Bug fixes
What players found wrong in the realm, and what is true now that it is mended.
Every bug report is read and checked against the realm's own records, and a real fault is fixed. From time to time a round of fixes is told in the News, and every round is kept here, newest first. Found something wrong yourself? Tell Live Help in the game, or read how to report a bug.
395 reports fixed59 roundslatest 12 October 2026
No fix matches. Try fewer words, or another player.
The fifty-ninth round
1 report fixed, 12 October 2026 told in the News
One change that came out of the last round: a heat jar now rests after a heat device empties it, as every device always asked.
Items 1
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A heat jar rests after it is emptied
Every heat jar has a cooldown, and every heat device checks it, but nothing had ever started it. It now starts each time a cauldron or another heat device empties the jar. Until the rest is over the jar cannot be filled or used again. For nearly every jar the rest is between 100 and 600 seconds, and the jar's window names it. Jars with no cooldown are as before.
The fifty-eighth round
5 reports fixed, 12 October 2026 told in the News
Five changes from reports sent on 12 October: heat jars that count their uses and explain their two numbers, Heat stones with their missing space, descriptions swept clean of old marks, and a proper welcome for an Egg.
Items 3
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A heat jar counts its uses
The use count of a heat jar goes up by one each time the jar is filled with heat, and each time a cauldron or another heat device empties it. Until now a jar's count almost never moved. A jar has no limit of uses, so the count is only a record.
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A heat jar says what its two numbers mean
A jar takes heat past its usable capacity on purpose. Stored heat fades by one each second, and a heat device accepts a jar only while it holds at least its usable capacity, so the heat above the mark is how long the jar stays ready. A device takes the usable capacity and the rest is lost. The jar's window now says so.
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Heat stones have their missing space
Every Heat stone's description reads "the structure of this item". The 867 stones that said "thisitem" were corrected, and new stones are written correctly from the start.
Profile 1
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The fifty-eighth roundProfile
Descriptions are free of old stray marks
Ten players' descriptions showed odd characters where a line break or an apostrophe had once been typed. All ten read cleanly now.
Chat 1
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A tamed Egg is "an Egg"
The chat line for a newly tamed creature says "an" before any name that starts with a vowel: an Egg, an Elemental Egg, an Imperial Aramor, an Unholy Priest.
The fifty-seventh round
18 reports fixed, 12 October 2026 told in the News
Eighteen fixes from reports sent on 11 and 12 October: a Forge that no longer calls honest players cheats, a cloak that hides its wearer everywhere, a realm map with room for the newer scenes, reactions a phone can read, and a number of words set straight.
Forge 2
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The Forge no longer refuses honest offerings as cheating
On 11 and 12 October the Forge refused eleven offerings of two players and named them as cheats in the chat, wrongly. Its check against trickery must now be sure in more ways than one before it refuses anyone. Every one of those refusals was undone: the fires, the credits, the markers and the public lines.
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A Forge guide promises only what the item does
The guide the Forge sends with a new item could keep a promise that had been struck from the item itself, such as riding the heat veins on a charm that moves nobody. The guide is now corrected together with the description.
Spells and travel 2
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The fifty-seventh roundSpells and travel
Invisibility hides its wearer on the Influences panel
A player under Invisibility is no longer shown on the panel: not as the caster of a spell, not as its target, and not on their own lines. A spell cast from under the cloak stays the work of a hidden hand after the cloak ends.
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The fifty-seventh roundSpells and travel
Dispel leaves your waiting curses of depletion alone
A Dispel removed, in silence, every curse of depletion its target had lying in wait in the realm. It now clears only what is cast on a player. Found while checking a report.
Screen and controls 2
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The fifty-seventh roundScreen and controls
Newer scenes have their place on the realm map
Thirteen newer scenes of the main realm had no spot on the map, so anyone standing in them was drawn in its top left corner: the hill garden, the Old Windmill and the scenes behind Sage's Keep among them. All are placed now, and the map draws no dot for a scene it cannot place.
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The fifty-seventh roundScreen and controls
Empty heat orbs keep to the grid
Empty orbs stood in a column by the Store button, apart from the others, and devices with more than twenty slots had no place for their highest slots. Every slot now has its own cell, the lit ones first, in tame and free mode alike.
Side panel 1
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The fifty-seventh roundSide panel
The wish top list shows today's names
A renamed player stood on the list under an old name, dots and stars included. The list now shows the name each player bears today.
Phones 1
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The fifty-seventh roundPhones
On a phone the reactions can be read
A tap on the reaction symbol went straight to the box for a new word, so what others had said could never be opened on a touch screen. The first tap now shows the words of others and a second tap opens the box, on the mood panel, announcements, documents, pets and fights.
Fights 3
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The fifty-seventh roundFights
Go back works in a battle character's ritual list
Viewing a ritual and going back gave a browser error on every battle character. The ritual list is now a page the browser can return to.
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The fifty-seventh roundFights
The wait between two attacks counts down
The Too soon notice wrote its time once and stood still. It is a live clock now, and at zero the attack screen opens by itself.
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The fifty-seventh roundFights
A won fight is told in a sentence that reads right
The phrase "cut in pieces" could not sit in the line of a won fight. It is "cut down" now, and "clobbered" and "finished off" are spelled and said properly.
Messages 1
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The fifty-seventh roundMessages
A sent message does not come back as a draft
Closing the window while a message was still being sent left its text in the box although it had been delivered. The game now checks whether it arrived: if it did the box is empty, and if it did not the text is given back.
Live Help 1
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The fifty-seventh roundLive Help
Forum links in Live Help open the forum
Live Help took the forum for a part of the game, so every forum link it gave ended in a Forbidden notice. The links now open the forum itself, in a new tab.
Quests 1
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The fifty-seventh roundQuests
No false warning for quest editors at the Well of Tears
Choosing "look away" at the well opened an entries page that offered an Edit button and then warned the editor of an illegal action. The answer now opens the well's own entries, and the false warning is gone, there and in the other answers of that quest.
Items 1
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The rain vessel minds its apostrophe
"Its not raining" is "It's not raining" now, and the same slip is corrected in a handful of other messages, such as "It's not your turn" in a fight, and in the words on every Piece of Cake.
Creatures 3
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The fifty-seventh roundCreatures
Its, not it's, in thirteen creature descriptions
Elemental V and twelve other creature descriptions wrote "it's" where "its" was meant, twenty-nine times in all. Each one is corrected.
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The fifty-seventh roundCreatures
The Gold Tear token and its cousins spell amount
"ammount" is "amount" in the Gold Tear, Black Tear and Dark Sky tokens, in one shop description and in a few item messages.
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The fifty-seventh roundCreatures
The Stardust token adds
The Stardust token description said "Also ads one quarter". It adds now.
The fifty-sixth round
4 reports fixed, 11 October 2026 told in the News
Four fixes from reports sent on 11 October, all of them words: an attack screen that spells lose and fighters, a heading with its bold in the right place, a voting forum with one "the", and "already" spelled one way across the realm.
Fights 2
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The fifty-sixth roundFights
The attack screen spells lose, fighters and plan
The last screen before an attack, where the vitality for the fight is chosen, said "loose" for "lose", "fighers" and "didn't planned". It reads correctly now, in the card fight and in the battle characters' fights too. The same "loose" was corrected on three alliance pages.
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The fifty-sixth roundFights
The attack heading is evenly spaced, with only the name in bold
On the same screen the heading ran its first asterisks into the word Attacking and drew half of the line in bold. It now reads like every other attack heading: the asterisks, a space, Attacking, the name in bold, and the closing asterisks.
Screen and controls 1
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The fifty-sixth roundScreen and controls
The Citizen Voting Forum reads cleanly
The opening text of every land's Citizen Voting Forum said "a poll to join the the land" and that a pending vote "will not be able to voted on". It now says "to join the land" and that a pending vote "cannot be voted on until it has started".
Items 1
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Already is spelled one way everywhere
The shared item racks said "Object allready owned". They now say "Objects already owned", and so does the weapon shop. The same misspelling was corrected in many other messages across the realm, for items, wishes, alliances, titles and achievements.
The fifty-fifth round
1 report fixed, 11 October 2026 told in the News
One fix from a report sent on 11 October: dragging a creature in the ritual window no longer selects the page.
Fights 1
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The fifty-fifth roundFights
A creature drag in the ritual window selects nothing
In the window where a ritual is built, dragging a creature to a slot also selected the text of the page beneath it, most of all in Firefox. The drag now carries only the creature.
The fifty-fourth round
3 reports fixed, 11 October 2026 told in the News
Three changes from reports sent on 11 October: a binding of its own for the Death Patrol, an illusion page that holds to its points, and a transfer notice that says what happened.
Spells and travel 2
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The fifty-fourth roundSpells and travel
The Death Patrol has a binding of its own
Movebind obeys No jump like every other drag, and that stays. The Death Patrol now holds a separate binding that pulls a bound player into, within and out of Necrovion whatever the No jump setting says, and does nothing anywhere else. It is held by the Patrol alone: it is not sold, forged or put into stones.
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The fifty-fourth roundSpells and travel
The illusion page holds to its points
The points an illusion may use had a small margin above the allowance the page shows. The limit is exact now, for the whole illusion and for each part of it.
Items 1
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A transfer code entered twice says so
A transfer code entered again a few minutes after it had worked showed its success notice a second time, as if a second item had come. It now says the item was already taken with that code and nothing more was added.
The fifty-third round
2 reports fixed, 11 October 2026 told in the News
Two fixes from a report sent on 11 October: a lock made firmer on the Citizenship page and the windows that shared its fault, and a principle window that opens again.
Screen and controls 2
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The fifty-third roundScreen and controls
A lock made firmer on the Citizenship page
A fault on the Citizenship page let a link carry more than plain text into the page. It is closed, and the same fault was closed in the other windows and side pages that shared it.
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The fifty-third roundScreen and controls
The window that explains a principle opens again
The small window that explains one principle had stopped opening at all. It was found while checking the report above, and it draws its text again.
The fifty-second round
1 report fixed, 11 October 2026 told in the News
One correction, from a report sent on 11 October: a repair made earlier that day had bent the rule for walking, and the rule is back as it has always been.
Spells and travel 1
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The fifty-second roundSpells and travel
A walk asks for what it has always asked
A repair made earlier the same day let a walk begin with only the action points it takes after the cartography skill. The rule is older and stricter: you must hold the price before your skill, and the skill only lowers what is taken. The change stood for eleven minutes and was undone. The travel arrow now shows both numbers where they differ.
The fifty-first round
8 reports fixed, 11 October 2026 told in the News
Eight fixes from reports sent on 11 October: a travel arrow that tells the whole price of a step, teleports that cost nothing when a movelock stops them, a Movebind that keeps out of walled places, a Town Crier who knows your real land, and a cauldron that counts its recipes.
Spells and travel 3
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The fifty-first roundSpells and travel
A travel arrow shows what you must hold, not only what the walk takes
Cartography lowers the action points a walk takes, but not the points you must hold to begin it. The arrow showed only the lower number, so a player holding 23 was refused at an arrow that showed 19. Where the two differ, the arrow now shows both.
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The fifty-first roundSpells and travel
Movebind keeps out of walled places
Movebind pulled its bound player wherever the caster walked, even into The Condemned, a place spells are walled away from and whose one way out asks for a hundred consecutive days. It now obeys the same wall as every other drag: the bound player stays put and follows again once the caster stands where a spell may reach. One other summoning spell had the same gap, which was closed.
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The fifty-first roundSpells and travel
A teleport stopped by a movelock costs nothing
The Paper Cabin and Oakfort teleports and the four chase spells were counted as cast when a movelock stopped them: the cast, the heat and the action points were spent, and chat told of a spell that worked. They are now refused before anything is taken. The casts lost to it were given back.
Screen and controls 3
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The fifty-first roundScreen and controls
The Town Crier speaks for your real land
Inside an illusion that lends another land, the Town Crier and his leaflet told of that land's votes. They now follow the land you truly belong to. No vote could be cast through an illusion.
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The fifty-first roundScreen and controls
Back leads back from the bestiary notice
During an illusion, the notice shown for a creature that rests in the bestiary had a Back button that seemed dead once the bestiary had been opened and closed. It now goes straight to the creature list.
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The fifty-first roundScreen and controls
The reaction bubble on Judge the Sigils opens its word form
On Judge the Sigils, a click on the bubble beside a sigil's name opened the word form and the sigil at once, and the sigil swept the form away. The bubble now opens only its form.
Items 1
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Forged charms say what they did
A forged charm that raises stats for a few hours answered every use with a line meant for a tipsy drink. Its pop-up now says what the item did and for how long. A word that had gone wrong in three forged descriptions was set right as well.
Cauldrons 1
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The fifty-first roundCauldrons
Cauldrons count their recipes
No cauldron counted its uses, however much it cooked, so its details always showed 0. Each recipe that makes its result now adds one. Recipes made before the fix were never recorded, so the count starts from there.
The fiftieth round
1 report fixed, 11 October 2026 told in the News
One thing brought back from a report sent on 10 October: the pillars of the Gazebo of Equilibrium answer again, with new places and new sequences that nobody has been told.
Spells and travel 1
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The fiftieth roundSpells and travel
The pillars of the Gazebo of Equilibrium answer again
The five pillars of the Gazebo of Equilibrium can be tapped again. Five taps make a sequence, and a right one carries you to a far place. The old sequences open nothing; the new ones lead to new places and are not told to anyone.
A wrong sequence takes all your action points and holds you in place. The pillars answer once in 15 minutes, never for a guest, and not while the Splinter of Balance stands among them. Waking them takes 30 action points and 11 exploring points.
The forty-ninth round
6 reports fixed, 11 October 2026 told in the News
Six fixes from reports sent on 10 and 11 October: three locks made firmer, on accounts, on alliance invitations and on bans, an OOC tick that stays put, profile links that know their owner, and a card ritual that brings its card fight with it.
Options 1
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The forty-ninth roundOptions
Changing your email asks for your current password
The Options page asks for your current password before it changes your email, as it does for a new password. The old address is told of the change, as before.
Profile 1
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The forty-ninth roundProfile
No automatic check bans a player any more
An old automatic safety check could ban a player, and say so in chat, with no person involved. It no longer bans anyone and no longer writes in chat: what it catches is turned away and noted for the staff, and a ban is decided by a person.
Alliance 1
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The forty-ninth roundAlliance
An invitation's message is shown as plain words
The customised message of an alliance invitation is shown as plain words on the page of the player who receives it, whatever is typed into it. Two other faults found in the same place were closed.
Chat 2
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The OOC tick stays ticked
The OOC Chat tick under the scene chat stays as you set it when the scene is drawn again after a fight, a step or a scene action. It lasts until you untick it or close the tab, and a new visit starts in character.
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Profile links by a player's number fold into named links
A profile link written with a player's number becomes a named link in chat, like the two forms the chat already knew. The chat guide lists it.
Fights 1
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The forty-ninth roundFights
Picking a card ritual chooses the card fight
When you attack a battle character, picking one of your card rituals in the list now chooses Card fight with it. Before, the fight stayed classic unless Card fight was ticked as well.
The forty-eighth round
3 reports fixed, 11 October 2026 told in the News
Three changes that came out of the last round: casting words now count only as whole words, the main page's small buttons stay inside a narrow window, and Guardian Army is described as it really works.
Spells and travel 1
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The forty-eighth roundSpells and travel
Casting words count only as whole words
A spell's casting words are now heard only when they stand by themselves in the chat line. Inside a longer word they do nothing: with the words "heal", the line "healing" is plain talk and casts nothing. Until now such a line cast the spell at a target named by the leftover letters.
One thing changes for casters: a name glued to the words no longer casts. Leave a space, a comma or a dash between the words and the target. The rune beside the chat box follows the same rule, and the spell guide states it.
Screen and controls 1
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The forty-eighth roundScreen and controls
The main page's small buttons stay inside a narrow window
In a browser window narrower than about 1280 pixels, the small buttons at the top right of the main page (the two sizes, full size, design mode and reset) stood past the window's edge or under the tab of the side panels, where no scroll could reach them. In such a window they now stand on the page's own top edge, in view and clickable. Wider windows are unchanged.
Fights 1
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The forty-eighth roundFights
Guardian Army says what it does
The description of Guardian Army promised that the lent army defends its target when attacked. It never did: the lent army fights the target's own attacks in their place, as one army chosen at random, and a defender always fights with their own rituals. The spell's description and its line in the Influences panel now say so. Nothing in how the spell works has changed.
The forty-seventh round
8 reports fixed, 11 October 2026 told in the News
Eight fixes from reports sent on 10 October: a mute that hides everything a muted player does, a Town Crier who can be moved, spells that spend nothing when they reach nobody, and summoned armies that wait their turn.
Chat 1
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A muted player is quiet all the way through
Muting a player now hides the lines of their actions as well as their chat text: card picks, fight results and the lines written by their chat commands. This holds in the scene chat and in the small chat popup, and unmuting brings everything back.
Spells and travel 1
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The forty-seventh roundSpells and travel
A spell that reaches nobody costs nothing
Heal and seven other spells that take player names now look for those names before they do anything. If none of the names is a player, nothing is cast, no cast or heat is spent, and the caster is told which name was not found. Give Vitality and Distribute Vitality no longer take the giver's vitality when nobody receives it.
Fights 1
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The forty-seventh roundFights
One summoned army at a time
With two army spells active together, an attack stopped on an error until one of them ended. A second army spell is now refused while the first still lasts, before any cast or heat is spent, and it says which army is already there and for about how long.
The Summon Army reward card and the spell's description now say plainly what it does: the summoned army fights your attacks in your place as one army chosen at random, your own rituals and creatures are not used, and the win and its rewards are not yours.
Screen and controls 4
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The forty-seventh roundScreen and controls
The evolution window counts each branch once
If the evolution window was closed before its final total appeared, every later visit counted all the gains again. Each branch is now remembered as soon as its own count ends, so the next visit counts only what was not yet shown. No points were lost or counted twice.
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The forty-seventh roundScreen and controls
The Town Crier can be moved in design mode
The Town Crier's words are a panel like the others now: in design mode they have a dashed box of their own, they can be dragged, and they stay where they were put after Save. Until moved, they stand where they always stood.
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The forty-seventh roundScreen and controls
The main page's outline in design mode fits the page
In design mode the white box of the main page is drawn around the whole page as it is seen, with its right border and the small buttons there. When the page is dragged to the side it stops while Save and Reset are still inside the window.
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The forty-seventh roundScreen and controls
The Quest Log link shows only where its page opens
The bottom bar offered a Quest Log link to some players whose page then refused them. The link now follows the same rule as the page, on the desktop bar and in the phone menu.
Free credits 1
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The forty-seventh roundFree credits
The random game link skips a game whose site is gone
The random game link on the free credits page could open a game whose own site answered only "Game not found". MagicDuel now leaves that game out of its choices, so the link opens one of the others.
The forty-sixth round
1 report fixed, 11 October 2026 told in the News
One fix from a report sent on 10 October: a lost fight is now settled as it was worked out, for the attacker too.
Fights 1
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The forty-sixth roundFights
A lost attack is settled as it was worked out
An attacker who loses a fight now really pays what the fight works out: a quarter of the winertia the fight was worth, what a curse or the winner's skill damage takes, and the loyalty penalty. It was always worked out and never taken; a losing defender has always paid.
The loser of a fight whose worth fell below zero no longer gains winertia from it, and one line of the fight report now names the vitality a creature is really left with. The fights guide has two new parts: What a loss costs, and When the pool is negative.
The forty-fifth round
12 reports fixed, 11 October 2026 told in the News
Twelve fixes from reports sent on 9 and 10 October: a creatures page that takes the first click after Back, devices that say when a recipe is not theirs, a details window with all its controls in view, and a heat device that shows what it holds.
Screen and controls 5
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The forty-fifth roundScreen and controls
The clock no longer covers the pin link
On windows narrower than 1600 the two clock lines under the bars stand apart, so the word that pins or unpins the right panel can be read. The first row of the side panel page starts a little lower and is no longer under that word.
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The forty-fifth roundScreen and controls
The heat device shows what it holds beyond its orbs
When more heat is stored than the device has orbs to show, the store button shows how many orbs are hidden; they are used first. A store that is refused now says why and makes no sound.
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The forty-fifth roundScreen and controls
The first click after Back is accepted
After opening a creature and coming back with the browser's Back button, the first click on the creatures page was refused. It is accepted now, there and on the other pages that had the same habit. The lower Distribute vitality button gives its answer beside itself instead of at the top of the page.
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The forty-fifth roundScreen and controls
The player details window shows all its controls
The details window beside the scene is taller, so the message, attack and mute controls are in view without a scrollbar, whatever is written on the panel.
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The forty-fifth roundScreen and controls
One Role tags link in the admin links
The admin links no longer repeat the Role tags link that the icon in the bar already gives.
Fights 1
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The forty-fifth roundFights
Card fights work from inside an illusion
A player inside an illusion that lends creatures can start a card fight and be challenged to one. The lent creatures were being passed over, so the army came up empty.
Cauldrons 1
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The forty-fifth roundCauldrons
A device says when a recipe is not its kind
A cauldron or other mixing device asked for a recipe of a kind it does not take now answers in chat instead of staying silent, its panel lists such recipes apart, and each book of instructions names its kind. The shop card and the named cauldrons no longer promise every kind of recipe.
Companions 1
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The forty-fifth roundCompanions
A vote from another account of the same player is refused
A companion can no longer be thought well of from another account of its keeper. A few other small rewards that one account could earn for another are closed by the same rule.
Side panel 3
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The forty-fifth roundSide panel
The writing box of a public log stands at the top
The box for writing or changing a note is shown before the list of notes, so it is in view however long the log is. The counter of characters left works on a player with no notes yet.
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The forty-fifth roundSide panel
The clue form says what its image line is for
For clue authors: the line under each image box is now the complete line to put in a clue's long description. Pictures chosen in added upload slots are kept, a fourth picture is no longer passed over, and the two buttons stand below the image boxes.
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The forty-fifth roundSide panel
The inventory panel has its Refresh link again
The inventory side panel can be loaded again with one click. When a rest ends, the tile in the bottom strip turns ready at once instead of going on saying it is recharging.
Chat 1
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A Mindpower 6 player can be muted from the details panel
The details panel of a Mindpower 6 player has its mute chat button, like every other panel. A player's own panel no longer offers to mute oneself.
The forty-fourth round
3 reports fixed, 11 October 2026 told in the News
Three fixes from reports sent on 9 and 10 October: a lost attack that reads the right honour, bound spells that find their way again, and a creature that has its name at last.
Spells and travel 1
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The forty-fourth roundSpells and travel
Spells bound to one character or place reach their target again
Chase Khalazdad and the other spells that lead to one named character or one named place had answered No spell reaches that place since the rule about closed places came in. Such a spell now reaches its target when the target is inside the main realm, and the characters those chase spells follow stand inside the main realm again.
Closed places such as Gateway Island stay closed to every spell, and a spell that lets you choose where it leads is held by the same walls as before.
Fights 2
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The forty-fourth roundFights
A lost attack reads your own honour, not your opponent's
An attack lost against a player below -500 honour used to leave the attacker's Heat Scars exactly where they were. The fight now reads the attacker's own honour at that step, so such a loss moves your Heat Scars like any other lost attack.
The fights guide says so in its part about the balance.
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The forty-fourth roundFights
The Elucubratie of the 18th anniversary has its name
This creature had never been given a name, and a fight with one in it showed two error lines at the top of the fight window. It is now called Elucubratie - 18th Anniversary Edition, with the description of the editions before it, and a creature without a name can no longer raise those errors.
The forty-third round
14 reports fixed, 11 October 2026 told in the News
Twelve fixes from reports sent on 9 and 10 October, and two more found while checking them: a cauldron that loads itself, notices that arrive properly dressed, chat marks that survive an enchantment, and a fort whose noticeboard tells the truth.
Chat 3
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Asides, starred words and links keep their marks under a chat effect
A line said while Enchanted, Drunk, coloured or in another language now keeps the grey of words in brackets, the blue of a starred word, spoilers and links. Before, the effect rebuilt the line from the bare words and every mark was lost. A more serious fault found in the same place was closed as well.
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A command typed without its slash is held back like any other
While an effect is on your words no chat command runs, and that now also holds for a command typed without a slash, such as SHUT UP and a name: the line is not spoken to the scene, and you are told why. Another fault found in the same place was closed as well.
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A hidden global message carries no sender
A global message sent as hidden no longer shows a crown, or anything else that leads back to the one who wrote it.
Fights 5
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The forty-third roundFights
The wait between two attacks is told on a proper page
When you attack the same player, alliance member or character again too soon, the wait is shown with its picture, a whole sentence and a Close button. The sentence no longer breaks off before its end.
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The forty-third roundFights
An attack that cannot become a fight says so on a proper page
When one side has no creature able to fight, the notice now names which side, on the usual page with its picture and a Close button, and no longer as loose lines at the top of the screen.
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The forty-third roundFights
The notice of a removed ritual arrives on a proper page
When a ritual is removed for holding too many creatures of one species, or forgotten for holding creatures of an illusion, the notice is shown on the usual page and no longer as black text with nothing behind it.
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The forty-third roundFights
Unbind all inactive is on an apparition's attack screen
Holders of the Unbind All Inactive feature now find its button on the attack screen of every apparition, as on a player's.
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The forty-third roundFights
Unbind all inactive is on the Classic rituals page
The same button now stands on the Classic rituals page of the Fights menu, beside New classic ritual.
Cauldrons 1
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The forty-third roundCauldrons
A cauldron loads its ingredients by itself
When the last ingredient is offered, the cauldron loads them at once and says so, and the steps can be spoken right away. The click on check status is no longer needed, and nobody is told to bring ingredients that are already there.
Quests 1
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The forty-third roundQuests
The Fort Game no longer shows its builder's notes
The courtyard answers its three questions with Yes or No, and the notes and code lines left there for the builder are gone. No dialogue in the realm shows a placeholder in place of its value any more, and the fort's weekly turn keeps the progress marks it should.
Side panel 2
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The forty-third roundSide panel
Use ITC is back on an empty inventory
A player who owns nothing again finds Full Details, Use ITC and Help at the top of the inventory panel, so a first item can be claimed by its code from there.
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The forty-third roundSide panel
A side panel page that stops early keeps its parchment
A side panel page shown as a window that has only a short line to say, such as having no access, is now drawn on its parchment like every other. Found while checking a report about the global message page.
Screen and controls 1
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The forty-third roundScreen and controls
Skill damage has its picture and its explanation
The Skill damage row of the profile now shows its own icon, a cracked bone, and opening the row tells what the skill is, where it comes from and what it does.
Phones 1
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The forty-third roundPhones
A link in a side panel window opens in view
When a side panel page is shown as a window, on a phone or with the panel closed, a link to the main page now closes that window, so the page it opens is seen at once. Found while checking the inventory report above.
The forty-second round
2 reports fixed, 11 October 2026 told in the News
Two spells found while answering the last round, both silent since their scenes were redrawn long ago, now show themselves again.
Spells and travel 2
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The forty-second roundSpells and travel
Openlore lights Loreroot's hidden gate again
While the spell lasts, the hidden gate into Loreroot glows among the trees, small gold sparks rising through it and fading as they climb, and anyone may pass through it for a single step.
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The forty-second roundSpells and travel
The shade of Opennecro now slips between worlds
The shade at Howling Gates stands still for a while, then breaks up as if seen through a failing glass, slips briefly into a nearby spot and returns. Following it still takes you through the gate for a single step.
The forty-first round
9 reports fixed, 10 October 2026 told in the News
Eight fixes from reports sent on 8 and 9 October, and one found while checking them: a forge that judged too quickly, a cauldron that forgot its lumber, a shade back at Howling Gates, and several smaller things set straight.
Forge 1
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The Forge no longer mistakes the realm's own words in your papers for cheating
A forge was refused as an attempt to cheat because of words the realm itself had written, copied into a player's papers. That no longer happens, and what the refusal took was given back.
Cauldrons 1
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The forty-first roundCauldrons
Thin Wood Sheets really use up their Hardwood Lumber
Hardwood Lumber could not be taken by any cauldron, and Thin Wood Sheets were made anyway. Lumber is now used up like any other ingredient and can be passed on with an item transfer code, and no cauldron finishes a batch unless every ingredient was really taken.
Spells and travel 2
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The forty-first roundSpells and travel
Opennecro calls a shade to Howling Gates again
While the spell lasts, a shade waits on the path in front of the gates, and following it takes you through for a single step.
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The forty-first roundSpells and travel
Growing bushes show their picture at every stage
Two growing bushes at Tranquil Plains showed a broken image at one early stage of their growth until hovered. Their drawings are set right.
Screen and controls 2
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The forty-first roundScreen and controls
In Firefox the top bars no longer cover the clock
The Vitale and Winertia bars sit side by side again in Firefox, so the server time, the Day and the Year below them can be read.
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The forty-first roundScreen and controls
The hidden footer is gone from the game
A footer that sat under the game's pages and could never be clicked has been removed.
Items 1
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Game-written item descriptions end properly
Over forty descriptions the game writes itself, from resources to crafted items and token vials, now end with a full stop, on every copy already held. Texts written by players stay as their authors wrote them.
Quests 1
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The forty-first roundQuests
The Restrictions page says what the realm really does
The page was rewritten against today's rules: Live Help for questions and bugs, how chat is kept, how alts are recognised, how disputes are settled. Its show and hide links work again.
Fights 1
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The forty-first roundFights
A finished card fight against a battle character is no longer reported as aborted
A card fight against a battle character that ended properly was then marked as aborted, with a note that nothing was awarded. It now ends as the fight it was.
The fortieth round
1 report fixed, 10 October 2026 told in the News
One fix from a report sent on 8 October: illusions cast on other players now end at their set time.
Spells and travel 1
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The fortieth roundSpells and travel
An illusion cast on another player ends by itself at its set time
A Loreroot Soldier, a frog, a mask or a new name cast on another player used to last until that player stopped it, whatever the triggers said. Each now ends at the time its spell gives it, even while the player is away, and the player can see on their illusion page how long is left. Illusions that had been stuck on players for a long time have ended.
The thirty-ninth round
6 reports fixed, 10 October 2026 told in the News
Six fixes from reports sent on 8 October: a road that goes where its arrow points again, altar offerings that no longer spring traps, soldiers of an illusion who find their swords, books that carry their true number, and two quieter windows.
Quests 1
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The thirty-ninth roundQuests
The road to the Paper Cabin stays open while the Splinter of Ages waits
At Clash of Ages the Splinter of Ages stood on the arrow of the road to the Paper Cabin, so every click on the way started a fight instead. It now stands to the side and both roads beside it are clear. The last apparition on Mt. Kelle'tha Summit was moved off a spot that should be clicked as well.
Spells and travel 1
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The thirty-ninth roundSpells and travel
Fenths left at an altar never spring a depletion trap
Taking the last fenths from an altar no longer warns of depletion and no longer springs a trap, since they are an offering that never grows back. A curse of depletion laid where only such offerings lie is now refused before it costs anything.
Fights 2
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The thirty-ninth roundFights
A player inside an illusion always has the illusion's creatures to fight with
A player turned into an illusion soldier who had no ritual of their own was found with no creatures at all, and an attack on them was refused. They now fight with the illusion's creatures, and the message names the side that has nothing to fight with.
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The thirty-ninth roundFights
Unbinding a ritual on the attack screen no longer reloads the window
Each unbind takes away one copy and only that row changes, so the window no longer flashes and a quick click can no longer fall through to the game behind it.
Items 1
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Bestiaries and Creature Shields show their true complexity
Bestiaries and Creature Shields from the wish and evolution shops showed complexity 0. They now carry 2, as shop-made items do, and so does every copy already held. Cocktails mixed in a plain cauldron now count one step past their ingredients too.
Screen and controls 1
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The thirty-ninth roundScreen and controls
Hover boxes leave no lines behind at any zoom
With the browser zoomed out, the little hover boxes on the trophy wall and many other pages left thin traces of their border behind. They move cleanly now. A small testing marker in the top corner of many windows is no longer shown to players.
The thirty-eighth round
10 reports fixed, 10 October 2026 told in the News
Ten fixes from reports sent on 8 October: citizenship that counts the real people of a land, spells that say no and explain why, capitol windows that open only where they should, and one word that now agrees with itself.
Spells and travel 2
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The thirty-eighth roundSpells and travel
Citizenship counts the people really belonging to a land
A player wearing an illusion that dresses them as a soldier of a land used to count as a citizen of it, and an illusion with no land took a real citizen out of their own, in the list, the voter count and the score a vote must reach. Citizenship now counts everyone by the land they truly belong to, and names in the list stay as worn. A vote that moved a player inside an illusion is no longer undone when the illusion ends.
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The thirty-eighth roundSpells and travel
Illusion spells refuse with a reason instead of pretending
The Lorerootian Soldier reported success and spent a cast even when nobody it named could take the illusion. It now refuses and spends nothing. Every illusion spell now says why a cast did nothing: the target is already in an illusion, or no player has that name.
Screen and controls 6
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The thirty-eighth roundScreen and controls
A place's window opens only where you could click it
Opened from somewhere else, a place's window showed stray workings before its message. It now says plainly that you are no longer there, and it opens only for players who could have clicked it where they stand. Other faults found in the same place are closed.
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The thirty-eighth roundScreen and controls
Heat loaders answer plainly
Asked for a loader that is not there, the heat loader window showed errors and a misleading message. It now says there is nothing here to use, and it fills only loaders you could really click.
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The thirty-eighth roundScreen and controls
The alliance details page explains itself
Opened on its own, the page showed errors. It now says an alliance can only be seen from its own capitol. Two other faults found on the same pages are closed.
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The thirty-eighth roundScreen and controls
The alliance list sits in one frame
The alliance list at the capitols drew a second frame inside its window, doubling the border and pushing the content sideways, more so on a phone. It has one frame now.
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The thirty-eighth roundScreen and controls
Alliance column headings no longer pose as buttons
Alliance Name, Attacks and Defences on the alliance details page looked like buttons but did nothing. They now look like the column headings they are.
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The thirty-eighth roundScreen and controls
Honour is spelled one way everywhere
The profile, the introduction and about thirty other places said Honor while the rest of the realm said Honour. They all say Honour now.
Chat 1
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The golden spell rune leaves after the cast
After a spell was cast from chat, its golden rune stayed in the chat box until you typed again. It now goes as soon as the line is sent, in every browser.
Items 1
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The item window asks for an item instead of warning
Opened with no item, the item window showed a warning. It now says no item was chosen and asks you to open it again from your inventory.
The thirty-seventh round
8 reports fixed, 10 October 2026 told in the News
Eight fixes from reports sent on 8 October: a clock that now keeps time, side panels that keep their parchment, signs that point the right way, and a handful of words set straight.
Screen and controls 2
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The thirty-seventh roundScreen and controls
The regeneration counter counts down by itself
Left alone, the counter used to run down a few seconds and jump back to where it stood at the last page load, so only a refresh showed the true wait. It now counts down and rolls over to a fresh wait with no refresh, and the regeneration card around it shows the same true number.
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The thirty-seventh roundScreen and controls
Sunny weather leaves no error behind
While the weather was sunny, snowy or frosty outside the winter months, the Influences box left an error behind each time the game loaded. It no longer does, and nothing else changes.
Side panel 2
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The thirty-seventh roundSide panel
Side panels in the middle of the screen keep their parchment
On smaller screens and phones a side panel opens in the middle of the screen. After a post or a refresh inside it, the Mood Panel and every other such page lost its background and became hard to read. They now keep it, and keep their phone layout too.
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The thirty-seventh roundSide panel
A Guest Player's public log says why you cannot write there
Writing a public log about one of the shared Guest Players seemed to do nothing. The page now says that Guest Players cannot receive public logs and offers no box to write in, and notes about them no longer show in the latest public logs list. Two other faults found on the same page are closed.
Items 4
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The Armoury says where pieces really come from
An empty Armoury stand still sent players to weapon shops that no longer sell anything. It now says every piece is made from a blueprint at a smithing bench, by the role title that makes it. The profile guide and the bench in Wind's Sanctuary say the same now.
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The Weaken Spell wish reads clean
Four misspellings in the Weaken Spell wish are corrected, on the wish and on the evolution cards that copy it, together with the same kind of slips in ten other wishes.
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The Edit Grade 4 Clickable items wish is spelled right
The wish and its evolution card now say generally.
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Attack Lock and Toad speak read properly
Both wishes now name the target properly, and the toad says quacks.
The thirty-sixth round
5 reports fixed, 9 October 2026 told in the News
Five reports from 8 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more faults found while checking them were closed as well.
Companions 1
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The thirty-sixth roundCompanions
Recruit card names sit on their cards
At every recruit place, a longer creature name such as the Young Savage Knator wrapped onto a second line that hung below its card, off to the left. Each name now sits centred on the paper at the foot of its card, and a long name grows upwards on the card instead.
Chat 2
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A repeated line earns evolution once
A line said again in chat within the hour no longer earns anything toward evolution, so a phrase repeated every minute is rewarded once. A message sent again by PM within the hour works the same way.
The chat also counted the hidden decorations of a line toward its length, so very short lines earned evolution. Only the words you type are counted now.
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Roleplay keeps its name and colour under an effect
Under Enchanted, Drunk or a tongue, a roleplay line came out black, with its stars showing and without the name of the one who wrote it. It is blue again with your name in front, and the effect still plays on the words.
Two other faults found in the same place were closed: a spell line now keeps its own shape whatever is on your words.
Quests 1
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The thirty-sixth roundQuests
The clickable editor reads cleanly
In the editor for clickable documents, the two notes under the writing boxes slid under the Pass words line. They have a line of their own now, and their spelling is right.
Items 1
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The Dead Army wish is spelled right
The Summon the dead army wish and the two evolution cards that offer it now say really and powerful. The thank-you line many spell wishes show after a purchase is spelled right too, and a few evolution cards that copied old shop texts now match the shop.
The thirty-fifth round
4 reports fixed, 7 October 2026 told in the News
Four reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more faults found while checking them were closed as well.
Screen and controls 2
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The thirty-fifth roundScreen and controls
Tame heat orbs stand inside their own box
In design mode the heat orbs' box showed the room of the free orbs, but tame orbs started well above its bottom edge, so half of them stood over its top and none reached the bottom of the screen. Tame orbs now fill their box from its bottom up, just above the book in the corner, and they go wherever you move the box.
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The thirty-fifth roundScreen and controls
A switch that did nothing has left Options
The Message sorting cloud switch no longer changed anything since the message window was rebuilt. It is gone from Options. The star filters, the stars on each conversation and the label filter it once turned on stay in the message window for everyone who holds the feature.
Chat 1
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Chat font size reaches the chat lines
The Chat font size chosen in Options was put on the chat box, but every line inside it went back to the usual size, so the setting never showed. It now changes the lines in the scene chat, the dream chat and the cauldron chat.
The thin golden divider beside the scene chat, which had quietly gone missing, is back as well.
Companions 1
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The thirty-fifth roundCompanions
One press of Transfer takes a creature
Pressing Transfer twice took the creature on the first press and then said the code could not be found. The button now greys out after the first press, and a code you have just used shows the same success again. A right code is answered at once, where it waited about three seconds.
The item code page has the same guard now, and a few other faults found in the same place were closed. Three creatures that shared a code with another creature each have a code of their own.
The thirty-fourth round
6 reports fixed, 7 October 2026 told in the News
Six reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. The avatars one of the faults had taken away are back in their owners' vaults.
Evolution 1
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The thirty-fourth roundEvolution
Infusion pays for a collection that grows
Embedding a shard ability now earns an Infusion drop only when your collection of shard abilities reaches a size it has never had before. Changing which abilities sit where no longer counts as new.
Screen and controls 1
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The thirty-fourth roundScreen and controls
Scene subtitles sit clear of the drawings
In Firefox, and on mid-sized windows in every browser, the scene picture rose under the titles above it, so a scene's subtitle was drawn over rocks and walls. Every scene picture now starts just below its titles, in every browser and at every width.
Avatars 3
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The thirty-fourth roundAvatars
Taking a face from the gallery keeps the one you wear
Taking a face from the avatar gallery sent the avatar you were wearing back to the gallery, although the vault promises the worn avatar stays there. The new face now goes into your vault and you wear it, and the old one stays in your vault beside it. A full vault is told so before anything is charged.
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The thirty-fourth roundAvatars
A second avatar lost the same way is home
The same fault had taken a gold avatar away a few minutes later. It is back in its owner's vault, under the code it had.
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The thirty-fourth roundAvatars
A long-held avatar back with its owner
The same gallery fault sent an avatar held since 2017 back to the gallery. It is back in its owner's vault, ready to wear.
Gathering 1
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The thirty-fourth roundGathering
Tool icons beside the scene keep up with your tools
The tool icons beside the scene kept the count they had when the scene was drawn, so a second use from an icon was refused until you moved or reloaded. After a use an icon now learns it at once, dims while the tool rests and brightens when it is ready.
The thirty-third round
10 reports fixed, 7 October 2026 told in the News
Ten reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more places with the same slips, found while checking them, were mended as well.
Screen and controls 2
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The thirty-third roundScreen and controls
The regeneration card speaks realm time
The card over the regeneration timer said when to be back in the browser's own language and clock, without naming either. It now gives realm time in English with the zone beside it. The cards over your influences give their start and end times the same way, and the card's realm clock will keep the right hour when the clocks change in October.
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The thirty-third roundScreen and controls
The top menu buttons sit in the middle of their bar
Auctions, Social, Other stuff and Help sat a little high in the top bar, in every browser. They now sit in its middle, and nothing else on the screen has moved.
Side panel 1
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The thirty-third roundSide panel
Side panel titles clear of the progress circle
On wide windows the progress circle hid the top of the centred titles in the side panel, on eleven pages. The pages in the panel now begin a little lower there, so every title reads whole.
Influences 1
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The thirty-third roundInfluences
The first tap on the influences panel only opens it
On a phone, the tap that opened the shut influences panel also opened the card of whichever influence slid under the finger, and that card then shut the panel again. The first tap now only opens the panel, and a second tap opens an influence's card.
Creatures 1
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The thirty-third roundCreatures
A creature's page shows the mind power its next level needs
The creature care guide promised that a creature's own page lists every rule of its next level, but the mind power rule was never shown there. It is now. The guide's list of the four rules also reads evenly, each line with its capital.
Avatars 1
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The thirty-third roundAvatars
An animated avatar shows one figure at a time
When an animated avatar played on a player's panel, its still picture stayed underneath, so wherever the figure moved the old pose showed through beside the new one. Only the moving picture shows while it plays now, and the still returns afterwards with the medals in their place.
Items 2
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Public inventory pictures tell their names
The pictures at the top of another player's inventory named themselves only in a way phones never show. They now open the same card as the item list below, on a mouse over or on a tap.
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Public inventory items in order by name
Inside each category of another player's inventory, the items came in no order at all. They are now listed by name, as in your own side panel inventory, and names written with either kind of apostrophe sort together in both lists.
Login 1
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The scenes behind the login form show whole
Every scene drawn behind the login form was trimmed at the top and bottom to fill its space. The space now takes the shape of whichever scene is drawn, so the whole drawing shows on every computer screen. On a phone the scene stays a soft wash behind the form.
New players 1
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The thirty-third roundNew players
The adventure log page keeps its notice on the paper
On the adventure log page the copyright notice hung off the bottom of the parchment, with a spelling slip, and the story frame always showed a scrollbar it did not need. The notice now sits on the paper, spelled right, and the story fits its frame.
The thirty-second round
8 reports fixed, 7 October 2026 told in the News
Eight reports from 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. A few more slips of the same kind, found while checking them, were mended as well.
Items 1
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Split resources show what you hold in all
A resource kept in several piles showed the amount of one pile and the number of piles, so 8 shards read as 2. The public inventory, your own side panel, the inventory page and the item window now show the full amount with the number of piles beside it.
Forge 2
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A September forge made again, fairly
One forge from September had counted its offered token vials as almost worthless and answered them with one more vial, two faults mended in early October. That forge was made again with its offerings restored and the same rolls of fate, and its maker received the item it should have given. The forge guide now says from which day token vials are no longer made.
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The Forge guide names the leash
The guide's list of things the forge never makes said it makes nothing that moves another player. It now names the one exception: a leash, made only from that player's own personal things and never by chance.
Phones 1
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The thirty-second roundPhones
An animated avatar steps aside at once
On a phone, an animated avatar kept playing over the next page after pressing more or tapping it. It now stops the moment its panel is hidden. The fight replay's switch to the results behaves the same way.
Side panel 1
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The thirty-second roundSide panel
Achievements fill the whole panel
The achievements list sat in a small fixed window of its own inside the side panel. It now fills the panel and scrolls with it. The public log had the same window and is free of it too, and the quest clickables list fits its panel so Maintain stays in reach.
Screen and controls 1
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The thirty-second roundScreen and controls
Quest Voting shows only when there is a vote
Quest Voting stayed in the top menu and opened an empty page, since no quest has been open for votes in years. It now shows only while a quest is open for votes.
Shops 2
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The Mechanical Movement Aid reads properly
The Mechanical Movement Aid's shop description had two spelling slips. They are corrected, together with the same slips in the messages several powerups and creatures show once they are bought.
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The Shield of Gold spells control
The Shield of Gold's shop description misspelled control. It is corrected, and so is the same word in the message shown when outgoing message tracking is unlocked.
The thirty-first round
10 reports fixed, 7 October 2026 told in the News
Ten reports from 6 and 7 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Several more faults found while checking them were closed as well.
Creatures 2
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The thirty-first roundCreatures
Shard abilities travel with their creature
When a creature changed hands, its shard abilities stayed with the previous keeper, so the new owner could not fight with them, see them or recycle them. They now travel with the creature, and every creature that had lost its abilities this way has them back. The creature's cards also say plainly when you simply have no shards of that kind to spend.
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The thirty-first roundCreatures
The creature page stays at the code check
Entering the code at the foot of a creature's page sent the page back to the top. It now stays where you typed, with the transfer code or a fresh picture in view. A wrong code now says so, and clicking the revealed code selects it again.
Messages 1
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The thirty-first roundMessages
Send sends once
A slow answer made Send look dead, and a second press sent the letter again as a new conversation. Send now shows Sending... until the letter has gone, and the same letter sent again within a minute is not delivered twice. After sending, the window opens the conversation instead of an empty page.
Other faults found on the same path were closed as well.
Screen and controls 1
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The thirty-first roundScreen and controls
A click below a window closes it
The item window, the fight summary and the other windows of their kind closed on a click beside them but not below them. A click in the empty space below now closes them too; a click on the window itself still leaves it open.
Influences 1
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The thirty-first roundInfluences
Regeneration lines tell the truth
The Influences panel said Regenerates x1 faster for effects that leave regeneration as it was, and called some slowing effects faster. The panel and the card over the regeneration counter now show a line only when an effect really changes the pace, and say faster or slower as it really is.
Live Help 1
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The thirty-first roundLive Help
Bug reports keep the code you quote
A bug report filed through Live Help dropped anything shaped like a tag, and an unclosed one took the rest of the sentence with it. Reports now keep your words as you typed them, code included, and still show them safely as plain text.
Fights 2
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The thirty-first roundFights
No empty brackets on the ritual page
Making a ritual from your classic rituals showed a stray pair of empty brackets under Bind combat ritual. They now appear only when they hold something.
Other faults found in the same place were closed as well.
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The thirty-first roundFights
A neutral attack is not shown in red
The Attack this player button turned red when a win would bring 0 honour, as if it cost some. It now turns red only when a win would cost honour, and a puzzling -0 honour now reads 0, here and on the attack screen.
Shops 2
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The shop spells its descriptions properly
The Regeneration Ritual's description in the shop had several spelling slips. They are corrected, together with the same slips in many other shop descriptions: the other regeneration rituals, the concoctions, the token series and several features.
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The Great Regeneration Ritual reads cleanly
The Great Regeneration Ritual's description had several spelling slips and one sentence that did not hold together. It now reads cleanly.
The thirtieth round
8 reports fixed, 7 October 2026 told in the News
Eight reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.
Screen and controls 1
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The thirtieth roundScreen and controls
Design mode moves the Mood Panel and the heat orbs too
In design mode the side panel with the Mood Panel and the heat orbs could not be moved; pressing them clicked them instead. Both now move like the other panels: the side panel stays open where you set it, and the orbs travel together by a small grip marked heat orbs and keep floating in their new place.
Saving the layout no longer fixes panels you never touched to the size of that window, and a sliding panel saved while closed no longer comes back squeezed.
Combiners 1
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The thirtieth roundCombiners
A refused combination keeps your chosen items in the box
On every combiner where you pick the items yourself, a refused combination sent all the chosen items back out of the box. They now stay in it, so you can swap the one that was wrong; a mix that works still clears the box. The description is no longer read aloud again each time you press Combine.
Side panel 1
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The thirtieth roundSide panel
Another player's inventory lines up
In another player's inventory, the item list sat out of line with the row of pictures above it, so the two scrollbars did not meet, and a needless sideways scrollbar showed under the list. Both now line up and the sideways bar is gone.
Messages 2
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The thirtieth roundMessages
Attaching a file shows its progress, and stays with its own letter
A picture attached to a letter went up with no sign on the screen, so on a slow line it looked as if nothing happened. An upload now shows its progress until it lands, and Send waits for it.
A file attached in one letter could also go out with the next letter written anywhere else. Every file now stays with the letter it was attached to.
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The thirtieth roundMessages
Reply brings back an unsent letter
Letters are saved as you write them, but the Reply button inside a conversation opened an empty box, so a letter left unsent looked lost. Reply now brings it back, in the same browser.
Research 1
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The thirtieth roundResearch
Research and Connections follows you when you travel
Left open while you moved to another place, Research and Connections kept showing the clues of the place you left. It now shows the clues of the place you arrive in, and refreshes only when you really change places.
Profile 1
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The thirtieth roundProfile
The 15th birthday badge shows its number
The badge for the 15th MagicDuel birthday had no 15th above its cake, unlike the birthdays before it. It now carries its number, in every size the game shows.
Shops 1
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The thirtieth roundShops
The early promo drawings keep their shape
On the shop's Previously featured page, the promo drawings of the early years were stretched to the height of the tallest drawing in their row. Each now shows at its true size and shape, centred in its row.
The twenty-ninth round
5 reports fixed, 7 October 2026 told in the News
Five reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.
Phones 1
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The twenty-ninth roundPhones
The Primordials button shows its whole name on a phone
In Firefox on a phone the last letter of Primordials sat on the edge of its button in the game menu. The menu buttons on a phone are now wide enough for every name.
The Wishshop button that newer players see had words hiding under the button below it; it now fits on one line, and its note says when the shop opens.
Screen and controls 1
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The twenty-ninth roundScreen and controls
Every page has room at the bottom to scroll its last line clear
On a phone the last lines of a page, such as the Sky visibility line of a scene, sat partly under the menu bar and could not be scrolled up. Every page now has extra room at the bottom, on phones and on computers alike.
Creatures 1
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The twenty-ninth roundCreatures
The creature tabular view setting works
Switching on Creature tabular view in the settings changed nothing, because no page ever read it. With it on, the creatures page now shows each group as a table of picture, name, level, vitality, heat scars, wins, age and id, and organising and healing work on the rows as they do on the cards.
Profile 1
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The twenty-ninth roundProfile
Every worn title shows its picture under Your Path
On the Roles of the Realm page, a worn title that no keeper hands out, such as Veteran, showed an empty circle under Your Path. It now shows the same picture as on Your Titles.
Shops 1
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Wishpoints can be rated in return
Rate this quest on the wish shop's list of points only said work in progress, and every unspent point was wrongly marked inactive. Now every wishpoint you received from a player can be rated with one to five stars, spent or not, and changed later; the giver never sees who rated what, and once three different players have rated the points someone gave, their average shows on their profile as Quest giving.
Some reasons written on received wishpoints showed stray slashes before quotes; they are cleaned, and new ones are saved without them.
The twenty-eighth round
5 reports fixed, 7 October 2026 told in the News
Five reports from 6 October, each checked against the realm's own records, fixed, and answered to the player who sent it. One of them reached a second page with the same fault, which was closed as well.
Screen and controls 1
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The twenty-eighth roundScreen and controls
Scrolling on an iPad no longer reloads the game
On an iPad every scroll reloaded the page, so the bottom half of every page could not be reached. On a phone or a tablet the game now redraws itself only when you turn the device.
Phones 1
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The twenty-eighth roundPhones
Every Erolin orb has its own place on a phone
A phone had room for only twenty Erolin orbs, in a column that ran under the compass, and every orb past twenty sat in one hidden pile under the menu bar. All orbs now stand in a small grid along the left edge, clear of the compass, the store button and the bottom bar, drawn a little smaller when there are many.
Companions 1
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The twenty-eighth roundCompanions
Player collections show their pictures on older iPhones
On older iPhones every picture in the Primordials player collections stayed an empty square. The pictures now load at once there, and the menagerie had the same fault and is fixed too.
Profile 1
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The twenty-eighth roundProfile
The profile no longer promises an avatar refund that never comes
The note under the avatar on your own profile said an avatar goes back to the gallery, with its credit, after six months away. Nothing in the realm does that, and nothing has for many years, so the sentence is gone.
Side panel 1
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The twenty-eighth roundSide panel
Flags and online marks line up with the names in the mood panel
In the mood panel the small orange online mark sat a little too high and the flag hung out of its box. Both now sit on the middle of the name, in every row and every browser.
The twenty-seventh round
1 report fixed, 7 October 2026 told in the News
One report from 6 October, sent on the forum, checked against the realm's own records, fixed, and answered to the player who sent it. Other faults found in the same place were closed as well.
Staff tools 1
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The twenty-seventh roundStaff tools
Staff tools open only to those with the access for them
Every staff tool now needs its own permission, and the phone menu lists a staff tool only for those who hold it. Other faults found in the same place were closed as well.
The twenty-sixth round
4 reports fixed, 5 October 2026 told in the News
Four reports from 5 October, each checked against the realm's own records, fixed, and answered to the player who sent it. One of them turned out to reach five more entries of the same menu, which answer their clicks again as well.
Screen and controls 1
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The twenty-sixth roundScreen and controls
Every entry of the game menu answers its click in Firefox
In Firefox, on a computer and on a phone, an invisible part of the game menu lay over the middle of six of its entries, so clicking Quests, Alliance, Profile, Gear, Creatures or Primordials often did nothing. Every entry now opens what it names.
Scenes 2
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The twenty-sixth roundScenes
The scene information keeps clear of the picture
At the narrowest default width, the block of scene information reached into the left edge of the scene picture, where some scenes, such as The Marble Dale Park, draw close to the edge. It now keeps a clear margin in every scene.
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The twenty-sixth roundScenes
Visits here is labelled like the lines beside it
In the scene information, Visits here now has a bold label and a plain number, like every other line there.
Shops 1
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The House News slot wish is drawn in ink like the other wishes
The drawing of the House News slot wish had a red wax seal, the only touch of colour among the wish drawings. The seal is now inked in grey, like the rest.
The twenty-fifth round
2 reports fixed, 5 October 2026 told in the News
One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it. A second fault, found while checking it, was closed as well.
Forge 1
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A leash can be forged for oneself, and two tries make one
A player who offers their own personal things for a leash now gets a leash bound to themself. It cannot pull the one who holds it, so it pulls its maker to whoever they give it to.
Two unfinished tries at a leash, joined in the Forge, now finish it: the Forge looks at what its own earlier creations were made of. The collar of the report was made into the leash it should have been.
Papers 1
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The twenty-fifth roundPapers
Old notes read as they were written
Notes saved on the Notes page before January 2012 showed as a jumble of letters. They now read as they were written, and the data download of your account carries your notes as text.
The twenty-fourth round
2 reports fixed, 5 October 2026 told in the News
One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it. A second fault in the same menu, found while checking it, was closed as well.
Screen and controls 2
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The twenty-fourth roundScreen and controls
The game menu opens to the left on the right side
Placed in the right half of the screen in design mode, the game menu now opens to the left so its entries stay in view. In the lower right corner it opens up and to the left together.
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The twenty-fourth roundScreen and controls
The game menu keeps its look in Firefox
The game menu's own look did not reach Firefox at all, and reached other browsers with one small part missing. Every browser now gets all of it.
The twenty-third round
31 reports fixed, 3 to 5 October 2026 told in the News
Twenty-nine reports from 4 and 5 October and one from 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Several of them led to older faults found in the same places, which were closed as well.
Messages 1
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The twenty-third roundMessages
Letters bought with evolution points reach the inbox
Scene clues, item lists and notes bought with evolution points, the stake notices of the item games and two older notices were filed where no inbox view looks, so the envelope lit up and the list stayed empty. They arrive in the normal inbox now, and the recent ones that went astray were moved there for their owners.
Items 3
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Angien Fenth capsules open again
Eleven creature capsules damaged in 2020, ten Angien Fenth and one more, could not release their creature. All of them are repaired, and the way that damage was made is closed.
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Silver coins and other items read cleanly
A stray backslash before apostrophes is gone from the text of 20,373 silver coins and about a hundred other items, and the last place that still wrote it is mended.
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The heat picture shows on capsule jars
A forged heat jar that opens in the small item window now shows its heat picture under Step 1: Charge Heat, and so do the totem devices built the same way.
Quests 1
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The twenty-third roundQuests
The time shift gate asks for its three mechanisms
The gate into the Second Labyrinth let anyone through. It now stays closed, and says so, until all three of its mechanisms are running at the same time.
Scenes 3
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The twenty-third roundScenes
Three arrows name where they lead
The arrows toward Storm Ferry, Laboratory Basement and The Laboratory now show their destination when you point at them.
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The twenty-third roundScenes
The hut at Hill Garden Hub opens through its doorway
The open doorway lights up and leads inside, not the post beside it, and a redrawn interior no longer moves the way in from outside. In the Needle Tunnel a doubled way out was removed and two overlapping ways were separated.
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The twenty-third roundScenes
The resource note tells the truth
Clicking a resource at a location now explains how that resource is gathered: with a gathering tool, or by hand from something in the scene. It no longer promises a free tool of every kind in the capitals.
Chat 2
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Arrow keys are quiet where there is no way
Pressing an arrow key toward a direction with no path no longer shows a message about an unknown command. A command you type yourself that does not exist still says so.
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The OOC Chat [?] explains itself on phones
The [?] after OOC Chat opens the chat guide at the part about OOC, on phones as on computers, and tapping it no longer switches OOC on.
Creatures 2
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The twenty-third roundCreatures
Code boxes start blank
The code box for a creature's transfer code, the item trade code box and the old mobile login no longer offer what you typed there before.
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The twenty-third roundCreatures
Vampiric aura says what it does
The creature page and the Vampiric Aura card now say that the aura only takes vitality from an enemy creature with more vitality than yours in the same slot, and a fight log says so when it finds nothing to take.
Fights 2
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The twenty-third roundFights
Skill vampire only takes from a stronger enemy
In each stat where the enemy creature in the same slot is stronger, a share of the gap moves to your creature, as its description always said. Where your creature is the stronger one, it no longer gives part of its lead away. A creature with a negative skill vampire works the other way round.
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The twenty-third roundFights
One frame for the window after a fight
The fight window that opens right after a fight has a single frame, like the same fight opened from the battle log. The window after a battle with a quest character is mended too.
Live Help 1
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The twenty-third roundLive Help
The Live Help send arrow works
The arrow beside your message was hidden under the text field on every screen, so it looked faded and did nothing. It now sits on top and sends.
Avatars 1
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The twenty-third roundAvatars
Animated avatars on phones return to their picture
On a touch screen an animated avatar plays once and settles back on its own picture, instead of turning into a No image mark, in the auction list and everywhere else.
Alliance 1
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The twenty-third roundAlliance
The alliance hall windows close properly
The Exit button closes the alliance hall window in every capital, and joining a room now closes the window and refreshes the scene behind it.
Phones 4
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The twenty-third roundPhones
The game page stops growing on phones
Scrolling up and down on a phone no longer makes the game page a little longer each time.
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The twenty-third roundPhones
Dev and News counters clear when opened
On the phone panel the Dev and News counters clear as soon as the list opens, and on a computer they clear however the list is closed.
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The twenty-third roundPhones
Long scene names wrap on phones
A long scene name now wraps onto a second line instead of hiding under the Influences box.
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The twenty-third roundPhones
Pages end where their content ends
Short pages such as QDoc and Navigate no longer leave a long empty stretch below them on phones. On every screen, a page that loads after a long one no longer keeps the game as tall as that long page until a reload.
Profile 2
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The twenty-third roundProfile
Each principle stays whole on its line
On your profile and the public one, a principle and its value are no longer split across two lines.
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The twenty-third roundProfile
Achievements keep their tiers in order
The achievements page and the achievements list in a player's details keep each series together and in tier order, such as Flaw Finder I, II, III and IV.
Research 1
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The twenty-third roundResearch
Research Depth checks say how far you are
Every Research Depth check now shows your number and the number needed, such as 7 of 10 clues, and three messages that said the wrong thing are corrected.
Screen and controls 6
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The twenty-third roundScreen and controls
The Town Crier can be read
On a computer the Town Crier's words are now light on the dark bark above the scene, so a running land vote can be seen. One other small fault in the same place is closed.
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The twenty-third roundScreen and controls
All five page-width buttons can be clicked
The first of the page-width buttons under Shop sat under the edge of the page's top border. The buttons now sit in two small rows, clear of it, and all five work.
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The twenty-third roundScreen and controls
Moved panels stay above the main page
In design mode a panel dropped onto the main page stays on top of it, also after saving.
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The twenty-third roundScreen and controls
The middle narrow-page button works
The middle minus button gives a narrower page where the scene, chat and details stack properly. If you used it, a reload is enough.
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The twenty-third roundScreen and controls
The game menu opens upward low on the screen
Placed in the lower half of the screen in design mode, the game menu now opens upward so its entries stay in view.
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The twenty-third roundScreen and controls
Vitality and winertia bars move as one
In design mode the two bars move as one piece, both show while you arrange them, and they stay where you saved them.
Credits 1
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The twenty-third roundCredits
Card subscription renewals are recorded properly
Each monthly renewal paid by card is recorded properly again on the game's side. Nobody lost anything.
The twenty-second round
1 report fixed, 5 October 2026 told in the News
One report from 5 October, checked against the realm's own records, fixed, and answered to the player who sent it.
Cauldrons 1
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The twenty-second roundCauldrons
Cauldron recipes are teamwork again
Every cauldron recipe now needs more than one player, as it was always meant to. The one at the device starts and stops the recipe, and someone else standing there gives the ingredients and says the steps.
Making recipes alone was allowed for a limited time in 2022 and had never been switched back.
The twenty-first round
16 reports fixed, 4 October 2026 told in the News
Sixteen reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it. Two more faults found while checking them were closed as well.
Chat 2
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Selected chat text stays selected
Text you select in scene chat now stays selected while you copy it: the chat redraws only when something new is said, and waits while you have text selected. The alliance and dream chats behave the same way now.
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Profile links with a space open the right player
A profile link pasted into chat for a name with a space in it now opens that player's page and shows the whole name, instead of opening the page of someone whose name is the first word. Forum and wiki links with a space in them are mended too.
Screen and controls 2
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The twenty-first roundScreen and controls
Design mode lets go when you release
In design mode a panel stops moving the moment you release the mouse button, and finishing a move no longer presses the button you were moving. This happened in every browser.
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The twenty-first roundScreen and controls
The main page can be moved in design mode
In design mode the main page now stays under the pointer, moves exactly as far as you drag it and stops when you let go. If you saved a position while it was misbehaving, press r once to put it back.
Side panel 1
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The twenty-first roundSide panel
Another player's inventory fits the panel
The inventory you open from another player's profile fits the side panel, with one scrollbar for the pictures and one for the items, and a short list takes only the room it needs.
Spells and travel 2
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The twenty-first roundSpells and travel
Only clicks that move you show an action point cost
Hovering something in a scene shows an action point cost only when clicking it takes you somewhere, and the number shown is what you really pay. The Gazebo mailbox and nearly four hundred other clickables that never cost anything no longer show one.
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The twenty-first roundSpells and travel
Location subtitles keep their rule
A location subtitle can no longer be written with an active player's name in it: every way of changing one now checks, as the wish always said. Another fault found in the same place was closed as well.
Fights 1
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The twenty-first roundFights
A first lost fight can be watched
The page that greets a new player's first lost fight now has a See the fight button that opens that fight, so a newcomer can see how it went and why.
Items 2
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A piece made again starts full
An armour piece made again from its drawing no longer picks up the wear of the copy that was cleared from the armoury in September. The two pieces that had inherited it were set full, and the wear left behind by every cleared piece was swept away.
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Water describes itself properly
Every Water in the realm, and all water gathered from now on, reads: Water collected from a lake or fountain. Common water. Primary resource.
Cauldrons 3
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The twenty-first roundCauldrons
Room to read in every cauldron
The chat in every cauldron is taller and wider, scrolls back, and uses the chat font size you chose, and the side panel for friends, papers and spells is as wide as it is beside a scene. The dream world chat got the same room.
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The twenty-first roundCauldrons
One recipe at a time at a cauldron
A recipe at a cauldron runs in only one window at a time: a second window or device is told it is already in progress, asking for it again says so, and a stop where nothing is running gives back ingredients a closed window had left marked as in use.
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The twenty-first roundCauldrons
The Next instruction counter counts real seconds
The cauldron's Next instruction counter shows whole seconds from 8 down to 1 on a full 8 second cycle, instead of seconds and tenths run together.
Profile 2
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The twenty-first roundProfile
Every creature shard kind on your profile
The Creature shards card on the Progress page shows the top three kinds with a View all button that opens the rest.
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The twenty-first roundProfile
The progress window counts from what you last saw anywhere
The progress window's count-up starts from what you last watched on any of your devices, not only on the one in your hand. The totals themselves were always right.
Forum 1
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Old gallery albums open without an error
Old forum gallery albums whose pictures were lost years ago open properly again and say they hold no pictures, instead of showing a theme error.
The twentieth round
7 reports fixed, 4 October 2026 told in the News
Seven reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Chat 1
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Blocked players stay blocked everywhere
A player you block in your settings no longer reaches you through the chat popups on other pages, alliance chat, dream chat, the Acoustic Remains log or a buzz. Two smaller faults in the same popup are closed as well.
Login 1
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The twentieth roundLogin
A new password signs out your other devices
Changing your password now ends every other device signed in to your account at once, while the one you changed it on stays in. Being signed in on two devices at the same time is still allowed. A password with quotes or a backslash in it, set from Options, now works at login too.
Screen and controls 1
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The twentieth roundScreen and controls
Tame orbs stay clear of the panels
Tame Erolin orbs now go around the Server Time box, the game seal, your name and the other panels on the left, so every orb can be seen and clicked; on a small window they are drawn a little smaller. Orbs that light up while you play answer a click without reloading, and heat banked beyond your orb slots is no longer lost on the first restore.
Items 1
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The twentieth roundItems
Every coin and note carries its two bars
Coins and notes from the shop, the auction house, the evolution shop and the games had been made without their complexity bars since December 2024, which also made them worth a little less in the forge. They are made right now, every coin and note that missed its bars has them, and 41 other kinds of items with the same gap, from Grasan produce to token vials, were put right too. Hovering over the bars now says what they mean.
Creatures 2
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The twentieth roundCreatures
A pimped Grasan keeps its working name
A producing Grasan that is pimped now takes the Pimp name of its work, a Smelly Grasan becoming a Smelly Pimp, and goes on producing as before.
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The twentieth roundCreatures
The Collect box says how much is ready
A producing creature keeps all it makes until you collect, and one Collect takes it all. The Collect box now shows how much is waiting, and the page says how much you collected. A creature whose keeper holds several piles of its food now eats from one that is big enough.
Research 1
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The twentieth roundResearch
A locked clue says why
In the Research and Connections panel, a clue you cannot unlock yet now says why: the research depth it needs, or that today's unlock is already used. The small arrow beside a clue now opens it, on its question when you do not hold it yet, and the panel names the scene you stand in.
The nineteenth round
9 reports fixed, 4 October 2026 told in the News
Nine reports from 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Phones 2
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The nineteenth roundPhones
Older iPhones move between scenes without an error
On Safari older than iOS 16.4, every chat sound raised an error box, often when stepping back into a scene with more chat lines. Sounds play there without it now, and the side bar button, the triggers box, the buzz and the idle screen work again on those phones.
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The nineteenth roundPhones
The fights balance bar fits a phone
On the Evo progress page the grey balance bar ran off the side of a phone screen. It fits and lines up now, and the yellow marker on the dark bar keeps its size for long fight records, on every screen and in the fight windows too.
Items 1
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The nineteenth roundItems
The triggers box really scrolls now
The scrolling told in the last round never took: a small slip made the browser ignore it. It works now, so the lower parts of tall items such as the Ashrose Crucible and the Aramor Jar can be reached on a full size window.
Avatars 2
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The nineteenth roundAvatars
Animated avatars keep their picture after a hover
When the cursor left an animated avatar, its picture could turn into No image. It now settles back to its still picture, on the auctions, in the vault, in the identities book and on profiles.
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The nineteenth roundAvatars
Wearing your own vault avatar costs the vault's price
Wearing an avatar from your own vault through the Trade page cost 2 credits, where the vault's Wear button costs 1. It costs 1 either way now, and the credit overpaid was given back. The pages also say plainly that the avatar you wear stays in your vault, and a note about long absences that described something the game never did is gone.
Chat 1
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An empty player list says so
When nobody can be shown in a scene, as when you are alone in night mode, the player list says No players to show instead of Loading players forever. Names of players who have left no longer linger there either.
Places 2
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The nineteenth roundPlaces
No pointer over empty scenery
An invisible old picture frame at Loreroot Hidden Exit showed a clickable pointer and did nothing when clicked. It and eight more like it around the realm are plain scenery now.
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The nineteenth roundPlaces
The Fort Inneryard games have their own pictures
The Fort Game, its second fort and the list of longest-held forts showed a stand-in cube. They are a war table, a campaign chest and a notice board now, standing on the courtyard floor and naming themselves on hover. One path in the Labyrinth that showed the same cube is a plain arrow.
Combiners 1
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The nineteenth roundCombiners
The Coin Mint takes Pure Gold
The Pure Gold line asked for five separate pieces of Pure Gold, which nobody can hold, since Pure Gold gathers into one pile. One pile of at least 5 Pure Gold makes a Gold coin now; like every combiner, the mint uses the whole pile.
The eighteenth round
17 reports fixed, 4 October 2026 told in the News
Seventeen reports from 3 and 4 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Places 6
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The eighteenth roundPlaces
Arrows at the bottom of a scene answer again
On phones the text box under a scene lay over its bottom edge and caught the taps meant for the travel arrows there; at Fort Inneryard the way down could not be used at all. On wide screens the chat line did the same to a smaller corner. Both now let the taps through, in every place.
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The eighteenth roundPlaces
The way back from Fictionist's Desk answers in full
The arrow to Poets Passage was half covered by the same box on phones, and by the chat line on desktops. The same mend reached it.
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The eighteenth roundPlaces
The Garden Tools Hut shows its way out
The hut's only exit was a stretch of floor that barely brightened when touched. It is a plain arrow now, leading back to Hill Garden Hub.
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The eighteenth roundPlaces
The Coin Minting Facility belongs to Marind Bell
The room had been left out of its land, so it read No Man's Land and standing in it did not count as standing in Marind Bell. It is part of Marind Bell now, like the rest of Willows Shop.
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The eighteenth roundPlaces
The Coin Minting Facility knows its sky
Its sky read Unknown, please report. It reads No Visibility now, and eight more places people walk through have their sky set from their own drawings.
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The eighteenth roundPlaces
The Garden Tools Hut knows its sky
It reads Light might enter now, which suits a wooden hut with its back door open.
Phones 1
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The eighteenth roundPhones
Who's online is on phones
The full panel opened from the bottom bar now lists Who's online under Other stuff, with the realm's status link that sat beside it on wide screens.
Cauldrons 2
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The eighteenth roundCauldrons
A device short of one last thing takes it
A device missing exactly one last item, such as a hearth that asks for a single Golemus dust, hid its list and said everything was loaded, so those hearths could never be filled. It shows what is missing now, and the heat lost while it refused was given back.
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The eighteenth roundCauldrons
Say stop to leave a recipe
Stop, cancel or reset now ends whatever recipe a device is preparing, and when your words could mean two recipes it asks which one you mean. Recipe books show the words that start each recipe, and ingredients left marked as in use carry their own names again.
Items 2
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The eighteenth roundItems
Tall item windows scroll in the triggers box
An item that opens in the triggers box could be taller than the box, with its buttons out of reach. It now scrolls inside the box.
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The eighteenth roundItems
Code boxes forget old codes
The boxes for creature and item transfer codes, wishpoint codes, play card codes and the Magic CTC no longer offer codes you typed before.
Evolution shop 1
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The eighteenth roundEvolution shop
The names offered for your tools stay put
The five names offered for a personal tool or manual changed with every visit and dropped the one you chose. They are kept now until you take the card, and your choice stays chosen.
Chat 1
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Chat commands say why they did not run
A command that could not run vanished without a word. Now you alone are told why: there is no such command, how it is written, or that a silence or an effect on your words stops commands for now.
Alliance 1
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The eighteenth roundAlliance
The Alliance page loads
The page waited forever on an old Flash picture that no browser plays any more. It is gone, and the line below it still tells how many of your housing are present. The wish that renames a creature had the same picture and now shows the creature itself.
Fights 1
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The eighteenth roundFights
Mute fight notification works
The setting was kept under one name while the alert listened for another, so it never silenced anything. It does now, for everyone who chose it.
Screen and controls 1
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The eighteenth roundScreen and controls
Two quiet pages use the modern page mode
The loading page and the music strip left an old page mode behind. They look exactly as before.
Live Help 1
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The eighteenth roundLive Help
Live Help opens without a warning in Firefox
Opening Live Help printed a warning in the Firefox console about a permission it never needed. It is gone.
The seventeenth round
1 report fixed, 3 October 2026 told in the News
One more report from 3 October, checked against the realm's own records, settled, and answered to the player who sent it.
Forge 1
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Subscriber medals do not count in the Forge
When the Forge weighed how much a player matters to the realm, a subscriber medal counted like the rarest medals earned by deeds, so a paid subscription raised a player's forge odds. The Forge now leaves subscriber medals out and judges only what a player has done.
The sixteenth round
11 reports fixed, 3 October 2026 told in the News
Ten reports from 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it, and one more fault found while checking them.
Chat 1
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The alliance chat keeps your place
The alliance chat jumped back to the bottom every few seconds, so nobody could read back through it. It now stays where you scroll and follows new lines only while you are at the bottom, as the scene chat already does.
Cauldrons 4
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The sixteenth roundCauldrons
Cauldrons with an apostrophe in their name answer properly
In a cauldron whose name holds an apostrophe, and in four recipe steps that hold one, a line the cauldron did not recognise brought up a box of raw code every few seconds. Text now reaches the page as text, whatever it holds.
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The sixteenth roundCauldrons
No stray code after a finished recipe
Finishing any recipe left a line of code above the DONE screen. It is gone.
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The sixteenth roundCauldrons
Checking a cauldron again shows no errors
Checking a cauldron's status again after its ingredients were taken showed error boxes and an empty alert. It now simply shows the status.
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The sixteenth roundCauldrons
A recipe belongs to the cauldron it started on
Opening a second device, or the same account in a second window, could stop a running recipe with a line that named nothing, and it was easy to take it for the end of another batch. A recipe now keeps running on the device where it began, the other panel says it is in progress there, and the stop line names the recipe. The batch lost this way was returned.
New players 2
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The sixteenth roundNew players
Guest accounts cannot be enchanted
A spell had turned five of the guest accounts that new visitors borrow into soldiers of one house, and such an illusion never ends by itself. They are themselves again, and a spell can no longer be cast on a guest account.
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The sixteenth roundNew players
Account mails carry working links
The mail sent when an account is activated showed its game address in a form no mail program opens, and its referral link was not one the game reads. Both are real links now. The password recovery mail had the same dead links; they work now, and it comes properly from MagicDuel.
Messages 1
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The sixteenth roundMessages
Message length limits are kept by the game
The longest message a player accepts was kept only by the box you type in, so changing the page let any length through. The game itself now refuses a message that is too long and says how much to cut, in the inbox and in chat notes. Other faults found nearby were closed.
Items 1
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The sixteenth roundItems
Your own item pictures show while they wait
A picture uploaded for an item showed as a broken image, the page then said the item was not yours, and taking a waiting picture back led nowhere. The previews and the waiting list show the pictures, the page comes back to the same item, and taking a picture back works.
Live Help 1
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The sixteenth roundLive Help
Live Help knows how many reports you have left
Since the number of bug reports a day follows the bug reporting score, Live Help could not say how many were left. It now gives the score, the reports a day, how many were sent and are left today and when the count restarts, and it says so before taking a new report when none are left.
Screen and controls 1
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The sixteenth roundScreen and controls
Fireworks show when the spell is cast
The game page wrote a line to the browser console every few seconds, and the same check switched the fireworks on and off in the background, so a fireworks spell often showed nothing. The leftover lines are gone, and fireworks now start when the spell begins and stop when it ends.
The fifteenth round
15 reports fixed, 3 October 2026 told in the News
Fourteen reports from 2 and 3 October, each checked against the realm's own records, fixed, and answered to the player who sent it, and one more fault found while checking them.
Fights 2
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The fifteenth roundFights
Alliance mates can attack a Protector from the panel
A Protector's panel offered the Attack link only to members of other alliances, although members of one alliance may fight each other across mind power levels. The link now shows for alliance mates too, and the fight guide no longer says that a different mind power stops a fight.
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The fifteenth roundFights
Fight notes show inside the fight window
The note that a defender's army was too weak and was replaced, and the other notes written while a fight is set up, appeared on the grey above the fight window. They now show inside it, beside the Combat ID, in the battle characters' fights as well.
Items 1
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The fifteenth roundItems
Stale items stop working at their Expires time
An item past the Expires date shown in the inventory kept working until the daily cleanup, up to a day later. Once that time has passed it can no longer be used or added as an ingredient. The daily cleanup also gave each day's new Garbage to one single player; every player now gets their own.
Side panel 2
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The fifteenth roundSide panel
The past stories link opens the whole Adventure Log
The link under the Adventure Log led to an archive page that no longer exists. It now opens the game's own page with every page of the log, and two help answers that led to old archive pages now lead to the new ones.
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The fifteenth roundSide panel
Hover boxes stay inside the side panel
Hover boxes in the side panel always opened to the right of and below the pointer, so near an edge most of a box was cut off, in another player's inventory, the research clues and other lists. They now open to the left or move up when there is no room, and the inventory box shows again whether an item is usable and how many uses it has left.
Creatures 1
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The fifteenth roundCreatures
A Grasan that ate for nothing makes stench again
One Grasan had its output stored as zero, so it ate a Wiiya each day and made nothing. It now makes Solid stench like the others, its keeper received what those meals should have made, and a creature with nothing to make is no longer fed at all.
Scenes 3
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The fifteenth roundScenes
The vacation house chair gets you out of bed
Lying down in the vacation house bed held players for four hours, even after they used the chair that is meant to end the rest early. The chair now ends the rest and lets you leave at once.
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The fifteenth roundScenes
Research pages name each clue's scene
The research pages showed a clue's place only as an internal code. They now name the scene with its code beside it, on the clue page, the quiz, the unlock box, the latest clues list and in clue reward messages.
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The fifteenth roundScenes
The graveyard vase takes its three days again
The vase in the graveyard says the marigold nectar ferments for three days, but a test setting left in it made it take one second. It takes three days again and shows the time left in days and hours.
New players 1
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The fifteenth roundNew players
Registration mails come properly from MagicDuel
Since April the mail confirming a new account arrived under the server's own name and as raw code, and careful mail hosts refused it. It, the activation mail, the email change mails and the quest notices now come from a MagicDuel address, signed, as a readable page. Another fault found in the same place was closed.
Profile 1
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The fifteenth roundProfile
Title descriptions show to players at other mind powers
The panel of a player at another mind power showed their title without its description, a leftover from when other stages could not fight each other. The description now shows there too, as it already did in the online list and on public profiles.
Screen and controls 2
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The fifteenth roundScreen and controls
The action points warning lost its stray marker
When a step cost more action points than a player had, the warning read "Insufficient Action points [n]". The [n] was an internal marker left in the text, and the warning now reads plainly.
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The fifteenth roundScreen and controls
Puzzle tiles stay in place in Firefox
In Firefox the back row of a hexagon puzzle slid down a few pixels when the puzzle was started, and looked doubled. The tiles now stay where they are drawn, in every puzzle of that kind.
Cauldrons 2
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The fifteenth roundCauldrons
Poison, Perfume and Tequila can be started
Ten recipes, among them Poison, Perfume and Tequila, did not answer the "I want to make some..." line the others accept, and three of them could not be started by any phrase a player could know. They all answer it now; for nails, say "I want to make some nails".
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The fifteenth roundCauldrons
A recipe's finishing line no longer throws the batch away
Saying a recipe's finishing line, such as "Aromatic Tea is served.", stopped the recipe and threw away a finished batch whose ingredients were already used. It now only says how to finish, and the batch lost that way was returned.
The fourteenth round
2 reports fixed, 2 October 2026 told in the News
Two reports from 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Spells and travel 1
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The fourteenth roundSpells and travel
Scenes with their own script no longer trap you in a reload loop
In the few scenes that run a small script of their own, a traveller with a long history could be reloaded again and again on arrival, and the step out was refused with a security error. Those scenes now let everyone in and out on the first try. Written scrolls and scripted items, which could trip the same way, were mended too.
Quests 1
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The fourteenth roundQuests
Undiscovered research clues say what a click does
Hovering an undiscovered clue in the Research Library showed an old, misspelled working label. It now says that you can answer a question about the clue to unlock it, on the library and on the series pages.
The thirteenth round
1 report fixed, 2 October 2026 told in the News
One report from 2 October, checked against the realm's own records, fixed, and answered to the player who sent it.
Spells and travel 1
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The thirteenth roundSpells and travel
Two spells can no longer share casting words
Wherever casting words are set, words another of your spells already uses are now refused, and the spellbook marks any pair saved before, because chat could only ever cast one of them. Words held inside another spell's words now call the right spell too: chat listens for the longest words it hears.
The twelfth round
2 reports fixed, 2 October 2026 told in the News
Two reports from 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Combiners 1
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The twelfth roundCombiners
The combiners guide only names devices you can open
The guide sent players to a Burner at Defensive Quarters that almost nobody could see and nobody could use. It now names a device only where every player can really open it, and the Burner has left the guide.
Screen and controls 1
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The twelfth roundScreen and controls
The Art page has left the top menu
Almost none of the artists listed on the Artists for custom work page still play, so the page no longer sits in the top menu. Its avatar pictures are mended too: no broken mark where an artist has no portrait, and no artist wearing another's face.
The eleventh round
6 reports fixed, 2 October 2026 told in the News
Six reports from 1 and 2 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Screen and controls 3
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The eleventh roundScreen and controls
The page scrolls again after Back closes a window
Pressing the browser's Back button while a window was open over the game hid the window but left the page unable to scroll. Back now finishes the close, for every window, in every browser.
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The eleventh roundScreen and controls
Night covers the clickables too
With night on, the clickables of a scene stayed bright above the darkness. The night now lies over them as well, and every click and hover still reaches them.
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The eleventh roundScreen and controls
Pages load without a script error
The referral page, the shops and several other pages threw a small script error each time they loaded. They load cleanly now.
Messages 1
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The eleventh roundMessages
Replies in bug reports can show as read
A reply in a bug report also waited to be read by Eggdar, who never opens his messages, so it stayed unread for good. His copies now arrive read, so a reply shows as read once the people who read it have done so.
New players 2
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The eleventh roundNew players
No error on a new account's first page
Two of the starting points showed an error on the first page of a brand new account. That error is gone.
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The eleventh roundNew players
Only open starting points can be chosen
The registration form greyed out a closed start, but an edited form could still choose it. The realm now keeps one list of open starting points, and any other start is refused with an error. Another fault found in the same place was closed too.
The tenth round
1 report fixed, 1 October 2026 told in the News
One more report from 1 October, checked against the realm's own records, fixed, and answered to the player who sent it.
Screen and controls 1
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The tenth roundScreen and controls
The AP timer keeps its schedule
Coming back to the game after a while used to throw away the minutes already counted toward the next AP, so the timer jumped back to a full wait. Those minutes are now kept, and the next AP arrives when the timer says.
The ninth round
3 reports fixed, 1 October 2026 told in the News
Three reports from 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Spells and travel 2
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The ninth roundSpells and travel
Illusions can be started again
The Illusions page dealt a fresh hand of illusions every time it was asked, so a Save was checked against a different hand from the one chosen and was refused. Each player now keeps one steady hand, and a Save goes through. At MP7, where an illusion must be started within a day, this had cost a life.
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The ninth roundSpells and travel
Bad luck on the road stops at one bar of debt
Walking with deep negative luck could cost Winertia without end. It still costs Winertia, but never past a debt of one full bar, the same floor a fight lost under a curse already keeps.
Screen and controls 1
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The ninth roundScreen and controls
Heat orbs stay beside the store button
Heat orbs now stay on screen and ready to click beside the store button however far the page is scrolled, in every browser. A large store spreads into more columns instead of climbing past the top menu.
The eighth round
2 reports fixed, 1 October 2026 told in the News
One report from 1 October, checked against the realm's own records, fixed in two places, and answered to the player who sent it.
Forge 1
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The eighth roundForge
A condensed item no longer decides what the fire makes
When a condensed item is offered back to the Forge, the fire now reads it by what it is made of. Before, it took the item's own hum, a charge it cannot spend, for the player's wish, and three such offerings in a row came out as heat jars. What is offered beside it and what the player hopes for now decide what it becomes.
Live Help 1
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The eighth roundLive Help
Live Help writes a used-up thing in words
When you tell Live Help that something was used up, forged into something else or given away, it now writes it into your report in words. It no longer picks a look-alike from what you still hold and lists it as if it had been there.
The seventh round
1 report fixed, 1 October 2026 told in the News
One report from 1 October, checked against the realm's own records, fixed, and answered to the player who sent it.
Creatures 1
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The seventh roundCreatures
The Shmsh Darklings lays darkling eggs
A Shmsh at level 8 eats one Stone a day from its keeper's inventory and, after 59 meals, lays a Darkling Egg to collect from its page, as its description has always promised. Used with 400 Rainwater, the egg hatches a Dark I.
The sixth round
5 reports fixed, 1 October 2026 told in the News
Five reports from 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Screen and controls 1
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The sixth roundScreen and controls
Dev and News always in reach
The Dev and News links at the top of the screen are clear at every window width. The Shop Reset note sits beside them instead of over them, and the Triggers panel no longer hides them on narrower windows.
Side panel 1
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The sixth roundSide panel
Expiry dates in the side panel inventory
Hovering over an item in the side panel shows when it expires, and the panel that opens on a click has an Expires line. A pile of several copies names the first to go. The Details window no longer shows old expiry dates on items that never expire.
Items 1
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The sixth roundItems
Stack sizes on the combiner boards
Every combiner you drag stacks into shows the size of each stack on its tile, smallest first, and again in its info box and in the mix box. Each board also links to its device in the combiners guide, which shows what you can make now.
Fights 1
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The sixth roundFights
A proper page when an attack cannot start
Attacking someone who has left your scene opens a page with a picture that says so, instead of bare text on a grey window. Every other refusal of the attack window is dressed the same way, and other faults found in the same place were closed with them.
Scenes 1
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The sixth roundScenes
Every place says whether it has resources
Howling Gates and nine other places with a story notice now say No resources at this location once their poem fades, as other places do.
The fifth round
12 reports fixed, 30 September to 1 October 2026 told in the News
Twelve reports from 30 September and 1 October, each checked against the realm's own records, fixed, and answered to the player who sent it.
Screen and controls 1
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The fifth roundScreen and controls
The heat counter keeps its size
After a prayer, or anything else that spends heat, the heat counter shows what you have left at once, instead of a huge number for a second. The heat taken was always right.
Scenes 1
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The fifth roundScenes
The Paper Cabin door names the right shortcut
The exit arrow in the Paper Cabin Study Room names /gr, the chat shortcut that really walks you out.
Combiners 1
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The fifth roundCombiners
The Oak Tower press is open to all
The Paper Press at Oak Tower makes paper for every player again. The newcomer limit stays on the Gateway Island press only, as announced, and the combiners guide shows the two presses apart.
Forge 1
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The fifth roundForge
Charms tell their real numbers
A charm made by the Forge now comes with what it really lends, how long it lasts and how long it rests. Anything the fire left out is named as not included, whatever the words above it say.
Spells and travel 1
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The fifth roundSpells and travel
Ending an illusion
Ending an illusion says so and takes you back to the magic page, instead of a stern line about mind power.
Creatures 2
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The fifth roundCreatures
Bestiary creatures during an illusion
During an illusion, a bestiary creature in your Creatures list says where it rests and opens your Bestiary, instead of claiming the creature does not exist.
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The fifth roundCreatures
Creatures by their own names in the guides
Both creature guides call every kind by the name the Creatures page shows, not by an old workshop label.
Items 3
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The fifth roundItems
Shared items keep their true dates
Taking an item from a shared rack no longer rewrites the day it was made. Its card shows when it was made and when it reached your hands, and every shared item has its making date back.
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The fifth roundItems
A lance on the Lance Shogi piece
The Lance Shogi piece from the Roleplay Item shop shows the lance's own characters, instead of a numeral that no shogi piece carries.
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The fifth roundItems
Winertia by its name
Yellow Candy says your Winertia rose. About twenty other messages, shop items and guide pages that still used the old name value points say Winertia too.
Profile 2
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The fifth roundProfile
Your real action point ceiling in the guide
The Refresh clock in the profile guide shows the ceiling a tick really fills your action points to, the same number your bar shows.
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The fifth roundProfile
Flags for everyone
The flag beside a name now knows today's internet addresses. Players whose flag stayed empty after the first repair have theirs, and nearly four thousand empty flags were filled.
The fourth round
24 reports fixed, 30 September 2026 told in the News
Twenty-three reports from 30 September, each checked against the realm's own records, fixed, and answered to the player who sent it. One change of pace for the battle characters came out of them too, and it is listed here with the fights.
Chat 2
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The fourth roundChat
Profile links from the public page
The address a public profile shows, magicduel.com/member.php?p=Name, now becomes a profile link in chat, and the words after any link stay as you typed them. Other faults found in the same place were closed with it.
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The fourth roundChat
The wiki's new home
Links to magicduel.fandom.com, where the player wiki lives now, become an MD Wiki link in chat. Old magicduel.wikia.com links still work.
Fights 5
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The fourth roundFights
Heads and fight notes inside the fight window
The heads you take, the fight number and the other notes a standard fight writes now appear inside the fight window, and the heads also in the Result tab. Taking all of a player's heads shows the count you really hold.
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The fourth roundFights
A proper page for the guest accounts
Attacking a demo guest account opens a proper page with a picture instead of bare grey text. The refusals for accounts too close to your own and for players still in the tutorial are dressed properly too.
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The fourth roundFights
The counter is where the message says
With no action points left, the message now points to the upper left corner, where the regeneration counter is. The welcome guide for new players says the same.
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The fourth roundFights
The Creature Shield covers battle characters
While your Creature Shield stands, the Splintered Apparitions and every other battle character open the Creature Shield page instead of a fight, as attacking a player does.
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The fourth roundFights
Battle characters rest 15 minutes
A battle character can be fought once every 15 minutes, and a fight against any of them rests the others for that time too. The older npc fights rest 15 minutes as well. A real opponent is not always there and needs time to recover, and the battle characters now keep a similar pace.
Login 1
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The fourth roundLogin
One tap, one login
The Login button answers only the first tap and shows Logging in. A second tap no longer drops the login you just made and leaves you waiting out the 15 minute pause.
Spells and travel 2
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The fourth roundSpells and travel
Renewing a trap is not a new cast
Casting a trap token again where your own trap already lies renews it and still costs its heat, but it no longer pays Casting evolution, and the realm is no longer told that a new curse was laid.
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The fourth roundSpells and travel
Weaken always weakens
Weaken is sized by the caster's lasting power, and a caster whose lasting power is below zero no longer turns it into a boost.
Scenes 2
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The fourth roundScenes
Bob blooms again
While the spell Lonely Tree Bloom lasts, blossoms open on Bob's branches at the Path of Loneliness and a wind carries them across the scene in many colours, as the old Flash scene once showed.
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The fourth roundScenes
Two machines with their own drawings
The essential oil extractor in the laboratory supply room and the resin swirler at the Weaponsmith have their own drawings instead of a placeholder. Three other devices lost the placeholder they showed while busy.
Quests 2
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The fourth roundQuests
Old Flash pieces in quest pages
Old quest entries and papers that held Flash animations show one faded line where the animation was, instead of a broken box. Their words stay exactly as their authors wrote them.
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The fourth roundQuests
Speaking words after a reset
After you press reset on a clicky that listens for words, the next words you speak take hold at once, without closing and reopening it.
Shops 1
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The fourth roundShops
The shopkeeper sells the Lumber Axe
Buying a Lumber Axe in Willow's shop now hands over the axe and takes one Gold coin. The offer is not shown to a player who already holds a lumber axe of any name.
Credits 1
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The fourth roundCredits
Only working vote links
The Top of Games link, whose site no longer answers, is gone from the Free credits page, and a link that is switched off no longer pays.
Items 2
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The fourth roundItems
Coins shown as what they are worth
The custom avatar page and the Items card on your profile now say that they show what your coins and notes are worth in all, fifteen silver to a gold, and not how many coins you hold.
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The fourth roundItems
The Tile Puzzle counts every attempt
In the Mechanist's Tile Puzzle a try is spent when an attempt starts and given back when the level is solved, so closing the puzzle before its timer runs out no longer gives a free attempt.
Cauldrons 1
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The fourth roundCauldrons
Cauldrons brew without error boxes
Starting a recipe and offering its ingredients no longer brings up error boxes, at every cauldron in the realm.
Creatures 3
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The fourth roundCreatures
Named producers produce
A creature given a producing name, such as Smelly Grasan, starts producing even if its name was saved with a stray space at the end.
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The fourth roundCreatures
No dead link on the Drachorn page
The Order a 3D print link, whose shop has closed, is gone from the Drachorn page. The maker of the 3D model is still named there.
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The fourth roundCreatures
No Flash leftover on creature pages
An old Flash leftover no longer throws an error and leaves a stray dot under every creatures page and the dream pages.
Profile 1
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The fourth roundProfile
Flags follow you again
The flag beside a name follows where the player logs in from again, updated at each login, after standing still for years. Flags given by spells stay as they were given.
Options 1
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The fourth roundOptions
Read text out loud has three choices
Not set, On and Off. Off stops every text that would read itself when a page opens, while a play button you press still reads. Only On lets a new reading be paid from your credits.
The third round
2 reports fixed, 29 September 2026 told in the News
Two more reports from 29 September, each checked against the realm's own records, fixed, and answered to the player who sent it.
Screen and controls 1
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The third roundScreen and controls
Right-hand panels stay together on wide windows
Panels you arranged and saved on the right side now keep their distance from the right edge, so the triggers box and the progress circle stay above the Mood Panel at any window width. Positions saved before the fix need one press of r on the right border of the main window.
Fights 1
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The third roundFights
A curse can no longer sink winertia without end
A fight lost under a curse still costs permanent stats and winertia, but winertia now stops at a debt of one full pool. Both curse cards now say what a lost fight costs.
The second round
8 reports fixed, 29 September 2026 told in the News
Eight more reports from 29 September, each checked against the realm's own records, fixed, and answered to the player who sent it.
Fights 1
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The second roundFights
The newcomer bonus stays with newcomers
Resetting your won and lost fights no longer brings back the extra vitality meant for a player's first fights. Only players who are truly new receive it now.
Scenes 3
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The second roundScenes
No stray monster on the Lost Berserker's Path
A test figure left behind in August no longer stands on the path, answering every click with a refusal. Everything that belongs there stays.
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The second roundScenes
The card elf speaks again
The card elf in the Archives Study Room plays its sound again, and its answer appears in the chat at once. Say Show me some random cards near it to be dealt two cards.
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The second roundScenes
The Toy Packing Facility looks like itself
The toy combiner is drawn as the machine it is, instead of a cube labelled Toy Box, and it shows its name when you point at it. It opens the same combiner as before.
Shops 1
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The second roundShops
The Muffin Man shows what you bought
A second order within a minute no longer hides the page that hands over your treats: only the free yellow candy waits its minute. The menu states that rule truly now, and a treat that cannot be given no longer costs your coin.
Checking it also closed a similar fault in the Community Gardens, where a barter made inside its waiting day took the resources and gave nothing. Rainwater and Water there now cost the 6 and 9 their menu lines always named.
Items 1
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The second roundItems
Taking from a shared rack
When you take something from a shared rack, a green line names it and the item leaves the list at once, at every rack in the realm. Two other faults found in the same place were closed with it.
Profile 2
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The second roundProfile
Research links on your profile
Both research links on your profile open the Research Library, where every clue series is listed, instead of an empty page.
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The second roundProfile
Achievement pictures in your list
Every achievement that has a picture shows it in your list, and the 14th birthday cake, drawn long ago, stands on the trophy wall too. Achievements that never had a picture show their name alone instead of a broken box.
The first round
21 reports fixed, 27 to 29 September 2026 told in the News
The first round of fixes told this way, from the first two days of graded bug reports. Each report below was checked against the realm's own records, fixed, and answered to the player who sent it.
Chat 3
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The first roundChat
Drunk and enchanted at the same time
Being drunk and enchanted together no longer replaces a message with one glued word. Any two chat effects now work on your words together, and two other faults found in the same place were closed with it.
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The first roundChat
Reading back through the scene chat
The scene chat keeps your place when you scroll up to read older messages, and follows the conversation again once you scroll back down.
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The first roundChat
Room to write a longer message
The chat box grows as you type, up to five lines, and returns to one line when the message is sent. Words wrap whole instead of breaking in the middle, and a language spell that kept its drinker from chatting at all was mended too.
Screen and controls 3
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The first roundScreen and controls
Searching a page no longer restarts the game
On a computer, opening the browser's find bar or making the window shorter no longer reloads the game. It reloads only when the window's width really changes.
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The first roundScreen and controls
Actions and Heat, easy to read
The Actions and Heat readouts on the bottom bar now sit on small parchment labels and read clearly on any background.
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The first roundScreen and controls
The Live Help tab stays where you left it
The orange Live Help tab stays in its corner after the game reloads, and opens the chat only when clicked. Its cross, or Hide Live Help in the chat menu, puts it away.
Side panel 2
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The first roundSide panel
The Use button is back in view
On windows narrower than 1600 pixels the bottom of the side panel, where the Use button sits, was hidden. It is in view again, in every browser.
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The first roundSide panel
Closing an item in the side panel
The X on an item in the side panel closes it again on windows narrower than 1600 pixels, instead of opening the Progress window. An invisible box that swallowed clicks in the same corner is gone.
Phones 3
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The first roundPhones
Public logs on a phone
In Firefox on a phone, a long entry in the public logs was drawn larger than the rest. Every entry, on every page of that menu, now keeps the same size.
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The first roundPhones
Uploading an avatar on a phone
The avatar pages were rebuilt, and on a phone the upload page no longer runs under the side panels.
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The first roundPhones
Your messages on a phone
A long list of stored files no longer pushes your conversations a whole screen down. The inbox opens on a small Stats tab, and your files wait under Storage.
Fights 2
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The first roundFights
Stat icons on the fight result
The stat icons on a fight result are back to their small size, beside the others.
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The first roundFights
Attacking someone behind a Creature Shield
An attack on someone behind a Creature Shield shows a proper notice with a picture and says who is protected, instead of an unfinished line. The same notice appears when your own shield keeps you out of a fight.
Cauldrons 2
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The first roundCauldrons
Giving a cauldron its instructions
The instructions screen of a cauldron no longer shows an error window every few seconds. Every cauldron in the realm was affected.
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The first roundCauldrons
Cauldrons hear the enchanted
A cauldron now understands a player under an Enchanted Drink. The drink's golden flourishes used to hide the words, so no request could match.
Forge 1
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The first roundForge
Forge omens tell the whole chance
The omens now show the whole chance of an enchanted result, the forge surge included, so a 0% can no longer hide a real chance.
Spells and travel 2
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The first roundSpells and travel
Oak Tower and Sage Keep spells cost what they say
Enter Oak Tower and Exit Sage Keep take one cast each time they carry someone, and none when they carry nobody. The five Tunnel Advance spells had the same fault and were mended with them.
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The first roundSpells and travel
The Exit of the Influence boards
The Exit on the Influence board at the Summit of Mt. Kelle'tha leads back to the Summit instead of one step further down. Two other Influence boards had the same fault and lead back correctly too.
Companions 1
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The first roundCompanions
A companion that wants something shows it
The companions list says when a companion is ready to ask for something, instead of showing it at rest until its own page is opened.
Quests 1
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The first roundQuests
The Three Coin Hotel note
The note in the Three Coin Hotel no longer offers guests a builder's testing button that was never meant for them. It had left the hotel's guests out of step.
Items 1
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The first roundItems
Imprinted Dark shadows free their places
An Imprinted Dark shadow that has run out no longer keeps one of the realm's forty places until the daily cleanup. The fastest makers now rest a day between shadows, so places open far more often.