and your choice stays chosen.

    Reported by Fang Archbane fixed 4 October 2026rated +5

Chat 1

  1. The eighteenth roundChat

    Chat commands say why they did not run

    A command that could not run vanished without a word. Now you alone are told why: there is no such command, how it is written, or that a silence or an effect on your words stops commands for now.

    Reported by Chewett fixed 4 October 2026rated +3

Alliance 1

  1. The eighteenth roundAlliance

    The Alliance page loads

    The page waited forever on an old Flash picture that no browser plays any more. It is gone, and the line below it still tells how many of your housing are present. The wish that renames a creature had the same picture and now shows the creature itself.

    Reported by Chewett fixed 4 October 2026rated +2

Fights 1

  1. The eighteenth roundFights

    Mute fight notification works

    The setting was kept under one name while the alert listened for another, so it never silenced anything. It does now, for everyone who chose it.

    Reported by Chewett fixed 4 October 2026rated +5

Screen and controls 1

  1. The eighteenth roundScreen and controls

    Two quiet pages use the modern page mode

    The loading page and the music strip left an old page mode behind. They look exactly as before.

    Reported by Chewett fixed 4 October 2026rated +1

Live Help 1

  1. The eighteenth roundLive Help

    Live Help opens without a warning in Firefox

    Opening Live Help printed a warning in the Firefox console about a permission it never needed. It is gone.

    Reported by Chewett fixed 4 October 2026rated +1

The seventeenth round

1 report fixed, 3 October 2026 told in the News

One more report from 3 October, checked against the realm's own records, settled, and answered to the player who sent it.

Forge 1

  1. The seventeenth roundForge

    Subscriber medals do not count in the Forge

    When the Forge weighed how much a player matters to the realm, a subscriber medal counted like the rarest medals earned by deeds, so a paid subscription raised a player's forge odds. The Forge now leaves subscriber medals out and judges only what a player has done.

    Reported by Chewett fixed 3 October 2026rated +5

The sixteenth round

11 reports fixed, 3 October 2026 told in the News

Ten reports from 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it, and one more fault found while checking them.

Chat 1

  1. The sixteenth roundChat

    The alliance chat keeps your place

    The alliance chat jumped back to the bottom every few seconds, so nobody could read back through it. It now stays where you scroll and follows new lines only while you are at the bottom, as the scene chat already does.

    Reported by Syrian fixed 3 October 2026rated +4

Cauldrons 4

  1. The sixteenth roundCauldrons

    Cauldrons with an apostrophe in their name answer properly

    In a cauldron whose name holds an apostrophe, and in four recipe steps that hold one, a line the cauldron did not recognise brought up a box of raw code every few seconds. Text now reaches the page as text, whatever it holds.

    Reported by Seigheart fixed 3 October 2026rated +5

  2. The sixteenth roundCauldrons

    No stray code after a finished recipe

    Finishing any recipe left a line of code above the DONE screen. It is gone.

    Reported by Seigheart fixed 3 October 2026rated +3

  3. The sixteenth roundCauldrons

    Checking a cauldron again shows no errors

    Checking a cauldron's status again after its ingredients were taken showed error boxes and an empty alert. It now simply shows the status.

    Reported by Seigheart fixed 3 October 2026rated +4

  4. The sixteenth roundCauldrons

    A recipe belongs to the cauldron it started on

    Opening a second device, or the same account in a second window, could stop a running recipe with a line that named nothing, and it was easy to take it for the end of another batch. A recipe now keeps running on the device where it began, the other panel says it is in progress there, and the stop line names the recipe. The batch lost this way was returned.

    Reported by Seigheart fixed 3 October 2026

New players 2

  1. The sixteenth roundNew players

    Guest accounts cannot be enchanted

    A spell had turned five of the guest accounts that new visitors borrow into soldiers of one house, and such an illusion never ends by itself. They are themselves again, and a spell can no longer be cast on a guest account.

    Reported by Chewett fixed 3 October 2026rated +3

  2. The sixteenth roundNew players

    Account mails carry working links

    The mail sent when an account is activated showed its game address in a form no mail program opens, and its referral link was not one the game reads. Both are real links now. The password recovery mail had the same dead links; they work now, and it comes properly from MagicDuel.

    Reported by Chewett fixed 3 October 2026rated +5

Messages 1

  1. The sixteenth roundMessages

    Message length limits are kept by the game

    The longest message a player accepts was kept only by the box you type in, so changing the page let any length through. The game itself now refuses a message that is too long and says how much to cut, in the inbox and in chat notes. Other faults found nearby were closed.

    Reported by Chewett fixed 3 October 2026rated +7

Items 1

  1. The sixteenth roundItems

    Your own item pictures show while they wait

    A picture uploaded for an item showed as a broken image, the page then said the item was not yours, and taking a waiting picture back led nowhere. The previews and the waiting list show the pictures, the page comes back to the same item, and taking a picture back works.

    Reported by Chewett fixed 3 October 2026rated +5

Live Help 1

  1. The sixteenth roundLive Help

    Live Help knows how many reports you have left

    Since the number of bug reports a day follows the bug reporting score, Live Help could not say how many were left. It now gives the score, the reports a day, how many were sent and are left today and when the count restarts, and it says so before taking a new report when none are left.

    Reported by Chewett fixed 3 October 2026rated +3

Screen and controls 1

  1. The sixteenth roundScreen and controls

    Fireworks show when the spell is cast

    The game page wrote a line to the browser console every few seconds, and the same check switched the fireworks on and off in the background, so a fireworks spell often showed nothing. The leftover lines are gone, and fireworks now start when the spell begins and stop when it ends.

    Reported by Chewett fixed 3 October 2026rated +3

The fifteenth round

15 reports fixed, 3 October 2026 told in the News

Fourteen reports from 2 and 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it, and one more fault found while checking them.

Fights 2

  1. The fifteenth roundFights

    Alliance mates can attack a Protector from the panel

    A Protector's panel offered the Attack link only to members of other alliances, although members of one alliance may fight each other across mind power levels. The link now shows for alliance mates too, and the fight guide no longer says that a different mind power stops a fight.

    Reported by samon fixed 3 October 2026rated +5

  2. The fifteenth roundFights

    Fight notes show inside the fight window

    The note that a defender's army was too weak and was replaced, and the other notes written while a fight is set up, appeared on the grey above the fight window. They now show inside it, beside the Combat ID, in the battle characters' fights as well.

    Reported by Chewett fixed 3 October 2026rated +3

Items 1

  1. The fifteenth roundItems

    Stale items stop working at their Expires time

    An item past the Expires date shown in the inventory kept working until the daily cleanup, up to a day later. Once that time has passed it can no longer be used or added as an ingredient. The daily cleanup also gave each day's new Garbage to one single player; every player now gets their own.

    Reported by Else fixed 3 October 2026rated +6

Side panel 2

  1. The fifteenth roundSide panel

    The past stories link opens the whole Adventure Log

    The link under the Adventure Log led to an archive page that no longer exists. It now opens the game's own page with every page of the log, and two help answers that led to old archive pages now lead to the new ones.

    Reported by Syrian fixed 3 October 2026rated +2

  2. The fifteenth roundSide panel

    Hover boxes stay inside the side panel

    Hover boxes in the side panel always opened to the right of and below the pointer, so near an edge most of a box was cut off, in another player's inventory, the research clues and other lists. They now open to the left or move up when there is no room, and the inventory box shows again whether an item is usable and how many uses it has left.

    Reported by Syrian fixed 3 October 2026rated +4

Creatures 1

  1. The fifteenth roundCreatures

    A Grasan that ate for nothing makes stench again

    One Grasan had its output stored as zero, so it ate a Wiiya each day and made nothing. It now makes Solid stench like the others, its keeper received what those meals should have made, and a creature with nothing to make is no longer fed at all.

    Reported by redneck fixed 3 October 2026rated +5

Scenes 3

  1. The fifteenth roundScenes

    The vacation house chair gets you out of bed

    Lying down in the vacation house bed held players for four hours, even after they used the chair that is meant to end the rest early. The chair now ends the rest and lets you leave at once.

    Reported by Chewett fixed 3 October 2026rated +5

  2. The fifteenth roundScenes

    Research pages name each clue's scene

    The research pages showed a clue's place only as an internal code. They now name the scene with its code beside it, on the clue page, the quiz, the unlock box, the latest clues list and in clue reward messages.

    Reported by Chewett fixed 3 October 2026rated +3

  3. The fifteenth roundScenes

    The graveyard vase takes its three days again

    The vase in the graveyard says the marigold nectar ferments for three days, but a test setting left in it made it take one second. It takes three days again and shows the time left in days and hours.

    Reported by Blackshade Rider fixed 3 October 2026rated +5

New players 1

  1. The fifteenth roundNew players

    Registration mails come properly from MagicDuel

    Since April the mail confirming a new account arrived under the server's own name and as raw code, and careful mail hosts refused it. It, the activation mail, the email change mails and the quest notices now come from a MagicDuel address, signed, as a readable page. Another fault found in the same place was closed.

    Reported by Chewett fixed 3 October 2026rated +7

Profile 1

  1. The fifteenth roundProfile

    Title descriptions show to players at other mind powers

    The panel of a player at another mind power showed their title without its description, a leftover from when other stages could not fight each other. The description now shows there too, as it already did in the online list and on public profiles.

    Reported by Aelis fixed 3 October 2026rated +1

Screen and controls 2

  1. The fifteenth roundScreen and controls

    The action points warning lost its stray marker

    When a step cost more action points than a player had, the warning read "Insufficient Action points [n]". The [n] was an internal marker left in the text, and the warning now reads plainly.

    Reported by Aelis fixed 3 October 2026rated +2

  2. The fifteenth roundScreen and controls

    Puzzle tiles stay in place in Firefox

    In Firefox the back row of a hexagon puzzle slid down a few pixels when the puzzle was started, and looked doubled. The tiles now stay where they are drawn, in every puzzle of that kind.

    Reported by Sir Blut fixed 3 October 2026rated +3

Cauldrons 2

  1. The fifteenth roundCauldrons

    Poison, Perfume and Tequila can be started

    Ten recipes, among them Poison, Perfume and Tequila, did not answer the "I want to make some..." line the others accept, and three of them could not be started by any phrase a player could know. They all answer it now; for nails, say "I want to make some nails".

    Reported by Seigheart fixed 3 October 2026rated +5

  2. The fifteenth roundCauldrons

    A recipe's finishing line no longer throws the batch away

    Saying a recipe's finishing line, such as "Aromatic Tea is served.", stopped the recipe and threw away a finished batch whose ingredients were already used. It now only says how to finish, and the batch lost that way was returned.

    Reported by Seigheart fixed 3 October 2026

The fourteenth round

2 reports fixed, 2 October 2026 told in the News

Two reports from 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Spells and travel 1

  1. The fourteenth roundSpells and travel

    Scenes with their own script no longer trap you in a reload loop

    In the few scenes that run a small script of their own, a traveller with a long history could be reloaded again and again on arrival, and the step out was refused with a security error. Those scenes now let everyone in and out on the first try. Written scrolls and scripted items, which could trip the same way, were mended too.

    Reported by Syrian fixed 2 October 2026rated +6

Quests 1

  1. The fourteenth roundQuests

    Undiscovered research clues say what a click does

    Hovering an undiscovered clue in the Research Library showed an old, misspelled working label. It now says that you can answer a question about the clue to unlock it, on the library and on the series pages.

    Reported by Aelis fixed 2 October 2026rated +1

The thirteenth round

1 report fixed, 2 October 2026 told in the News

One report from 2 October, checked against the realm's own records, fixed, and answered to the player who sent it.

Spells and travel 1

  1. The thirteenth roundSpells and travel

    Two spells can no longer share casting words

    Wherever casting words are set, words another of your spells already uses are now refused, and the spellbook marks any pair saved before, because chat could only ever cast one of them. Words held inside another spell's words now call the right spell too: chat listens for the longest words it hears.

    Reported by Ledah fixed 2 October 2026rated +5

The twelfth round

2 reports fixed, 2 October 2026 told in the News

Two reports from 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Combiners 1

  1. The twelfth roundCombiners

    The combiners guide only names devices you can open

    The guide sent players to a Burner at Defensive Quarters that almost nobody could see and nobody could use. It now names a device only where every player can really open it, and the Burner has left the guide.

    Reported by Ledah fixed 2 October 2026rated +3

Screen and controls 1

  1. The twelfth roundScreen and controls

    The Art page has left the top menu

    Almost none of the artists listed on the Artists for custom work page still play, so the page no longer sits in the top menu. Its avatar pictures are mended too: no broken mark where an artist has no portrait, and no artist wearing another's face.

    Reported by Chewett fixed 2 October 2026rated +3

The eleventh round

6 reports fixed, 2 October 2026 told in the News

Six reports from 1 and 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Screen and controls 3

  1. The eleventh roundScreen and controls

    The page scrolls again after Back closes a window

    Pressing the browser's Back button while a window was open over the game hid the window but left the page unable to scroll. Back now finishes the close, for every window, in every browser.

    Reported by Syrian fixed 2 October 2026rated +5

  2. The eleventh roundScreen and controls

    Night covers the clickables too

    With night on, the clickables of a scene stayed bright above the darkness. The night now lies over them as well, and every click and hover still reaches them.

    Reported by Syrian fixed 2 October 2026rated +3

  3. The eleventh roundScreen and controls

    Pages load without a script error

    The referral page, the shops and several other pages threw a small script error each time they loaded. They load cleanly now.

    Reported by Chewett fixed 2 October 2026rated +2

Messages 1

  1. The eleventh roundMessages

    Replies in bug reports can show as read

    A reply in a bug report also waited to be read by Eggdar, who never opens his messages, so it stayed unread for good. His copies now arrive read, so a reply shows as read once the people who read it have done so.

    Reported by Syrian fixed 2 October 2026rated +4

New players 2

  1. The eleventh roundNew players

    No error on a new account's first page

    Two of the starting points showed an error on the first page of a brand new account. That error is gone.

    Reported by Chewett fixed 2 October 2026rated +2

  2. The eleventh roundNew players

    Only open starting points can be chosen

    The registration form greyed out a closed start, but an edited form could still choose it. The realm now keeps one list of open starting points, and any other start is refused with an error. Another fault found in the same place was closed too.

    Reported by Chewett fixed 2 October 2026rated +7

The tenth round

1 report fixed, 1 October 2026 told in the News

One more report from 1 October, checked against the realm's own records, fixed, and answered to the player who sent it.

Screen and controls 1

  1. The tenth roundScreen and controls

    The AP timer keeps its schedule

    Coming back to the game after a while used to throw away the minutes already counted toward the next AP, so the timer jumped back to a full wait. Those minutes are now kept, and the next AP arrives when the timer says.

    Reported by Fang Archbane fixed 1 October 2026rated +6

The ninth round

3 reports fixed, 1 October 2026 told in the News

Three reports from 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Spells and travel 2

  1. The ninth roundSpells and travel

    Illusions can be started again

    The Illusions page dealt a fresh hand of illusions every time it was asked, so a Save was checked against a different hand from the one chosen and was refused. Each player now keeps one steady hand, and a Save goes through. At MP7, where an illusion must be started within a day, this had cost a life.

    Reported by Fang Archbane fixed 1 October 2026rated +8

  2. The ninth roundSpells and travel

    Bad luck on the road stops at one bar of debt

    Walking with deep negative luck could cost Winertia without end. It still costs Winertia, but never past a debt of one full bar, the same floor a fight lost under a curse already keeps.

    Reported by Fang Archbane fixed 1 October 2026rated +4

Screen and controls 1

  1. The ninth roundScreen and controls

    Heat orbs stay beside the store button

    Heat orbs now stay on screen and ready to click beside the store button however far the page is scrolled, in every browser. A large store spreads into more columns instead of climbing past the top menu.

    Reported by Syrian fixed 1 October 2026rated +5

The eighth round

2 reports fixed, 1 October 2026 told in the News

One report from 1 October, checked against the realm's own records, fixed in two places, and answered to the player who sent it.

Forge 1

  1. The eighth roundForge

    A condensed item no longer decides what the fire makes

    When a condensed item is offered back to the Forge, the fire now reads it by what it is made of. Before, it took the item's own hum, a charge it cannot spend, for the player's wish, and three such offerings in a row came out as heat jars. What is offered beside it and what the player hopes for now decide what it becomes.

    Reported by Blackshade Rider fixed 1 October 2026rated +6

Live Help 1

  1. The eighth roundLive Help

    Live Help writes a used-up thing in words

    When you tell Live Help that something was used up, forged into something else or given away, it now writes it into your report in words. It no longer picks a look-alike from what you still hold and lists it as if it had been there.

    Reported by Blackshade Rider fixed 1 October 2026

The seventh round

1 report fixed, 1 October 2026 told in the News

One report from 1 October, checked against the realm's own records, fixed, and answered to the player who sent it.

Creatures 1

  1. The seventh roundCreatures

    The Shmsh Darklings lays darkling eggs

    A Shmsh at level 8 eats one Stone a day from its keeper's inventory and, after 59 meals, lays a Darkling Egg to collect from its page, as its description has always promised. Used with 400 Rainwater, the egg hatches a Dark I.

    Reported by Nep fixed 1 October 2026rated +6

The sixth round

5 reports fixed, 1 October 2026 told in the News

Five reports from 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Screen and controls 1

  1. The sixth roundScreen and controls

    Dev and News always in reach

    The Dev and News links at the top of the screen are clear at every window width. The Shop Reset note sits beside them instead of over them, and the Triggers panel no longer hides them on narrower windows.

    Reported by Chewett fixed 1 October 2026rated +5

Side panel 1

  1. The sixth roundSide panel

    Expiry dates in the side panel inventory

    Hovering over an item in the side panel shows when it expires, and the panel that opens on a click has an Expires line. A pile of several copies names the first to go. The Details window no longer shows old expiry dates on items that never expire.

    Reported by Chewett fixed 1 October 2026rated +2

Items 1

  1. The sixth roundItems

    Stack sizes on the combiner boards

    Every combiner you drag stacks into shows the size of each stack on its tile, smallest first, and again in its info box and in the mix box. Each board also links to its device in the combiners guide, which shows what you can make now.

    Reported by Chewett fixed 1 October 2026rated +4

Fights 1

  1. The sixth roundFights

    A proper page when an attack cannot start

    Attacking someone who has left your scene opens a page with a picture that says so, instead of bare text on a grey window. Every other refusal of the attack window is dressed the same way, and other faults found in the same place were closed with them.

    Reported by Chewett fixed 1 October 2026rated +4

Scenes 1

  1. The sixth roundScenes

    Every place says whether it has resources

    Howling Gates and nine other places with a story notice now say No resources at this location once their poem fades, as other places do.

    Reported by Chewett fixed 1 October 2026rated +3

The fifth round

12 reports fixed, 30 September to 1 October 2026 told in the News

Twelve reports from 30 September and 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.

Screen and controls 1

  1. The fifth roundScreen and controls

    The heat counter keeps its size

    After a prayer, or anything else that spends heat, the heat counter shows what you have left at once, instead of a huge number for a second. The heat taken was always right.

    Reported by Ledah fixed 1 October 2026rated +4

Scenes 1

  1. The fifth roundScenes

    The Paper Cabin door names the right shortcut

    The exit arrow in the Paper Cabin Study Room names /gr, the chat shortcut that really walks you out.

    Reported by Vahr fixed 1 October 2026rated +1

Combiners 1

  1. The fifth roundCombiners

    The Oak Tower press is open to all

    The Paper Press at Oak Tower makes paper for every player again. The newcomer limit stays on the Gateway Island press only, as announced, and the combiners guide shows the two presses apart.

    Reported by Else fixed 1 October 2026rated +5

Forge 1

  1. The fifth roundForge

    Charms tell their real numbers

    A charm made by the Forge now comes with what it really lends, how long it lasts and how long it rests. Anything the fire left out is named as not included, whatever the words above it say.

    Reported by Else fixed 1 October 2026rated +4

Spells and travel 1

  1. The fifth roundSpells and travel

    Ending an illusion

    Ending an illusion says so and takes you back to the magic page, instead of a stern line about mind power.

    Reported by Ledah fixed 1 October 2026rated +2

Creatures 2

  1. The fifth roundCreatures

    Bestiary creatures during an illusion

    During an illusion, a bestiary creature in your Creatures list says where it rests and opens your Bestiary, instead of claiming the creature does not exist.

    Reported by Ledah fixed 1 October 2026rated +2

  2. The fifth roundCreatures

    Creatures by their own names in the guides

    Both creature guides call every kind by the name the Creatures page shows, not by an old workshop label.

    Reported by Ledah fixed 1 October 2026rated +2

Items 3

  1. The fifth roundItems

    Shared items keep their true dates

    Taking an item from a shared rack no longer rewrites the day it was made. Its card shows when it was made and when it reached your hands, and every shared item has its making date back.

    Reported by samon fixed 30 September 2026rated +4

  2. The fifth roundItems

    A lance on the Lance Shogi piece

    The Lance Shogi piece from the Roleplay Item shop shows the lance's own characters, instead of a numeral that no shogi piece carries.

    Reported by samon fixed 1 October 2026rated +2

  3. The fifth roundItems

    Winertia by its name

    Yellow Candy says your Winertia rose. About twenty other messages, shop items and guide pages that still used the old name value points say Winertia too.

    Reported by Seigheart fixed 1 October 2026rated +2

Profile 2

  1. The fifth roundProfile

    Your real action point ceiling in the guide

    The Refresh clock in the profile guide shows the ceiling a tick really fills your action points to, the same number your bar shows.

    Reported by Ledah fixed 1 October 2026rated +3

  2. The fifth roundProfile

    Flags for everyone

    The flag beside a name now knows today's internet addresses. Players whose flag stayed empty after the first repair have theirs, and nearly four thousand empty flags were filled.

    Reported by Aelis fixed 1 October 2026rated +5

The fourth round

24 reports fixed, 30 September 2026 told in the News

Twenty-three reports from 30 September, each checked against the realm's own records, fixed, and answered to the player who sent it. One change of pace for the battle characters came out of them too, and it is listed here with the fights.

Chat 2

  1. The fourth roundChat

    Profile links from the public page

    The address a public profile shows, magicduel.com/member.php?p=Name, now becomes a profile link in chat, and the words after any link stay as you typed them. Other faults found in the same place were closed with it.

    Reported by samon fixed 30 September 2026rated +7

  2. The fourth roundChat

    The wiki's new home

    Links to magicduel.fandom.com, where the player wiki lives now, become an MD Wiki link in chat. Old magicduel.wikia.com links still work.

    Reported by samon fixed 30 September 2026rated +3

Fights 5

  1. The fourth roundFights

    Heads and fight notes inside the fight window

    The heads you take, the fight number and the other notes a standard fight writes now appear inside the fight window, and the heads also in the Result tab. Taking all of a player's heads shows the count you really hold.

    Reported by Chewett fixed 30 September 2026rated +4

  2. The fourth roundFights

    A proper page for the guest accounts

    Attacking a demo guest account opens a proper page with a picture instead of bare grey text. The refusals for accounts too close to your own and for players still in the tutorial are dressed properly too.

    Reported by Chewett fixed 30 September 2026rated +3

  3. The fourth roundFights

    The counter is where the message says

    With no action points left, the message now points to the upper left corner, where the regeneration counter is. The welcome guide for new players says the same.

    Reported by Syrian fixed 30 September 2026rated +2

  4. The fourth roundFights

    The Creature Shield covers battle characters

    While your Creature Shield stands, the Splintered Apparitions and every other battle character open the Creature Shield page instead of a fight, as attacking a player does.

    Reported by Fang Archbane fixed 30 September 2026rated +5

  5. The fourth roundFights

    Battle characters rest 15 minutes

    A battle character can be fought once every 15 minutes, and a fight against any of them rests the others for that time too. The older npc fights rest 15 minutes as well. A real opponent is not always there and needs time to recover, and the battle characters now keep a similar pace.

    Found in the realmfixed 30 September 2026

Login 1

  1. The fourth roundLogin

    One tap, one login

    The Login button answers only the first tap and shows Logging in. A second tap no longer drops the login you just made and leaves you waiting out the 15 minute pause.

    Reported by Chewett fixed 30 September 2026rated +5

Spells and travel 2

  1. The fourth roundSpells and travel

    Renewing a trap is not a new cast

    Casting a trap token again where your own trap already lies renews it and still costs its heat, but it no longer pays Casting evolution, and the realm is no longer told that a new curse was laid.

    Reported by Chewett fixed 30 September 2026rated +5

  2. The fourth roundSpells and travel

    Weaken always weakens

    Weaken is sized by the caster's lasting power, and a caster whose lasting power is below zero no longer turns it into a boost.

    Reported by Fang Archbane fixed 30 September 2026rated +1

Scenes 2

  1. The fourth roundScenes

    Bob blooms again

    While the spell Lonely Tree Bloom lasts, blossoms open on Bob's branches at the Path of Loneliness and a wind carries them across the scene in many colours, as the old Flash scene once showed.

    Reported by Syrian fixed 30 September 2026rated +2

  2. The fourth roundScenes

    Two machines with their own drawings

    The essential oil extractor in the laboratory supply room and the resin swirler at the Weaponsmith have their own drawings instead of a placeholder. Three other devices lost the placeholder they showed while busy.

    Reported by Aelis fixed 30 September 2026rated +1

Quests 2

  1. The fourth roundQuests

    Old Flash pieces in quest pages

    Old quest entries and papers that held Flash animations show one faded line where the animation was, instead of a broken box. Their words stay exactly as their authors wrote them.

    Reported by Ledah fixed 30 September 2026rated +3

  2. The fourth roundQuests

    Speaking words after a reset

    After you press reset on a clicky that listens for words, the next words you speak take hold at once, without closing and reopening it.

    Reported by Ledah fixed 30 September 2026rated +5

Shops 1

  1. The fourth roundShops

    The shopkeeper sells the Lumber Axe

    Buying a Lumber Axe in Willow's shop now hands over the axe and takes one Gold coin. The offer is not shown to a player who already holds a lumber axe of any name.

    Reported by Ledah fixed 30 September 2026rated +4

Credits 1

  1. The fourth roundCredits

    Only working vote links

    The Top of Games link, whose site no longer answers, is gone from the Free credits page, and a link that is switched off no longer pays.

    Reported by Ledah fixed 30 September 2026rated +3

Items 2

  1. The fourth roundItems

    Coins shown as what they are worth

    The custom avatar page and the Items card on your profile now say that they show what your coins and notes are worth in all, fifteen silver to a gold, and not how many coins you hold.

    Reported by Vahr fixed 30 September 2026rated +1

  2. The fourth roundItems

    The Tile Puzzle counts every attempt

    In the Mechanist's Tile Puzzle a try is spent when an attempt starts and given back when the level is solved, so closing the puzzle before its timer runs out no longer gives a free attempt.

    Reported by Aelis fixed 30 September 2026rated +5

Cauldrons 1

  1. The fourth roundCauldrons

    Cauldrons brew without error boxes

    Starting a recipe and offering its ingredients no longer brings up error boxes, at every cauldron in the realm.

    Reported by Seigheart fixed 30 September 2026rated +5

Creatures 3

  1. The fourth roundCreatures

    Named producers produce

    A creature given a producing name, such as Smelly Grasan, starts producing even if its name was saved with a stray space at the end.

    Reported by Syrian fixed 30 September 2026rated +4

  2. The fourth roundCreatures

    No dead link on the Drachorn page

    The Order a 3D print link, whose shop has closed, is gone from the Drachorn page. The maker of the 3D model is still named there.

    Reported by Syrian fixed 30 September 2026rated +2

  3. The fourth roundCreatures

    No Flash leftover on creature pages

    An old Flash leftover no longer throws an error and leaves a stray dot under every creatures page and the dream pages.

    Reported by Chewett fixed 30 September 2026rated +2

Profile 1

  1. The fourth roundProfile

    Flags follow you again

    The flag beside a name follows where the player logs in from again, updated at each login, after standing still for years. Flags given by spells stay as they were given.

    Reported by Ledah fixed 30 September 2026rated +4

Options 1

  1. The fourth roundOptions

    Read text out loud has three choices

    Not set, On and Off. Off stops every text that would read itself when a page opens, while a play button you press still reads. Only On lets a new reading be paid from your credits.

    Reported by Nep fixed 30 September 2026rated +5

The third round

2 reports fixed, 29 September 2026 told in the News

Two more reports from 29 September, each checked against the realm's own records, fixed, and answered to the player who sent it.

Screen and controls 1

  1. The third roundScreen and controls

    Right-hand panels stay together on wide windows

    Panels you arranged and saved on the right side now keep their distance from the right edge, so the triggers box and the progress circle stay above the Mood Panel at any window width. Positions saved before the fix need one press of r on the right border of the main window.

    Reported by Seigheart fixed 29 September 2026rated +4

Fights 1

  1. The third roundFights

    A curse can no longer sink winertia without end

    A fight lost under a curse still costs permanent stats and winertia, but winertia now stops at a debt of one full pool. Both curse cards now say what a lost fight costs.

    Reported by Else fixed 29 September 2026rated +4

The second round

8 reports fixed, 29 September 2026 told in the News

Eight more reports from 29 September, each checked against the realm's own records, fixed, and answered to the player who sent it.

Fights 1

  1. The second roundFights

    The newcomer bonus stays with newcomers

    Resetting your won and lost fights no longer brings back the extra vitality meant for a player's first fights. Only players who are truly new receive it now.

    Reported by Ledah fixed 29 September 2026rated +9

Scenes 3

  1. The second roundScenes

    No stray monster on the Lost Berserker's Path

    A test figure left behind in August no longer stands on the path, answering every click with a refusal. Everything that belongs there stays.

    Reported by Ledah fixed 29 September 2026rated +3

  2. The second roundScenes

    The card elf speaks again

    The card elf in the Archives Study Room plays its sound again, and its answer appears in the chat at once. Say Show me some random cards near it to be dealt two cards.

    Reported by Ledah fixed 29 September 2026rated +1

  3. The second roundScenes

    The Toy Packing Facility looks like itself

    The toy combiner is drawn as the machine it is, instead of a cube labelled Toy Box, and it shows its name when you point at it. It opens the same combiner as before.

    Reported by Chewett fixed 29 September 2026rated +3

Shops 1

  1. The second roundShops

    The Muffin Man shows what you bought

    A second order within a minute no longer hides the page that hands over your treats: only the free yellow candy waits its minute. The menu states that rule truly now, and a treat that cannot be given no longer costs your coin.

    Checking it also closed a similar fault in the Community Gardens, where a barter made inside its waiting day took the resources and gave nothing. Rainwater and Water there now cost the 6 and 9 their menu lines always named.

    Reported by Ledah fixed 29 September 2026rated +4

Items 1

  1. The second roundItems

    Taking from a shared rack

    When you take something from a shared rack, a green line names it and the item leaves the list at once, at every rack in the realm. Two other faults found in the same place were closed with it.

    Reported by Syrian fixed 29 September 2026rated +5

Profile 2

  1. The second roundProfile

    Research links on your profile

    Both research links on your profile open the Research Library, where every clue series is listed, instead of an empty page.

    Reported by Nep fixed 29 September 2026rated +3

  2. The second roundProfile

    Achievement pictures in your list

    Every achievement that has a picture shows it in your list, and the 14th birthday cake, drawn long ago, stands on the trophy wall too. Achievements that never had a picture show their name alone instead of a broken box.

    Reported by Ledah fixed 29 September 2026rated +4

The first round

21 reports fixed, 27 to 29 September 2026 told in the News

The first round of fixes told this way, from the first two days of graded bug reports. Each report below was checked against the realm's own records, fixed, and answered to the player who sent it.

Chat 3

  1. The first roundChat

    Drunk and enchanted at the same time

    Being drunk and enchanted together no longer replaces a message with one glued word. Any two chat effects now work on your words together, and two other faults found in the same place were closed with it.

    Reported by Chewett fixed 28 September 2026rated +7

  2. The first roundChat

    Reading back through the scene chat

    The scene chat keeps your place when you scroll up to read older messages, and follows the conversation again once you scroll back down.

    Reported by Syrian fixed 29 September 2026rated +6

  3. The first roundChat

    Room to write a longer message

    The chat box grows as you type, up to five lines, and returns to one line when the message is sent. Words wrap whole instead of breaking in the middle, and a language spell that kept its drinker from chatting at all was mended too.

    Reported by Syrian fixed 29 September 2026rated +2

Screen and controls 3

  1. The first roundScreen and controls

    Searching a page no longer restarts the game

    On a computer, opening the browser's find bar or making the window shorter no longer reloads the game. It reloads only when the window's width really changes.

    Reported by Syrian fixed 29 September 2026rated +6

  2. The first roundScreen and controls

    Actions and Heat, easy to read

    The Actions and Heat readouts on the bottom bar now sit on small parchment labels and read clearly on any background.

    Reported by Chewett fixed 29 September 2026rated +3

  3. The first roundScreen and controls

    The Live Help tab stays where you left it

    The orange Live Help tab stays in its corner after the game reloads, and opens the chat only when clicked. Its cross, or Hide Live Help in the chat menu, puts it away.

    Reported by Syrian fixed 29 September 2026rated +2

Side panel 2

  1. The first roundSide panel

    The Use button is back in view

    On windows narrower than 1600 pixels the bottom of the side panel, where the Use button sits, was hidden. It is in view again, in every browser.

    Reported by Chewett fixed 28 September 2026rated +6

  2. The first roundSide panel

    Closing an item in the side panel

    The X on an item in the side panel closes it again on windows narrower than 1600 pixels, instead of opening the Progress window. An invisible box that swallowed clicks in the same corner is gone.

    Reported by Chewett fixed 29 September 2026rated +6

Phones 3

  1. The first roundPhones

    Public logs on a phone

    In Firefox on a phone, a long entry in the public logs was drawn larger than the rest. Every entry, on every page of that menu, now keeps the same size.

    Reported by Aelis fixed 29 September 2026rated +3

  2. The first roundPhones

    Uploading an avatar on a phone

    The avatar pages were rebuilt, and on a phone the upload page no longer runs under the side panels.

    Reported by Nep fixed 28 September 2026rated +3

  3. The first roundPhones

    Your messages on a phone

    A long list of stored files no longer pushes your conversations a whole screen down. The inbox opens on a small Stats tab, and your files wait under Storage.

    Reported by Nep fixed 28 September 2026

Fights 2

  1. The first roundFights

    Stat icons on the fight result

    The stat icons on a fight result are back to their small size, beside the others.

    Reported by Chewett fixed 28 September 2026rated +4

  2. The first roundFights

    Attacking someone behind a Creature Shield

    An attack on someone behind a Creature Shield shows a proper notice with a picture and says who is protected, instead of an unfinished line. The same notice appears when your own shield keeps you out of a fight.

    Reported by Chewett fixed 29 September 2026rated +3

Cauldrons 2

  1. The first roundCauldrons

    Giving a cauldron its instructions

    The instructions screen of a cauldron no longer shows an error window every few seconds. Every cauldron in the realm was affected.

    Reported by Seigheart fixed 29 September 2026rated +6

  2. The first roundCauldrons

    Cauldrons hear the enchanted

    A cauldron now understands a player under an Enchanted Drink. The drink's golden flourishes used to hide the words, so no request could match.

    Reported by Seigheart fixed 29 September 2026rated +3

Forge 1

  1. The first roundForge

    Forge omens tell the whole chance

    The omens now show the whole chance of an enchanted result, the forge surge included, so a 0% can no longer hide a real chance.

    Reported by Chewett fixed 27 September 2026rated +5

Spells and travel 2

  1. The first roundSpells and travel

    Oak Tower and Sage Keep spells cost what they say

    Enter Oak Tower and Exit Sage Keep take one cast each time they carry someone, and none when they carry nobody. The five Tunnel Advance spells had the same fault and were mended with them.

    Reported by Seigheart fixed 29 September 2026rated +5

  2. The first roundSpells and travel

    The Exit of the Influence boards

    The Exit on the Influence board at the Summit of Mt. Kelle'tha leads back to the Summit instead of one step further down. Two other Influence boards had the same fault and lead back correctly too.

    Reported by Ledah fixed 29 September 2026rated +4

Companions 1

  1. The first roundCompanions

    A companion that wants something shows it

    The companions list says when a companion is ready to ask for something, instead of showing it at rest until its own page is opened.

    Reported by Chewett fixed 29 September 2026rated +4

Quests 1

  1. The first roundQuests

    The Three Coin Hotel note

    The note in the Three Coin Hotel no longer offers guests a builder's testing button that was never meant for them. It had left the hotel's guests out of step.

    Reported by Fang Archbane fixed 29 September 2026rated +2

Items 1

  1. The first roundItems

    Imprinted Dark shadows free their places

    An Imprinted Dark shadow that has run out no longer keeps one of the realm's forty places until the daily cleanup. The fastest makers now rest a day between shadows, so places open far more often.

    Reported by Chewett fixed 28 September 2026rated +4